Search found 784 matches

by Alarantalara
September 19th, 2013, 12:09 am
Forum: Translations & Internationalization
Topic: Clarification
Replies: 3
Views: 1401

Re: Clarification

Bore isn't a coastal shape in English either though. It seems likely the word is being misused here, and the author is trying to say a place where a bore occurs.
by Alarantalara
September 17th, 2013, 11:44 pm
Forum: Translations & Internationalization
Topic: Clarification
Replies: 3
Views: 1401

Re: Clarification

It's most likely referring to a tidal bore. It's a type of wave that occurs when the tide comes in on some rivers. Wikipedia suggests that it would be called "un mascaret" in French, assuming that you're translating into that language based on the location you give for yourself. http://en.wikipedia....
by Alarantalara
September 16th, 2013, 11:06 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3577

Re: Learning to add Terrain to the game

Alarantalara’s Custom Terrain Tutorial may be helpful, though it’s a bit old. I've actually been trying to keep it up to date with syntax changes. As I recall, it covers everything up to 1.11.1, though I haven't checked for anything new since then. I added icehills now to the game, most transitions...
by Alarantalara
July 28th, 2013, 12:18 am
Forum: Users’ Forum
Topic: Why doesn't the AI recruit spearmen vs drakes?
Replies: 5
Views: 1546

Re: Why doesn't the AI recruit spearmen vs drakes?

Alternately, if you have 1.11, play against the Experimental AI in multiplayer.

In a quick AI vs AI game by turn 22, the drakes recruited:
1 Burner
8 Clashers
6 Fighters
2 Gliders
4 Augurs

The loyalists recruited:
1 Bowman
3 Cavalryman
2 Fencers
2 Heavy Infantrymen
20 Spearmen

(The loyalists won)
by Alarantalara
June 24th, 2013, 11:23 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 226410

Re: My Terrain (Mine!)

Personally, I find the following to be critical differences between items and terrain. If the image is animated it must be a terrain. If the image should appear in front of units, it must be a terrain. If the object is bigger than one hex, it must be a terrain. These objects are larger than one hex,...
by Alarantalara
June 23rd, 2013, 1:37 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 226410

Re: My Terrain (Mine!)

It's possible to manipulate the probabilities to get almost any distribution you like: Screen shot 2013-06-22 at 9.28.46 PM.jpg For instance this example has almost no red but does include all of the detritus*.png images as possibilities. As long as you have at least three images, you can have one o...
by Alarantalara
June 14th, 2013, 12:06 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.4
Replies: 11
Views: 15710

Re: Wesnoth 1.11.4

It was intended to support 10.5 at the time I compiled it. It may have to do with other changes made to the build. It should actually support 10.4 on a G4 as well (and is likely to still do so even though it doesn't work for x86 processors). I can reupload it if desired or you can wait for the next ...
by Alarantalara
April 26th, 2013, 12:09 am
Forum: Technical Support
Topic: Color Question
Replies: 1
Views: 612

Re: Color Question

Take a look at terrain-graphics.cfg. The water images are colour shifted from the base image. Changing the numbers so that they are all equal will solve your problem.
by Alarantalara
April 16th, 2013, 12:09 am
Forum: Art Workshop
Topic: Polar Fauna
Replies: 32
Views: 9884

Re: Polar Fauna

Birds seem to move more and less than you'd expect: http://www.youtube.com/watch?v=8vARD17nQjg
At slow speeds it looks like they move more forwards and backwards than up and down.
by Alarantalara
April 13th, 2013, 2:57 am
Forum: Technical Support
Topic: bug during dialog
Replies: 1
Views: 566

Re: bug during dialog

This is a known bug: http://gna.org/bugs/?17806
by Alarantalara
April 5th, 2013, 12:22 am
Forum: WML Workshop
Topic: Scenery over walker but under flier
Replies: 6
Views: 1081

Re: Scenery over walker but under flier

Terrrain layers are static, you can't change them based on the presence of units.
You could add an event to change the terrain depending on the unit on it where the two terrains are identical other than the layer of the image.
by Alarantalara
March 31st, 2013, 12:40 pm
Forum: Coder’s Corner
Topic: AI changes on Windows
Replies: 10
Views: 3078

Re: AI changes on Windows

Check out the files in utils/ai_test (included in source distribution but not in all (any?) binary packages).
Alternatively, SeattleDad created a modification of the above to deal with the commandline bugs in 1.10. You can find it in the AI-demos add-on under ml_utils.
by Alarantalara
March 24th, 2013, 12:54 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.9 [Wesnoth 1.14]
Replies: 580
Views: 240071

Re: After the Storm 0.9.0 [Wesnoth 1.10.x/1.11.1] (complete!

I have been considering a variety of alternatives, including making the whole unit line liminal with must-have fearless. However, this would not look very good in the UI (Forest Spirits already look quite bad with three traits that don’t fit in the sidebar), and I have not considered all the possib...
by Alarantalara
March 23rd, 2013, 2:57 am
Forum: WML Workshop
Topic: Help displaying a large background image in game
Replies: 1
Views: 411

Re: Help displaying a large background image in game

To Lands Unknown has lots of examples. If you want a single moderately simple example, look at the last terrain graphics tag in this file: http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/Cataclysm/terrain-graphics.cfg?revision=16662&content-type=text%2Fplain It's about 17x10 ...
by Alarantalara
March 2nd, 2013, 7:27 pm
Forum: WML Workshop
Topic: Custom Terrain Tutorial planning
Replies: 36
Views: 18870

Re: Custom Terrain Tutorial planning

is it possible to create a completely new, alternate terrain.cfg and terrain-graphics.cfg in some $user folder and disable original terrains in map editor at the same time? i don't want to wesnoth-style tiles with open general-style tiles New terrain.cfg and terrain-graphics.cfg files can easily be...