Search found 784 matches

by Alarantalara
March 2nd, 2013, 1:00 am
Forum: WML Workshop
Topic: Custom Terrain Tutorial planning
Replies: 36
Views: 20191

Re: Custom Terrain Tutorial planning

ok, sorry for the long story, my real question is this: can i find a good description / manual anywhere to learn the differences between the similar macros used the aforementioned config files? This thread likely comes the closest to what you want, though it doesn't cover all the macros. To a certa...
by Alarantalara
February 26th, 2013, 11:59 pm
Forum: WML Workshop
Topic: Using new AI in campaigns Split from: Defence strategies?...
Replies: 3
Views: 787

Re: Using new AI in campaigns Split from: Defence strategies

Split topic since it was going off track of the original discussion. Basically, all you need to do is replace the entire [ai] block for every enemy side in every scenario with {ai/aliases/dev_multiplayer.cfg} or add it if there is no AI block. This will break some scenarios that already have compli...
by Alarantalara
February 26th, 2013, 1:20 pm
Forum: Strategies & Tips
Topic: Whats the highest attack increase u can get from base dmg
Replies: 4
Views: 3213

Re: Whats the highest attack increase u can get from base dm

Fire dragons have better leadership, so replace them everywhere above and the numbers will be higher. This allows for a Chocobone to charge any level 0 unit (I nominate Goblin Spearman) with holy water while beside a Fire Dragon at night. = 100 base + 100 charge + 50 holy water + 125 leadership + 25...
by Alarantalara
February 26th, 2013, 12:10 am
Forum: WML Workshop
Topic: Using new AI in campaigns Split from: Defence strategies?...
Replies: 3
Views: 787

Re: Defence strategies? (for the AI)

It's available for campaigns if you want to edit the mainline campaigns or create your own. Otherwise you're limited to multiplayer games in 1.11.1 (see the dropdown where it says Default AI). The part you mention it struggling with isn't improved, however.
by Alarantalara
February 23rd, 2013, 8:10 pm
Forum: WML Workshop
Topic: Knyghtmare's WML problems
Replies: 91
Views: 13821

Re: Knyghtmare's WML problems

The problem still persists...Got anymore methods I could try? Screen Shot 2013-02-17 at 2.13.55 AM.png Copying all the mountain macros from the core terrain graphics and placing them before your castle definition will work, but it's not exactly a nice way to do things. Changing layers doesn't help ...
by Alarantalara
February 23rd, 2013, 3:30 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 206023

Re: Under the Burning Suns

The trapped merman is there for dialog only.
I would imagine you found the trapped merman with the dust devil, preventing the dialog from happening and so leaving it alive to torment you.
by Alarantalara
February 14th, 2013, 5:12 am
Forum: Technical Support
Topic: user data directory
Replies: 12
Views: 2504

Re: user data directory

This took me awhile to find but... Apple's documentation states that everything but user created files should go in ~/Library/Application Support . This specifically includes downloaded add-ons, and persistent variables. Since we do not use system provided preferences, preferences also go here. Howe...
by Alarantalara
January 30th, 2013, 4:03 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 135768

Re: You think a faction is overpowered? Come here!

In my experience (based on more than 10,000 games featuring AIs*) the AI plays the factions from best to worst in roughly the following order: Northerners, everyone else, Loyalists. The exact order of everyone else depends on what plays against the AI. If you want to see non-optimal Loyalist play fr...
by Alarantalara
January 20th, 2013, 4:29 pm
Forum: Art Workshop
Topic: vultraz's art (The dragons are coming!)
Replies: 123
Views: 33651

Re: vultraz's art

Rotate 180°, apply map, rotate again
by Alarantalara
January 20th, 2013, 3:23 pm
Forum: Art Workshop
Topic: vultraz's art (The dragons are coming!)
Replies: 123
Views: 33651

Re: vultraz's art

It looks raised because of where you placed the light and dark edges. Shadows in Wesnoth typically extend up and left, so the bottom right of a sunken area should be the area that is dark and shadowed, while the top left should be bright.
by Alarantalara
January 17th, 2013, 3:43 am
Forum: Art Workshop
Topic: The Era of Legions Sprite Conglomeration and Progress
Replies: 21
Views: 7165

Re: The Era of Legions Sprite Conglomeration and Progress

Size: Would you happen to know what the largest size sprites can be is? I don't want to make them larger only to go over that size limit. Anyways, I realized the yellow dragon there didn't fit very well in the hexagonal tile. So I shrunk it a bit, cleaned it up, and made a comparison. I am unsure a...
by Alarantalara
January 15th, 2013, 2:30 pm
Forum: Users’ Forum
Topic: Enlarged Story Line Text?
Replies: 23
Views: 7450

Re: Enlarged Story Line Text?

There's always command+option+8 on OS X. (See Zoom under Universal Access in System Preferences) It doesn't seem to work in full screen for me, but is fine in windowed mode.
by Alarantalara
January 14th, 2013, 9:40 pm
Forum: Multiplayer Development
Topic: Changes in .cfg file do not appear in-game
Replies: 4
Views: 1202

Re: Changes in .cfg file do not appear in-game

"allow_player=no" works fine, but since the the AI-enemy does not show up on the screen where you choose your faction, I can not say if they start with 110 gold. (Or I do not know how to look for such things in game). The status table (fourth item in the menu while playing alt+s) should s...
by Alarantalara
January 14th, 2013, 5:57 pm
Forum: Multiplayer Development
Topic: Changes in .cfg file do not appear in-game
Replies: 4
Views: 1202

Re: Changes in .cfg file do not appear in-game

To make the side always belong to the AI, you also need to set allow_player=no in your side definitions.

For the gold changes, do you have "Use map settings" (or whatever the equivalent is in your language) turned on?
by Alarantalara
January 13th, 2013, 9:40 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 97071

Re: The Sceptre of Fire

I found some bugs: 1) Campaign finishes too early - blocking for continuing in campaign Description: Campaign ends after finishing "Gathering Materials" scenario Fixed in trunk (will be in 1.11.2). 2) warnings in stderr.txt Description: This error message appeared (eight times) in stderr....