Search found 129 matches

by cph
May 8th, 2010, 3:37 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 4 - Troll Bridge
Replies: 24
Views: 12302

Re: Scenario Review: THoT 4 - Troll Bridge

(1) Lord, 1.8.1
(2) 2.
(3) Clear
(4) Good :-)
(5) My thunderers getting unlucky. That meant it took a bit longer to kill the trolls than expected, so I finished with only 1 turn spare.
(6) 5 - fine for a brief interlude.
(7) -
(8) No.
by cph
May 4th, 2010, 9:58 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 3 - Strange Allies
Replies: 31
Views: 14685

Re: Scenario Review: THoT 3 - Strange Allies

(1) Lord, 1.8.1 (2) Hard to say, as I'm not sure that the difficulty is very stable. Because the ally boss got himself surrounded in the open plain on my first real attempt, which I couldn't practically rescue him from, I'll give it a 7. (If the ally doesn't do that then the level becomes easy: hold...
by cph
May 2nd, 2010, 8:22 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 2 - Reclaiming the Past
Replies: 13
Views: 8426

Re: Scenario Review: THoT 2 - Reclaiming the Past

(4) Very interesting, and clear enough despite the accent :-) But, I noticed (1.8.1) that the initial story screen didn't render correctly. It starts with "audience hall of Hamel, Lord..." - none of the text before that appears. Presumably it's a game bug and not a bug in the campaign as the WML loo...
by cph
May 2nd, 2010, 8:11 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 1 - At the East Gate
Replies: 31
Views: 15476

Re: Scenario Review: THoT 1 - At the East Gate

(1) Lord, 1.8.1 (2) 6 (3) Clear (4) Fine. (5) No natural defensive terrain for the dwarves in the centre of the map; I tried luring them onto the south hills but they wouldn't attack. As a result of heading that way, I didn't have a lot of time to spare, killing the enemy leader with only a few turn...
by cph
May 1st, 2010, 11:34 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Tribe
Replies: 13
Views: 3844

The Tribe 0.2.2 - for wesnoth 1.8.0

Okay, I've finished a port & overhaul of my campaign. Porting to 1.8.0 proved easy enough thanks to wmllint. I decided that some of the levels were a bit dull, so I discarded 4 of the original 8 levels. (Including the unpopular Troll Lair; one underground level is enough I think.) I have added 3 new...
by cph
April 25th, 2010, 3:04 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Tribe
Replies: 13
Views: 3844

Re: Campaign: The Tribe

I'll be picking this up again - port to 1.8 and overhaul.
by cph
April 25th, 2010, 10:08 am
Forum: Delfador’s Memoirs
Topic: Scenario 22: Face of the Enemy
Replies: 39
Views: 20050

Re: Scenario Review: DM 22 - Face of the Enemy

(1) Great Mage, 1.8.0 (2) 6 (3) Clear. (4) Okay. (5) The AI using Banebows like walking corpses, suiciding them into Delfador and killing him even with only 1 tile to attack him from. (6) 3. I liked the Space Hulk feel - until I ran into the enemy. (7) It could be harder - apart from the risk of the...
by cph
April 24th, 2010, 9:21 pm
Forum: Delfador’s Memoirs
Topic: Scenario 21: Clash at the Manor
Replies: 27
Views: 17084

Re: Scenario Review: DM 21 - Clash at the Manor

(1) Great Mage, 1.8.0 (2) 3 (3) Clear for the first half; I wasn't so clear in the search phase, but found the entrance okay. (4) Very good. It's gives an interesting new edge on things to see the elves cast in a darker role. (5) None. Even the royal guards didn't do any harm, as they could be slowe...
by cph
April 24th, 2010, 9:16 pm
Forum: Delfador’s Memoirs
Topic: Scenario 20: Prince of Wesnoth
Replies: 26
Views: 11828

Re: Scenario Review: DM 20 - Prince of Wesnoth

(1) Great Mage, 1.8.0 (2) 6 (3) Clear (4) Fine. (5) The initial enemy onslaught is quite tough. Keeping units alive is hard with hard-hitting units like marauders coming at you in numbers. (6) 6 - good tactical challenge. (7) - (8) Losing Kalenz on the first attempt - I tried crossing to the central...
by cph
April 24th, 2010, 4:46 pm
Forum: Delfador’s Memoirs
Topic: Scenario 18: The Portal of Doom
Replies: 23
Views: 11873

Re: Scenario Review: DM 18 - The Portal of Doom

(1) Great Mage, 1.8.0 (2) 3 (3) Clear. (4) Okay. (5) Nightgaunts surprising me. Having enough 'quick' units in the recall list so lumbering over the ice wasn't too laborious. (6) 4 (7) On the second time Illah-Malal appears, he just charged at me alone and was chopped up by my steelclads. If he want...
by cph
April 24th, 2010, 4:23 pm
Forum: Delfador’s Memoirs
Topic: Scenario 19: Showdown in the Northern Swamp
Replies: 25
Views: 13631

Re: Scenario Review: DM 19 - Showdown in the Northern Swamp

(1) Great Mage, 1.8.0 (2) 4 - completed fine once I got the right strategy. (3) Clear. (4) Good. (5) Finding the right strategy initially; first time I let the dark adepts flood over the bridge and that proved to be a bad idea. Nightgaunts coming out of the night and surprising me. The ally being a ...
by cph
April 23rd, 2010, 10:05 pm
Forum: Delfador’s Memoirs
Topic: Scenario 17: A New Ally
Replies: 20
Views: 9726

Re: Scenario Review: DM 17 - A New Ally

(1) Great Mage, 1.8.0
(2) 2
(3) Clear.
(4) Fine.
(5) None.
(6) 4
(7) A larger army - for both the player and the undead enemy - would make it more interesting. Just lack of numbers makes the undead enemy vulnerable to Delfador in particular.
(8) No.
by cph
April 22nd, 2010, 11:27 pm
Forum: Delfador’s Memoirs
Topic: Scenario 16: Dark Sky Over Weldyn
Replies: 14
Views: 7262

Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

(4) Good. (6) 8 - dialogue generally is excellent in this campaign. (7) The defeat of the whole Wesnoth army happens in the blink of an eye here. I would actually add a scenario here - maybe have Delfador and Lionel chasing down the remains of the orc army - just to add time between the sending of t...
by cph
April 22nd, 2010, 10:16 pm
Forum: Delfador’s Memoirs
Topic: Scenario 15: Save the King
Replies: 33
Views: 14304

Re: Scenario Review: DM 15 - Save the King

(1) Great Mage, 1.8.0 (2) 4 - completed with losses on the first attempt. (3) Seriously misleading. (4) Generally good; although it seems like a long time ago that Garard set out to Abez, and I seem to have been halfway across the world and back, and he's still here, and I arrive at the crucial mome...
by cph
April 21st, 2010, 9:45 pm
Forum: Delfador’s Memoirs
Topic: Scenario 14: Shadows
Replies: 22
Views: 10612

Re: Scenario Review: DM 14 - Shadows

(1) Great Mage, 1.8.0 (2) 7 (3) Clear. (4) Fine. (5) I finished on the last turn, mainly because I didn't really know what to expect, and spent too much time fighting undead that I could easily have outrun. (6) 5 - the most interesting bit is breaking the NW lich's army. Delfador's team has a big fi...