Search found 784 matches
- January 16th, 2014, 5:38 pm
- Forum: WML Workshop
- Topic: Hit and Run multiplying itself on lvl-up
- Replies: 6
- Views: 1429
Re: Hit and Run multiplying itself on lvl-up
See how the feeding ability does it in core.
You'll notice that the event has an id to prevent duplication.
You'll notice that the event has an id to prevent duplication.
- January 9th, 2014, 3:13 am
- Forum: WML Workshop
- Topic: Nooby question about terrain types
- Replies: 4
- Views: 1293
Re: Nooby question
Short answer: The move type for the mounted loyalist units has a negative instead of a positive defense. In such cases, the engine interprets that as a maximum defense for the unit. Historical note: This feature was implemented (or at least first used) to balance bats. The feral trait does exactly t...
- January 8th, 2014, 11:40 am
- Forum: Users’ Forum
- Topic: Clicking in new development version
- Replies: 29
- Views: 6396
Re: Clicking in new development version
The new control scheme is contrary to good UI design. One principle is that basic actions should not require using the right mouse button or holding modifier keys while clicking. Moving a unit is a basic action. http://msdn.microsoft.com/en-us/library/windows/desktop/bb545459.aspx Apple has no simil...
- December 23rd, 2013, 3:33 am
- Forum: Technical Support
- Topic: Issues with 1.11.7
- Replies: 7
- Views: 2467
Re: Issues with 1.11.7
I think 8 is likely related the slider in the right pane capturing the arrow keys when you use them to navigate the map. If you don't mind scrolling with only the mouse, you should be able to avoid that problem. The reason you don't notice it immediately is that the screen doesn't redraw until you c...
- December 16th, 2013, 11:05 pm
- Forum: Technical Support
- Topic: CTD in HttT Sceptre of Fire
- Replies: 1
- Views: 1157
Re: CTD in HttT Sceptre of Fire
It's a known issue: http://forums.wesnoth.org/viewtopic.php?f=4&t=39675
- December 16th, 2013, 11:01 pm
- Forum: Strategies & Tips
- Topic: I Need The Spectre Of Fire map (Heir To The Throne - 17)
- Replies: 2
- Views: 1345
Re: I Need The Spectre Of Fire map (Heir To The Throne - 17)
If this is for version 1.11.7, there's a bug that prevents it from being generated. You'll have to go back a version or wait for 1.11.8 (or build your own...). If you decide to switch to another campaign while waiting, don't pick The Sceptre of Fire, it has the same problem.
- November 21st, 2013, 10:37 pm
- Forum: Strategies & Tips
- Topic: human vs multiple ai
- Replies: 9
- Views: 3301
Re: human vs multiple ai
Which new AI is this? The Strong RCA AI or the Experimental AI? They're noticeably different from each other.
- November 14th, 2013, 2:41 am
- Forum: Users’ Forum
- Topic: why do we need 2 random generators?
- Replies: 49
- Views: 9082
Re: why do we need 2 random generators?
Do you mean at the start of the scenario? Because if the choice is when loading the saved game, then choosing not to randomize by the person loading the game is exactly the problem I'm describing.
- November 14th, 2013, 2:04 am
- Forum: Users’ Forum
- Topic: why do we need 2 random generators?
- Replies: 49
- Views: 9082
Re: why do we need 2 random generators?
I am not sure if I understood it well: Do your proposal means than when a game is saved to be continued later (like in a tgt tournament), players can load game to check what attacks outcomes they will get in next turn following some secuence? If thats case, and I am for it, of course. good point, y...
- November 10th, 2013, 2:27 am
- Forum: Multiplayer Development
- Topic: Undead Invasion
- Replies: 9
- Views: 3156
Re: Undead Invasion
There is no such event, it's just one of many built-in specials.
http://wiki.wesnoth.org/AbilitiesWML#Th ... als.5D_tag
The one you're looking for is called plague.
http://wiki.wesnoth.org/AbilitiesWML#Th ... als.5D_tag
The one you're looking for is called plague.
- November 9th, 2013, 8:27 pm
- Forum: Users’ Forum
- Topic: Spaghetti code edorsement?
- Replies: 33
- Views: 8080
Re: Spaghetti code edorsement?
I have read the initial post several times. Kaleh's abilities are currently included as a file at the end of every scenario so make more sense as a separate file (but should really be moved to his unit definition at which point they would go into the same abilities file as the others). Including eve...
- November 9th, 2013, 7:53 pm
- Forum: Users’ Forum
- Topic: Spaghetti code edorsement?
- Replies: 33
- Views: 8080
Re: Spaghetti code edorsement?
Macro usage and new WML are related. Nested and custom named events are new from the point of view of this campaign. It was originally written with macros only because there was no choice.
- November 9th, 2013, 4:59 pm
- Forum: Users’ Forum
- Topic: Spaghetti code edorsement?
- Replies: 33
- Views: 8080
Re: Spaghetti code edorsement?
Under the Burning Suns is a rather unfortunate example. It's very old and like most mainline campaigns, has generally only received the minimum amount of attention to keep working (unsurprisingly, if something is working, it's unlikely that someone will fix it just because it could be better). I wou...
- November 2nd, 2013, 5:29 pm
- Forum: Art Contributions
- Topic: A lot of terrain-graphics
- Replies: 36
- Views: 13649
Re: A lot of terrain-graphics
Some of the dirty spots are almost certainly semi-transparent pixels in your source images. Spend some time with an eraser in an image editor and they'll be fine.
- October 12th, 2013, 5:36 pm
- Forum: WML Workshop
- Topic: Learning to add Terrain to the game
- Replies: 21
- Views: 4036
Re: Learning to add Terrain to the game
i have a problem now with adding the ice-chasm terrain. the icechasm has an extra chasm-wall i called the terrain code "Qxa" so it is affected by this code (you get "regular-snow"-transitions to ice or snow-hexes) {WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regul...