Search found 784 matches
- March 2nd, 2013, 1:00 am
- Forum: WML Workshop
- Topic: Custom Terrain Tutorial planning
- Replies: 36
- Views: 20191
Re: Custom Terrain Tutorial planning
ok, sorry for the long story, my real question is this: can i find a good description / manual anywhere to learn the differences between the similar macros used the aforementioned config files? This thread likely comes the closest to what you want, though it doesn't cover all the macros. To a certa...
- February 26th, 2013, 11:59 pm
- Forum: WML Workshop
- Topic: Using new AI in campaigns Split from: Defence strategies?...
- Replies: 3
- Views: 787
Re: Using new AI in campaigns Split from: Defence strategies
Split topic since it was going off track of the original discussion. Basically, all you need to do is replace the entire [ai] block for every enemy side in every scenario with {ai/aliases/dev_multiplayer.cfg} or add it if there is no AI block. This will break some scenarios that already have compli...
- February 26th, 2013, 1:20 pm
- Forum: Strategies & Tips
- Topic: Whats the highest attack increase u can get from base dmg
- Replies: 4
- Views: 3213
Re: Whats the highest attack increase u can get from base dm
Fire dragons have better leadership, so replace them everywhere above and the numbers will be higher. This allows for a Chocobone to charge any level 0 unit (I nominate Goblin Spearman) with holy water while beside a Fire Dragon at night. = 100 base + 100 charge + 50 holy water + 125 leadership + 25...
- February 26th, 2013, 12:10 am
- Forum: WML Workshop
- Topic: Using new AI in campaigns Split from: Defence strategies?...
- Replies: 3
- Views: 787
Re: Defence strategies? (for the AI)
It's available for campaigns if you want to edit the mainline campaigns or create your own. Otherwise you're limited to multiplayer games in 1.11.1 (see the dropdown where it says Default AI). The part you mention it struggling with isn't improved, however.
- February 23rd, 2013, 8:10 pm
- Forum: WML Workshop
- Topic: Knyghtmare's WML problems
- Replies: 91
- Views: 13821
Re: Knyghtmare's WML problems
The problem still persists...Got anymore methods I could try? Screen Shot 2013-02-17 at 2.13.55 AM.png Copying all the mountain macros from the core terrain graphics and placing them before your castle definition will work, but it's not exactly a nice way to do things. Changing layers doesn't help ...
- February 23rd, 2013, 3:30 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 799
- Views: 206023
Re: Under the Burning Suns
The trapped merman is there for dialog only.
I would imagine you found the trapped merman with the dust devil, preventing the dialog from happening and so leaving it alive to torment you.
I would imagine you found the trapped merman with the dust devil, preventing the dialog from happening and so leaving it alive to torment you.
- February 14th, 2013, 5:12 am
- Forum: Technical Support
- Topic: user data directory
- Replies: 12
- Views: 2504
Re: user data directory
This took me awhile to find but... Apple's documentation states that everything but user created files should go in ~/Library/Application Support . This specifically includes downloaded add-ons, and persistent variables. Since we do not use system provided preferences, preferences also go here. Howe...
- January 30th, 2013, 4:03 pm
- Forum: Strategies & Tips
- Topic: You think a faction is overpowered? Come here!
- Replies: 451
- Views: 135768
Re: You think a faction is overpowered? Come here!
In my experience (based on more than 10,000 games featuring AIs*) the AI plays the factions from best to worst in roughly the following order: Northerners, everyone else, Loyalists. The exact order of everyone else depends on what plays against the AI. If you want to see non-optimal Loyalist play fr...
- January 20th, 2013, 4:29 pm
- Forum: Art Workshop
- Topic: vultraz's art (The dragons are coming!)
- Replies: 123
- Views: 33651
Re: vultraz's art
Rotate 180°, apply map, rotate again
- January 20th, 2013, 3:23 pm
- Forum: Art Workshop
- Topic: vultraz's art (The dragons are coming!)
- Replies: 123
- Views: 33651
Re: vultraz's art
It looks raised because of where you placed the light and dark edges. Shadows in Wesnoth typically extend up and left, so the bottom right of a sunken area should be the area that is dark and shadowed, while the top left should be bright.
- January 17th, 2013, 3:43 am
- Forum: Art Workshop
- Topic: The Era of Legions Sprite Conglomeration and Progress
- Replies: 21
- Views: 7165
Re: The Era of Legions Sprite Conglomeration and Progress
Size: Would you happen to know what the largest size sprites can be is? I don't want to make them larger only to go over that size limit. Anyways, I realized the yellow dragon there didn't fit very well in the hexagonal tile. So I shrunk it a bit, cleaned it up, and made a comparison. I am unsure a...
- January 15th, 2013, 2:30 pm
- Forum: Users’ Forum
- Topic: Enlarged Story Line Text?
- Replies: 23
- Views: 7450
Re: Enlarged Story Line Text?
There's always command+option+8 on OS X. (See Zoom under Universal Access in System Preferences) It doesn't seem to work in full screen for me, but is fine in windowed mode.
- January 14th, 2013, 9:40 pm
- Forum: Multiplayer Development
- Topic: Changes in .cfg file do not appear in-game
- Replies: 4
- Views: 1202
Re: Changes in .cfg file do not appear in-game
"allow_player=no" works fine, but since the the AI-enemy does not show up on the screen where you choose your faction, I can not say if they start with 110 gold. (Or I do not know how to look for such things in game). The status table (fourth item in the menu while playing alt+s) should s...
- January 14th, 2013, 5:57 pm
- Forum: Multiplayer Development
- Topic: Changes in .cfg file do not appear in-game
- Replies: 4
- Views: 1202
Re: Changes in .cfg file do not appear in-game
To make the side always belong to the AI, you also need to set allow_player=no in your side definitions.
For the gold changes, do you have "Use map settings" (or whatever the equivalent is in your language) turned on?
For the gold changes, do you have "Use map settings" (or whatever the equivalent is in your language) turned on?
- January 13th, 2013, 9:40 pm
- Forum: Mainline Campaign Development
- Topic: The Sceptre of Fire
- Replies: 367
- Views: 97071
Re: The Sceptre of Fire
I found some bugs: 1) Campaign finishes too early - blocking for continuing in campaign Description: Campaign ends after finishing "Gathering Materials" scenario Fixed in trunk (will be in 1.11.2). 2) warnings in stderr.txt Description: This error message appeared (eight times) in stderr....