Search found 129 matches

by cph
April 21st, 2010, 7:47 am
Forum: Delfador’s Memoirs
Topic: Scenario 13: The Return of Trouble
Replies: 42
Views: 18611

Re: Scenario Review: DM 13 - The Return of Trouble

but the enemy AIs concentrate on me as my camp is pretty much in the middle of a triangle of enemy camps (and not in the centre of a wood, so their troops can get to me more easily) If you play on hard, as I do, and you realize the terrain is unfavorable, you do NOT need to stay in your keep; recru...
by cph
April 20th, 2010, 11:31 pm
Forum: Delfador’s Memoirs
Topic: Scenario 13: The Return of Trouble
Replies: 42
Views: 18611

Re: Scenario Review: DM 13 - The Return of Trouble

(1) Great Mage, 1.8.0 (2) 8; several attempts needed, and a couple of save-loads and heavy losses on the successful attempt. (3) Clear. (4) Clear. Not sure why I'm meant to be interested in this battle at all - it's a generic elves vs orcs interlude (as far as you know until the end of the scenario)...
by cph
April 19th, 2010, 10:31 pm
Forum: Delfador’s Memoirs
Topic: Scenario 12: Terror at the Ford of Parthyn
Replies: 25
Views: 14004

Re: Scenario Review: DM 12 - Terror at the Ford of Parthyn

As that was something of an epic wrong way to play it, I thought I would post the replay.
by cph
April 19th, 2010, 9:45 pm
Forum: Delfador’s Memoirs
Topic: Scenario 12: Terror at the Ford of Parthyn
Replies: 25
Views: 14004

Re: Scenario Review: DM 12 - Terror at the Ford of Parthyn

(1) Great Mage, 1.8.0 (2) 6. I finished on the first real attempt with just a few save-loads for tactical mistakes. With heavy losses (very heavy if the south garrison are included - I lost all the loyalist units except those in villages that I didn't spring until the end). (3) Clear (4) Good, and a...
by cph
April 18th, 2010, 7:10 pm
Forum: Delfador’s Memoirs
Topic: Scenario 11: Wasteland
Replies: 19
Views: 10245

Re: Scenario Review: DM 11 - Wasteland

(1) Great Mage, 1.8.0
(2) 3 - completed first time.
(3) Clear
(4) The dialogue continues to be a strength of this campaign.
(5) Not knowing what I'm facing when I'm recruiting.
(6) 5
(7) -
(8) No.
by cph
April 18th, 2010, 2:29 pm
Forum: Delfador’s Memoirs
Topic: Scenario 10: The Gate Between Worlds
Replies: 21
Views: 10655

Re: Scenario Review: DM 10 - The Gate Between Worlds

(1) Great Mage, 1.8.0 (2) 3 - lots of gold from the previous scenario so I could afford a big, expendable army. (3) Clear. (4) Good. (5) I over-recruited on ghosts, which proved a bit expensive against the enemy spamming dark adepts. (6) 7 - this campaign continues to mix it up with different troops...
by cph
April 18th, 2010, 8:59 am
Forum: Delfador’s Memoirs
Topic: Scenario 9: Houses of the Dead
Replies: 37
Views: 16076

Re: Scenario Review: DM 9 - Houses of the Dead

Looking at others' comments (I always post my own first), I should note that I didn't find the secret passage. Given that it's in one of a dozen valleys into the mountains, and I'm pressed by skeletons the whole time, I'm not surprised that I didn't stop to explore that one. I managed to beat the le...
by cph
April 18th, 2010, 8:31 am
Forum: Delfador’s Memoirs
Topic: Scenario 9: Houses of the Dead
Replies: 37
Views: 16076

Re: Scenario Review: DM 9 - Houses of the Dead

(1) Great Mage, 1.8.0; Delfador at L3. (2) 9 - first attempt aborted, second attempt made with massive amounts of save-loading. Third attempt made without save/load but very lucky with allies leveling. (3) Okay (4) EPIC When I reach the signpost, it tells me to go get an artifact because a ghost men...
by cph
April 17th, 2010, 11:22 pm
Forum: Delfador’s Memoirs
Topic: Scenario 8: Ur Thorodor
Replies: 34
Views: 14640

Re: Scenario Review: DM 8 - Ur Thorodor

(1) Great Mage, 1.8.0 (2) 2 - recall a couple of mages, and a knight for an impact damage sink, and cross. (3) Okay - I wasn't sure whether to believe that the scenario would end when I reached the castle (it seemed like Delfador was having a wishful thinking moment), but that's what it said and it ...
by cph
April 17th, 2010, 11:14 pm
Forum: Delfador’s Memoirs
Topic: Scenario 7: Night in the Swamp
Replies: 25
Views: 10766

Re: Scenario Review: DM 7 - Night in the Swamp

(1) Great Mage, 1.8.0
(2) 2
(3) Clear
(4) Fine
(5) No major issues. I went for breaking the stones, and finished with 1 turn spare.
(6) 6 - I like the variation of having no enemy leaders.
(7) -
(8) No
by cph
April 17th, 2010, 8:19 pm
Forum: Delfador’s Memoirs
Topic: Scenario 6: Swamps of Illuven
Replies: 22
Views: 10918

Re: Scenario Review: DM 6 - Swamps of Illuven

I played again, paying the protection fee. (1) Great Mage, 1.8.0 (2) 6 - completed with a bit of save-loading. (5) Having only 47 gold is... limiting. No healing or any mages for the first half, just a few raw recruit spearmen to back up Lionel in the fight in the centre. (6) 6 - it's tricky, and th...
by cph
April 17th, 2010, 4:03 pm
Forum: Delfador’s Memoirs
Topic: Scenario 6: Swamps of Illuven
Replies: 22
Views: 10918

Re: Scenario Review: DM 6 - Swamps of Illuven

(refusing to pay for protection) (1) Great Mage, 1.8.0 (2) 4 - I completed it, with losses, on the first attempt. (3) Clear (4) Clear, not hugely interesting as these guys aren't involved in the wider plot, but it works for 1 level. (5) I came in with only one white mage, so my party heading north h...
by cph
April 16th, 2010, 10:53 pm
Forum: Delfador’s Memoirs
Topic: Scenario 5: Council in Weldyn
Replies: 5
Views: 4429

Re: Scenario Review: DM 5 - Council in Weldyn

(4) Very clear and interesting.
(7) No.
by cph
April 16th, 2010, 9:45 pm
Forum: Delfador’s Memoirs
Topic: Scenario 4: Leollyn
Replies: 28
Views: 12486

Re: Scenario Review: DM 4 - Leollyn

(1) Great Mage, 1.8.0 (2) 4 (3) Clear (4) Okay (5) The orcs chew through your units fast during that first night; I could barely put together a defensive line at second watch. I came in with just one white mage, not really enough with so much action and assassins. But, with losses, I completed it on...
by cph
April 15th, 2010, 10:12 pm
Forum: Delfador’s Memoirs
Topic: Scenario 3: Road to Weldyn
Replies: 23
Views: 11297

Re: Scenario Review: DM 3 - Road to Weldyn

(1) Great Mage, 1.8.0 (2) 2 (3) Clear (4) Fine. (5) No problems really. Pick your terrain and use the day/night cycle and it goes smoothly. (6) 9 - it's an interesting large open layout, with lots of choice of where and when to fight, when to hold back and when to pounce. (7) Good as it is. Urthaka-...