Search found 784 matches

by Alarantalara
January 16th, 2014, 5:38 pm
Forum: WML Workshop
Topic: Hit and Run multiplying itself on lvl-up
Replies: 6
Views: 1198

Re: Hit and Run multiplying itself on lvl-up

See how the feeding ability does it in core.
You'll notice that the event has an id to prevent duplication.
by Alarantalara
January 9th, 2014, 3:13 am
Forum: WML Workshop
Topic: Nooby question about terrain types
Replies: 4
Views: 1145

Re: Nooby question

Short answer: The move type for the mounted loyalist units has a negative instead of a positive defense. In such cases, the engine interprets that as a maximum defense for the unit. Historical note: This feature was implemented (or at least first used) to balance bats. The feral trait does exactly t...
by Alarantalara
January 8th, 2014, 11:40 am
Forum: Users’ Forum
Topic: Clicking in new development version
Replies: 29
Views: 5571

Re: Clicking in new development version

The new control scheme is contrary to good UI design. One principle is that basic actions should not require using the right mouse button or holding modifier keys while clicking. Moving a unit is a basic action. http://msdn.microsoft.com/en-us/library/windows/desktop/bb545459.aspx Apple has no simil...
by Alarantalara
December 23rd, 2013, 3:33 am
Forum: Technical Support
Topic: Issues with 1.11.7
Replies: 7
Views: 2163

Re: Issues with 1.11.7

I think 8 is likely related the slider in the right pane capturing the arrow keys when you use them to navigate the map. If you don't mind scrolling with only the mouse, you should be able to avoid that problem. The reason you don't notice it immediately is that the screen doesn't redraw until you c...
by Alarantalara
December 16th, 2013, 11:01 pm
Forum: Strategies & Tips
Topic: I Need The Spectre Of Fire map (Heir To The Throne - 17)
Replies: 2
Views: 1239

Re: I Need The Spectre Of Fire map (Heir To The Throne - 17)

If this is for version 1.11.7, there's a bug that prevents it from being generated. You'll have to go back a version or wait for 1.11.8 (or build your own...). If you decide to switch to another campaign while waiting, don't pick The Sceptre of Fire, it has the same problem.
by Alarantalara
November 21st, 2013, 10:37 pm
Forum: Strategies & Tips
Topic: human vs multiple ai
Replies: 9
Views: 2896

Re: human vs multiple ai

Which new AI is this? The Strong RCA AI or the Experimental AI? They're noticeably different from each other.
by Alarantalara
November 14th, 2013, 2:41 am
Forum: Users’ Forum
Topic: why do we need 2 random generators?
Replies: 49
Views: 8046

Re: why do we need 2 random generators?

Do you mean at the start of the scenario? Because if the choice is when loading the saved game, then choosing not to randomize by the person loading the game is exactly the problem I'm describing.
by Alarantalara
November 14th, 2013, 2:04 am
Forum: Users’ Forum
Topic: why do we need 2 random generators?
Replies: 49
Views: 8046

Re: why do we need 2 random generators?

I am not sure if I understood it well: Do your proposal means than when a game is saved to be continued later (like in a tgt tournament), players can load game to check what attacks outcomes they will get in next turn following some secuence? If thats case, and I am for it, of course. good point, y...
by Alarantalara
November 10th, 2013, 2:27 am
Forum: Multiplayer Development
Topic: Undead Invasion
Replies: 9
Views: 2797

Re: Undead Invasion

There is no such event, it's just one of many built-in specials.
http://wiki.wesnoth.org/AbilitiesWML#Th ... als.5D_tag
The one you're looking for is called plague.
by Alarantalara
November 9th, 2013, 8:27 pm
Forum: Users’ Forum
Topic: Spaghetti code edorsement?
Replies: 33
Views: 7277

Re: Spaghetti code edorsement?

I have read the initial post several times. Kaleh's abilities are currently included as a file at the end of every scenario so make more sense as a separate file (but should really be moved to his unit definition at which point they would go into the same abilities file as the others). Including eve...
by Alarantalara
November 9th, 2013, 7:53 pm
Forum: Users’ Forum
Topic: Spaghetti code edorsement?
Replies: 33
Views: 7277

Re: Spaghetti code edorsement?

Macro usage and new WML are related. Nested and custom named events are new from the point of view of this campaign. It was originally written with macros only because there was no choice.
by Alarantalara
November 9th, 2013, 4:59 pm
Forum: Users’ Forum
Topic: Spaghetti code edorsement?
Replies: 33
Views: 7277

Re: Spaghetti code edorsement?

Under the Burning Suns is a rather unfortunate example. It's very old and like most mainline campaigns, has generally only received the minimum amount of attention to keep working (unsurprisingly, if something is working, it's unlikely that someone will fix it just because it could be better). I wou...
by Alarantalara
November 2nd, 2013, 5:29 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 12395

Re: A lot of terrain-graphics

Some of the dirty spots are almost certainly semi-transparent pixels in your source images. Spend some time with an eraser in an image editor and they'll be fine.
by Alarantalara
October 12th, 2013, 5:36 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3557

Re: Learning to add Terrain to the game

i have a problem now with adding the ice-chasm terrain. the icechasm has an extra chasm-wall i called the terrain code "Qxa" so it is affected by this code (you get "regular-snow"-transitions to ice or snow-hexes) {WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regular-snow} i want to d...