Search found 38 matches

by stillcen
September 9th, 2009, 4:46 pm
Forum: Technical Support
Topic: FullScreen changing to window 3-5min with Ubuntu 9.04
Replies: 2
Views: 392

Re: FullScreen changing to window 3-5min with Ubuntu 9.04

Got it, Right

and


thanks

Stillcen
by stillcen
September 9th, 2009, 6:51 am
Forum: Technical Support
Topic: FullScreen changing to window 3-5min with Ubuntu 9.04
Replies: 2
Views: 392

FullScreen changing to window 3-5min with Ubuntu 9.04

i did a search and found this from DEC 2008---- "Every few minutes BfW minimizes and either I click on it in the taskbar or I wait a few seconds to get fullscreen back. I could probably fix the problem by not playing in fullscreenmode, but I prefer it, because it adds a lot to the atmosphere. H...
by stillcen
September 8th, 2009, 3:58 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 265
Views: 66596

Re: Campaign: Dwarven Kingdom (10 scenarios, 0.0.2 (BfW1.6.4))

The wording at the start of the "Break Through" scenario lead me to believe that the scenario would end if i Killed either leader or stepped in the go spot. The scenario only ended once i stepped in the go spot, killing the leaders was just bonus.

enjoying the campaign.

stillcen
by stillcen
June 1st, 2009, 5:30 am
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 129
Views: 36015

Re: The War of Terrador

in Final Judgement the bridge at the bottom is listed as cave unwalkable and gives 100% cover to units, or at least it says it does. in the discription of flamethrowers in states that enflame does 12 points of damage per round but in appears to only do 8. in Part II the dederian return Flt. Comd. Fl...
by stillcen
May 30th, 2009, 2:20 am
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 129
Views: 36015

Re: The War of Terrador

I think i found out why i was getting that tag error.....i read your post as of may 22nd "Oh, and for those people that want to play Omega's Tale, you have to upgrade to 1.7. I don't have enough room on my flash drive for both 1.6 and 1.7, and as such I can no longer upgrade 1.6." :oops: i...
by stillcen
May 30th, 2009, 1:35 am
Forum: Scenario & Campaign Development
Topic: Case of the Missing Scepter
Replies: 26
Views: 7544

Re: Case of the Missing Scepter

I had homz go to the dwarven pass, and the frozen pass both ways the program went non-responsive.

i had quite recently added on the campaign, a week to 10 days.

am running wesnoth 1.6.2 on windows XP.

If there any other info i can provide that could help let me know.

stillcen
by stillcen
May 28th, 2009, 11:12 pm
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 129
Views: 36015

Re: The War of Terrador

Holy answers bat-man

Turuk that was FOUR minutes for a answer. I am ussually on hold for 3 times that, then dont even get an answer.

Turuk would you be interested in becoming the Commander of my insurance company's customer service dept. ?


stillcen
by stillcen
May 28th, 2009, 10:56 pm
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 129
Views: 36015

Re: The War of Terrador

when i added on War of Tarrardor i got a bonus of Omega's tale added to my campain list as well :) I got a errot when tried to start the campaing OMEGA'S TALE "Missing closing tag.................. wish i knew how to save a screen shot or i would post it up here. then the campaings of Omega's t...
by stillcen
May 28th, 2009, 10:38 pm
Forum: Scenario & Campaign Development
Topic: Case of the Missing Scepter
Replies: 26
Views: 7544

Re: Case of the Missing Scepter

First; i must ask, is floatsom's face that of a certain Capt. of marsupials? second; AT the toll road that stubborn knight would only hang around the first camp no matter what machanations i tried. third; with several of the scenarios, i felt a little cheap as i whacked the opposition leader when th...
by stillcen
May 23rd, 2009, 3:56 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 49722

Re: Campaign: Tale of a Mage

I played through the campaign up to the 'Shadows', and really enjoyed it; well thought out, interesting maps, and a variety that kept it fresh. I did find that i had to give my Allied leaders a personal body guard to keep them alive and often that proved very difficult, fearless or suicidal they are...
by stillcen
May 4th, 2009, 7:33 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 49722

Re: Campaign: Tale of a Mage

I got a crash. In uneasy tidings, i first got a error message, tried ignore and got a crash. I reloaded and no error message, just a dump back to the wesnoth start menu. playing 1.5.14-1.6rc added-on ToaM on april 30th. non-sequitor---------- in the privious scenario, The prince of wesnoth, he as a ...
by stillcen
April 15th, 2009, 6:43 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 37873

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.3

A very small bug.

The level 1 Dogs have dashed "bases" as if to indicate that the have no zone of control, but they do.

stillcen
by stillcen
March 19th, 2009, 8:23 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 45997

Re: Campaign: Fall of Silvium

playing the boarder scenario. 1.5.14-1.6rc saw how few theives there were and only recruited a single castle of troops.(no clones) got to theives starting castle and went to recruit more. On the recall list all of my troops had 4-5 copies/clones of themselves, even folks already in the field and my ...
by stillcen
March 19th, 2009, 5:02 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 45997

Re: Campaign: Fall of Silvium

I hate to be the harbinger of graphic bugs but; in the port city, when i was asked to put the nobility on the boats, no boats appeared. If the boats were already supposed to be there, they were not. After i killed the Muarders Thane i saw the boats sail away though. I conjectured were the boatswere ...
by stillcen
March 18th, 2009, 12:27 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 45997

Re: Campaign: Fall of Silvium

I can say that in my 1.4.5 the jig happens with ranged attacks as well as with melae (sp?) I took high road, and did the 1.5.14-1.6rc upgrade, and the boat folk forgot how to dance. Combt resolution MUCH faster. --------------- As a compleat NoN-sequetor; I am finding these new Imperial units a joy ...