Search found 129 matches

by cph
April 15th, 2010, 9:09 pm
Forum: Delfador’s Memoirs
Topic: Scenario 2: This Valley Belongs to Me
Replies: 31
Views: 14075

Re: Scenario Review: DM 2 - This Valley Belongs to Me

(1) Hard, 1.8.0 (2) 4 (3) Clear. (4) Quite interesting. (5) Grogor gets plenty of gold to start, so he has the advantage of numbers early on. In the centre of the map, where I have the river for cover, the orcs are easily beaten off. But in the north-east, quite a few wolf riders cross to the north ...
by cph
April 15th, 2010, 8:33 pm
Forum: Delfador’s Memoirs
Topic: Scenario 1: Overture
Replies: 15
Views: 9702

Re: Scenario Review: DM 1 - Overture

(4) Very good. It's a good slow reveal of Delfador at the start of his journey. Having his name in the campaign name is a bit of a spoiler, but it adds to the anticipation too.
(7) No.
(8) No :)
by cph
April 14th, 2010, 11:23 pm
Forum: An Orcish Incursion
Topic: Scenario 4: Valley of Trolls
Replies: 48
Views: 24756

Re: Scenario Review: AOI 4 - Valley of Trolls

I like this level as it is and making it easier would remove the need to get the strategy right, which is what makes it interesting currently. So, my suggestion to make it easier is to make it easier to play the right strategy. Forest tiles next to and east of the two bridges would make it easier f...
by cph
April 14th, 2010, 10:59 pm
Forum: An Orcish Incursion
Topic: Scenario 7: Showdown
Replies: 29
Views: 18607

Re: Scenario Review: AOI 7 - Showdown

(1) High Lord (Challenging), 1.8.0 (2) 2 (3) Clear (4) Okay, but a bit of an anti-climax. After the promising hints of darkness in dialogue levels 2 and 3 I was expecting a bit more of a reveal at the end. At least I expected to find that the orc cheftain was particularly savage with his subordinate...
by cph
April 14th, 2010, 9:52 pm
Forum: An Orcish Incursion
Topic: Scenario 6: A Detour through the Swamp
Replies: 20
Views: 11385

Re: Scenario Review: AOI 6 - A Detour through the Swamp

(1) High Lord (Challenging), 1.8.0 (2) 4 (3) Clear (4) It's clear, albeit a bit of a diversion from original orcish incursion. (5) Not losing units to the first wave of enemies. Revenants hit hard, and while there's more than one left in action, no unit in the front line is really safe. I could have...
by cph
April 13th, 2010, 8:42 pm
Forum: An Orcish Incursion
Topic: Scenario 5: Linaera the Quick
Replies: 24
Views: 12872

Re: Scenario Review: AOI 5 - Linaera the Quick

(1) High Lord (Challenging), 1.8.0 (2) 4 (3) Clear (4) Interesting (5) The main fight is easy enough - the defensive terrain is ideal, and one scout was enough to cause the AI to split his forces to go chasing it. The hard part was killing the orc boss - not because it was hard, but because I was tr...
by cph
April 12th, 2010, 10:25 pm
Forum: An Orcish Incursion
Topic: Scenario 4: Valley of Trolls
Replies: 48
Views: 24756

Re: Scenario Review: AOI 4 - Valley of Trolls

(1) High Lord (Challenging), 1.8.0 (2) Trolls to left of them, Trolls to right of them, Into the valley of Death, Rode the... 9 Elves. I'll give it an 8. (3) Clear. (4) Good. (5) This is a scenario, like Valley of Death, which requires a few restarts to find out where you are and try out different s...
by cph
April 11th, 2010, 9:54 pm
Forum: An Orcish Incursion
Topic: Scenario 3: Wasteland
Replies: 26
Views: 12599

Re: Scenario Review: AOI 3 - Wasteland

(1) High Lord (Challenging), 1.8.0; I entered with ~190 gold IIRC. (2) 1; finished on turn 8. I recalled several units close to level up, but didn't even need to. (3) Clear. (4) Clear, and good. (5) I was slightly surprised to see L2 enemies, having only recalled one L2 myself. But the forest layout...
by cph
April 11th, 2010, 9:10 pm
Forum: An Orcish Incursion
Topic: Scenario 2: Assassins
Replies: 43
Views: 19092

Re: Scenario Review: AOI 2 - Assassins

(1) High Lord (Challenging), 1.8.0 (2) 2 (3) clear (4) Clear, not hugely interesting as, like the previous level, the plot is where-did-these-bad-guys-come-from-let's-kill-them; but it's probably building to something more interesting later on. "...fallen prey a false sense of security" should be "f...
by cph
April 11th, 2010, 8:53 pm
Forum: An Orcish Incursion
Topic: Scenario 1: Defend the Forest
Replies: 38
Views: 19253

Re: Scenario Review: AOI 1 - Defend the Forest

(1) High Lord (Challenging), 1.8.0
(2) 1
(3) clear
(4) Good.
(5) none
(6) 4
(7) Maybe I'll have an idea once I've played through, but it's fine for a simple 1st level.
(8) no
by cph
August 20th, 2007, 9:21 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Tribe
Replies: 13
Views: 3844

Thanks

Thanks for the feedback. 1) You might want to sort out the magenta team colours on the difficulty levels at the start,... 2) Noticed that the elven hero's name in the second scenario is "= Elthir". ... 4) You could use the IS_HERO macro for the goblin leader and the footpad ally... Thanks, these cha...
by cph
August 19th, 2007, 10:41 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Tribe
Replies: 13
Views: 3844

v0.2.0, released for wesnoth v1.3.6

New version released. The campaign has been ported to v1.3 (only works on 1.3.6 or later), and is now on the v1.3.x campaign server. Tidy up WML, use 1.3 macros; Use 1.3 terrain features where appropriate; Redesign scenario 7, this is much more interesting & gives a more substantial fight on both si...
by cph
June 30th, 2007, 2:36 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 48
Views: 27057

1) Hard, 1.3.4 2) 7 3) Clear, although I almost messed up by heading towards the mage's cell on turn 21, only to realise I had to go back and kill the lich. 4) Okay 5) First attempt I made a mess of it - let the enemy get into the gatehouse and they are too expensive to dislodge. Second attempt I di...
by cph
June 30th, 2007, 2:23 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 52
Views: 25302

1) Hard, 1.3.4 2) 6 3) Okay, although initially I was expecting to have more of a race to catch up with the kidnappers. 4) Okay. 5) Mounted elves in woodland running rings around me, with bows so they can pick off my cavalry easily. That elven hero is tough too, since he's bound to stay in wooded ti...
by cph
June 29th, 2007, 8:33 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 62
Views: 31892

1) Hard, 1.3.4 2) 2 3) Fairly clear, except for wondering where the mage got to. 4) Okay 5) Undead resistance to weapons made it non-trivial, but just a couple of footpads mixed in with the loyalist units, and using the river to divide the enemy in half, was enough to make it a straightforward win. ...