Search found 71 matches

by SatHyre
July 23rd, 2018, 5:33 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

Hello.
The random side in 3p at map1 is broken again. The 3rd player is always far away from ai. If ai is north east for example, the 3rd player is South West.
by SatHyre
June 27th, 2018, 5:52 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 121
Views: 51483

Re: Wesnoth 1.14 on Android

Hello. I installed 1.14.3 on a tablet and a smartphone. As posted, the unit colour in minimap doesn't work. Another issue with chat message during a game : the first letter of the message doesn't show. It shows for example ello instead of hello. Don't have the issue in lobby, only in game. And I hav...
by SatHyre
June 10th, 2018, 3:38 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

yes, I ended up deleting all BMR/archaic recources, since I dont use them any more. this should have fixed it Ye it's be better to find a solution that works for oter users though, unfortuntely i dont know enough about terrain code to fix it quickly. here is another "bug". i think there was somethi...
by SatHyre
June 10th, 2018, 10:33 am
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 121
Views: 51483

Re: Wesnoth 1.14 on Android

Hi Alep,
That is a very good news. Thanks.
Waiting for the 1.14.2.
by SatHyre
June 3rd, 2018, 6:29 am
Forum: Technical Support
Topic: ally chat show <> instead of * *
Replies: 1
Views: 1214

ally chat show <> instead of * *

hello,
ubuntu 18.04 with wesnoth 1.14.2.
when my teammate talks in ally chat, i see <> with his messages.
when i talk in ally chat, he sees <> with my messages.
our opponents, except they lie, dont see our messages.
by SatHyre
May 26th, 2018, 1:58 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hello,
thanks to port the add-on on 1.14.
something that is not really a bug.
map2, so 2 AI. at beginning, i speak then the first AI and finally the second AI. at each speech, the screen goes to the speaker's castle, so you know where each AI is. in 1.12, you dont know until you see them.
by SatHyre
May 19th, 2018, 6:50 pm
Forum: Website
Topic: server statistics on status.wesnoth.org
Replies: 2
Views: 3322

server statistics on status.wesnoth.org

hello,
the link gives this error : Can't use 'defined(%hash)' (Maybe you should just omit the defined()?) at /usr/lib/cgi-bin/drraw/drraw.cgi line 276.
by SatHyre
May 19th, 2018, 6:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: (info] building 1.14 with ubuntu
Replies: 4
Views: 4503

Re: (info] building 1.14 with ubuntu

hello,
i have followed your instructions and the game is installed. thanks.
you wrote "to update later" : does it mean that these commands uninstall 1.14.1 and install 1.14.2?
by SatHyre
May 12th, 2018, 11:08 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hello,
please port it in 1.14. thanks in advance.
for the custom terrain, i always enable it, like that only people who have downloaded and know the add-on can join. do as you think the easy way.
by SatHyre
December 29th, 2017, 2:13 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hi Tek
please give the calculation for the gold at the end of a map. how much is carry to next map? is the number of turn a parameter in the calculation?
thanks.
by SatHyre
December 25th, 2016, 7:51 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hi tek,
i'm playing an 1p. and i notice a funny case at the beginning of map 6. the intro shows me and 3 AI. the third is always an orcish slayer named Gorong. a bug at random factions?
i join the saved file at the end of map 4.
by SatHyre
August 6th, 2016, 8:57 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hello, i would like a feature which let you to reorder the list of recruit at beginning, and only at beginning. example with the trust. my list is guard/clasher, drake fighter/dwarf fighter, ulf/saurian, etc. i click on a button and my list becomes guard/clasher, dwarf fighter/drake fighter and ulf/...
by SatHyre
June 20th, 2016, 11:02 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hi,
for 2 weeks, i have played an 1p WC, and picked always random faction. never got the empire faction.
and i remember, online i chose always random, and i never got the empire.
a bug in the random faction?
by SatHyre
May 14th, 2016, 5:01 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 119033

Re: World Conquest II

hi tek!
can you give to Ogre the legendary trait? his 11*4 damage kill everything and that is a waste :annoyed: .
by SatHyre
May 5th, 2016, 9:30 am
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 17398

Re: [POLL] Removing planning mode

hi,
planning mode is useful only for a game with teammate. it let you show your moves without words, especially for players which english is not a primary language.
can someone make it as add-ons if it will be removed?