Search found 116 matches

by shiremct
September 28th, 2010, 9:54 am
Forum: Art Workshop
Topic: Vranca´s sprites
Replies: 112
Views: 17934

Re: Vranca´s sprites

Different helmets would go a long way toward differentiating the units and there were a lot of greek helmet designs in use over the centuries to reference from. Even different plums on the helmet would help without being too much trouble to implement. Some other options are changing up the stances s...
by shiremct
September 5th, 2010, 3:15 am
Forum: Art Workshop
Topic: Vranca´s sprites
Replies: 112
Views: 17934

Re: Hoplite unit

I'm partial to hoplite-new1.png :whistle:
by shiremct
September 2nd, 2010, 1:44 pm
Forum: Art Workshop
Topic: Vranca´s sprites
Replies: 112
Views: 17934

Re: Hoplite unit

I can't tell if that unit is supposed to be bare-chested or wearing a bronze breastplate. If he's wearing armor, it could use more distinction from his skin. Nice work on the shields, you have some good shapes and shading going on with them. Overall, these are pretty good, but stronger outlines woul...
by shiremct
July 22nd, 2010, 9:29 am
Forum: Art Workshop
Topic: Battle for Meridia art thread
Replies: 36
Views: 7955

Re: Battle for Meridia art thread

Super minor, but I've made a few small tweaks to the upper right corner of my thureos shield that I think gives it a better-looking edge, especially against light backgrounds. The difference may be barely, if at all, noticeable in most situations, but I'll pass it on none-the-less. Mostly, part of t...
by shiremct
July 18th, 2010, 10:02 am
Forum: Art Workshop
Topic: Battle for Meridia art thread
Replies: 36
Views: 7955

Re: Battle for Meridia art thread

Cerathiros is a possibility, "thirio" meaning 'beast' so the google translator tells me equaling horned beast... sorta, though the 'os' ending is typically greek and Cerathirus doesn't sound quite as good. Apparently "zwaki" also means beast but that instantly gives me a strong connection with "yak"...
by shiremct
July 18th, 2010, 7:48 am
Forum: Art Workshop
Topic: Battle for Meridia art thread
Replies: 36
Views: 7955

Re: Battle for Meridia art thread

In that case, I would suggest moving the background legs a pixel closer, maybe even two pixels for the front one, but I acknowledge it's a matter of preference.
by shiremct
July 18th, 2010, 7:04 am
Forum: Art Workshop
Topic: Battle for Meridia art thread
Replies: 36
Views: 7955

Re: Battle for Meridia art thread

I think the legs look a bit thin. The space between them suggests a very wide, muscular beast too big for such tiny legs. A quick fix would just be to push them closer together, but it might look better to actually thicken the legs and give you more space for definition, retaining the thick and musc...
by shiremct
July 2nd, 2010, 9:11 am
Forum: Art Workshop
Topic: Frogger's art. Possible UMC story art.
Replies: 107
Views: 25385

Re: Frogger's sprites critique please UPDATE!

A picture is worth a thousand words so I uploaded a quick edit for the feet to illustrate what I meant by bulking up and rounding the toes. Pasting it into an existing worksheet to do a little tweaking, seeing it alongside existing units, it is giant! I guess it's a matter of style and there isn't r...
by shiremct
July 2nd, 2010, 4:46 am
Forum: Art Workshop
Topic: Frogger's art. Possible UMC story art.
Replies: 107
Views: 25385

Re: Frogger's sprites critique please UPDATE!

Looking good :) You have good levels of contrast and definition and the shading is solid. The color choices work well with each other. Only issues I see are those of shape: a.) He's pretty tall; this unit might not fit in well along other wesnoth sprites I suspect, if that matters. b.) His left arm ...
by shiremct
July 1st, 2010, 9:22 am
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 47994

Re: Dixie's Internet Meme Era Newbie Francken Art

The sprite isn't pillow-shaded (except maybe sorta the top of the hair,) tho it may appear that way in a few places due to low contrast. And the light is coming from the right direction, the upper right. More and darker outlines would most quickly help the sprite. Examples: Outlines around parts of ...
by shiremct
June 25th, 2010, 9:47 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 66272

Re: SFault's franken art

I think a better solution would be to just remove the back hair on the level 2 so the line has a thinning hairline throughout. The added hair takes away a lot of their character IMO.
by shiremct
June 25th, 2010, 9:39 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 113127

Re: Khalifate facelift: final tweaks in progress

Came across something while working on some mounted units of my own that may be useful to you. A small tweak suggestion for some of the horses' heads:
by shiremct
June 12th, 2010, 6:11 am
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 113127

Re: Khalifate facelift: final tweaks in progress

The unit looks really nice, but the masked one especially looks very samurai-ish. The open-faced one still looks pretty oriental but it's not so distinct that it completely breaks the style. I think it helps to maintain a mid-east feel if you remove the TC... thing... flowing behind his helmet. I as...
by shiremct
June 10th, 2010, 8:45 am
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 20288

Re: Ancient Mediterranean-Themed Units

Level 2 branch of the Mystikos (the healing branch). My initial intentions for the TC wrap was to get lighter as the magic units leveled up while their robes got darker but the TC isn't cooperating so I've reverted it to unshaded at the moment and will come back to it later. Big thanks to Sleepwalke...
by shiremct
June 8th, 2010, 7:14 pm
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 20288

Re: Ancient Mediterranean-Themed Units

I enhanced the highlights, tried to add some depth and texture to the upper chest, made the near arm a little bigger and added a scroll to the hand, and tweaked one sandal a bit. Not 100% happy with how the TCed wrap turns out in game, but the main issue there is saturation. I may shift some of the ...