Search found 1049 matches

by freim
January 24th, 2007, 4:30 pm
Forum: Art Development
Topic: More organization for the images folder
Replies: 24
Views: 9388

I would also like to see all the villages and castles moved out of the terrain folder. This might be a bit more of a pain in the ass to change in the code?
by freim
January 14th, 2007, 1:49 pm
Forum: Ideas
Topic: Adding eras in the official Wesnoth
Replies: 29
Views: 4612

This whole new no new contend is the reason that I'm just lurking than doing. If I finally find another project I am of the boot. I see the evolution here, but progress? No. Boho, quit your useless whining. The main reason for not uncritically adding content is the burden of maintanance. A lot of w...
by freim
January 9th, 2007, 7:22 am
Forum: Technical Support
Topic: Ubuntu 6.06 and wesnoth 1.2 compile problems
Replies: 3
Views: 1348

I would like to help you, but compiling Wesnoth works just fine for me on Ubuntu 6.06 using the SDL packages from the repository so I'm not sure what the problem is. These are the SDL dev packages I have installed from the repository: libsdl-image1.2-dev 1.2.4-1 libsdl-mixer1.2-dev 1.2.6-1.1 libsdl-...
by freim
January 7th, 2007, 10:43 am
Forum: Ideas
Topic: Descriptive Dialog Buttons
Replies: 15
Views: 2541

Eleazar wrote:Dborg:
Good thinking.

I support all aspects of your proposal.
ditto
by freim
January 5th, 2007, 6:59 pm
Forum: Users’ Forum
Topic: The South Guard needs to be removed
Replies: 29
Views: 5970

@freim: I remember yourself getting real upset about a guy that harshly complained about some castle transitions. Although he was absolutely right the way he acted wasn't constructive at all. No, I wasn't upset. I was pissed off that he nagged about something I and the rest of the art team was comp...
by freim
January 5th, 2007, 3:49 pm
Forum: Users’ Forum
Topic: The South Guard needs to be removed
Replies: 29
Views: 5970

Being constructive doesn't preclude making negative statements about an issue. Whats important is backing up your statements with proper arguments and make suggestions on how to improve the issue at hand. whether you can do better yourself is irrelevant, as is judging on the sole factor whether a st...
by freim
January 5th, 2007, 7:20 am
Forum: Users’ Forum
Topic: The South Guard needs to be removed
Replies: 29
Views: 5970

That doesn't invalidate the criticism, nor it is alone a reason not to voice it. * The main purpose of these forums are to improve Wesnoth. * Constructive criticism can help improve Wesnoth. * Criticism which isn't consctructive is just noise (and tend to generate even more noise) and detract from ...
by freim
January 2nd, 2007, 10:50 pm
Forum: Art Development
Topic: Hex grid (for 1.2, semi-urgent)
Replies: 17
Views: 9411

turin wrote:I like Eleazar's. They don't look too thin to me, though that may be because I'm on an old, about-to-die CRT...
Me too. It looks nice and it's not to thin.
by freim
December 17th, 2006, 3:21 pm
Forum: Art Development
Topic: Land <-> Water transitions
Replies: 48
Views: 23097

mog wrote:I noticed that the new ice-water transitions are not in 1.2. They work fine (now) in trunk and I'd like to get them into 1.2. Comments?
Commit them.
by freim
December 1st, 2006, 4:23 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 224582

Well, as I did not understand that either, I also drew a brand new one! :D . I post it anyway, because I think it's a nice concept. Had I lived in Wesnoth, I would surely have created my startup with it. The concept is the following : wooden swords are subject to break. So this one is sold with a s...
by freim
November 29th, 2006, 5:11 pm
Forum: Art Development
Topic: Castle-chasm/lava transitions
Replies: 34
Views: 14058

Eleazar wrote:Ok, inspired by the flurry of activity in the lava/cave area, i've added a cobbled floor to the dwarvish keep, and an additional base tile to the lava.
Not bad, although something is bothering me about the perspective...
by freim
November 26th, 2006, 6:18 pm
Forum: Art Contributions
Topic: Lava adjacent tiles...
Replies: 52
Views: 15478

DFool, you've convinced me, lava commited. If it really messes something up that can't be fixed before 1.2 then i'm fine with reverting the change. An ideal Chasm-Lava transition would require more art and WML changes. I'll probably provide the art shortly, even if it's not wonderful, it will be be...
by freim
November 26th, 2006, 9:21 am
Forum: Developers’ Discussions
Topic: Proposal: Eliminate the Holy damage type.
Replies: 135
Views: 49772

1) Arcane
2) Mystic

Dont like Dispel.
by freim
November 25th, 2006, 2:38 pm
Forum: Art Development
Topic: The Beauty that is Copyright: Skeletons (Voting Round 2)
Replies: 47
Views: 22567

C
by freim
November 25th, 2006, 2:13 pm
Forum: Technical Support
Topic: um....
Replies: 3
Views: 619

Re: um....

a scholar wrote:wesnoths performance is too bad for its contents!

i dont want to play it by using my pc!

sdram 64mb
plll-650mhz
windows98se
zookeeper wrote:We know. People are working on it.
However, there is a limit to what can be done. With just 64MB RAM Wesnoth 1.2 will never run decently.