Search found 1049 matches

by freim
April 7th, 2009, 12:32 pm
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Re: Snow mountains

I wonder whether it wouldn't be better to include some actual rock in places where snow wouldn't collect - currently these, particularly the lighter ones, look rather like they're mountains made of ice, rather than covered in snow. Which could be cool, actually - including the odd glacier among big...
by freim
April 7th, 2009, 7:18 am
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Re: Snow mountains

Well, I know you are looking for primarily art developer critique, but I really think the darker one stands out better and provides a bit of contrast with the hills by emphasizing the sheer height solely by the fact that it can block out so much sun that an entire face of the mountain is completely...
by freim
April 6th, 2009, 6:41 pm
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Re: Snow mountains

Made some adjustments and another multihex one. Still need some more tweaking.

Image

Edit: commited the two new variants and the tweaked single hex ones. Can tweak it more later.
by freim
April 6th, 2009, 6:11 pm
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Re: Snow mountains

I'm working on the first of the multihex snow mountains. I would to hear from the art devs on their opinion on the look of them. In the screenshot below the single hex ones (especially one of them are a lot more bluish than the large one atm. Do we want them all that bluish or all more dark like the...
by freim
January 23rd, 2009, 5:31 pm
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 16934

Re: Deciduous trees

thespaceinvader wrote:Aren't the shadows on those...diametrically opposite where they should be to match the rest of the terrain?
o_O
As I wrote those are from Freeciv. I thought it was obvious I meant them as an example to inspire, not that they where meant for inclusion into Wesnoth.
by freim
January 23rd, 2009, 4:29 pm
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 16934

Re: Deciduous trees

In freeciv we have deciduous trees in the amplio set. It's style is a bit different, more iconic. Might be useful as inspiration anyway.
by freim
January 13th, 2009, 2:20 pm
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 24306

Re: Terrain tiling is not dead.

Imaginative designs made from scratch, good shading and use of colors. I think they look very good :)
by freim
November 26th, 2008, 10:18 pm
Forum: Art Contributions
Topic: smoothed mermen villaged
Replies: 29
Views: 7586

Re: smoothed mermen villaged

I really like these :)
by freim
September 27th, 2008, 4:01 pm
Forum: Art Contributions
Topic: New terrain art?
Replies: 20
Views: 5697

Re: New terrain art?

To add snow mountains has been on my todo since right after I made the normal mountains. I started on the snow mountains a long long time ago, but put them aside for other stuff for quite some time before I picked them up again recently and started to add the first tiles.
by freim
September 20th, 2008, 4:40 pm
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Re: Snow mountains

Syntax_Error wrote:kewl. But are you sure that the contrast isnt too high, compared to the low-contrast snowhills and normalmountains?
Maybe, but I want them to stand out from the snow hills as they are also quite rugged looking. It can be tweaked later on.
by freim
September 20th, 2008, 3:53 pm
Forum: Art Development
Topic: Snow mountains
Replies: 14
Views: 6643

Snow mountains

I've started to work on the snow mountains again, and the first batch is now commited to trunk: 3 variants of 1-tile snow mountains. All the snow mountains will be based on the mountains, and be made to tile with the snow hills the same way mountains are made to tile with hills. I noticed several of...
by freim
April 5th, 2008, 12:55 pm
Forum: Art Development
Topic: Terrain macros overhaul
Replies: 19
Views: 10055

Re: Terrain macros overhaul

Eleazar wrote:But in general the whole thing is sorely lacking in mere-mortal comprehensibility.
Indeed, this is a very good initiative.
by freim
December 28th, 2007, 6:34 pm
Forum: Art Contributions
Topic: Castle Tutorial? | Water-Chasm Transitions
Replies: 68
Views: 22290

I made this into actual tiles. Need some more tweaks when used with deep water, and we need to figure out how to make it nicer next to normal chasm. Atm it has a way to hard an edge there. http://os-tr.net/~hogne/chasm_water2.png (Rather large so I will not embed it with img tags). Edit: some tweaks
by freim
August 20th, 2007, 5:48 am
Forum: Scenario & Campaign Development
Topic: Advanced RPG - Project Thread
Replies: 34
Views: 13691

Have you looked at this?
http://www.wesnoth.org/forum/viewtopic.php?t=11506

Might be something useful there.
by freim
August 15th, 2007, 5:22 am
Forum: Art Development
Topic: Terrain Overview and Evaluation
Replies: 43
Views: 20142

That's fine for now, but said sand images (IMO) really leave a lot to be desired; e.g, we'll want to do something better eventually (it looks too unnaturally clean for practically any real-world sand). What would be worth making eventually is a rubble-free sand with smoother dunes - one which share...