Search found 129 matches

by cph
June 5th, 2011, 5:29 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 7 - Desert of Death
Replies: 25
Views: 12633

Re: Scenario Review: SotBE 7 - Desert of Death

(1) Warrior, 1.8.5 (2) 4. I probably over-recruited. (3) Clear enough. (4) Good. (5) No major problems. I only finished with a couple of turns to spare. (6) 4. The sand forms a slightly bland backdrop, and there are only 2 types of enemy units (excluding the leader). (7) Hmm, no brilliant ideas come...
by cph
May 23rd, 2010, 10:25 am
Forum: Northern Rebirth
Topic: Scenario Review: NR 1 - Breaking the Chains
Replies: 38
Views: 20106

Re: Scenario Review: NR 1 - Breaking the Chains

(1) Swordsman, 1.8.1.
(2) 5
(3) Clear.
(4) Excellent.
(5) The only major concern is protecting Tallin.
(6) 8 - unique and interesting challenge.
(7) -
(8) No.
by cph
May 22nd, 2010, 3:46 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 6 - Black Flag
Replies: 34
Views: 15768

Re: Scenario Review: SotBE 6 - Black Flag

(1) Warrior, 1.8.1. (2) 6 (3) Clear. (4) Good. (5) Fighting during daylight against the troops landing from the ships - since they were landing units during daylight near my keep, I decided to fight them on the spot rather than withdraw during daylight. The ships turning into fighting enemies caught...
by cph
May 21st, 2010, 11:19 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 5 - To the Harbour of Tirigaz
Replies: 28
Views: 13100

Re: Scenario Review: SotBE 5 - To the Harbour of Tirigaz

(1) Warrior, 1.8.1. (2) 7 - multiple restarts. (3) Clear. (4) Good. Holy water indeed :-) (5) The liches themselves. My only L3 unit was Grüü, and even he can't go 1 round aside with an ancient lich safely. Sometimes the AI will come out for bait... and sometimes it won't. I had to rethink my strate...
by cph
May 19th, 2010, 11:12 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 4 - The Siege of Barag Gor
Replies: 36
Views: 17167

Re: Scenario Review: SotBE 4 - The Siege of Barag Gor

(1) Warrior. 1.8.1. (2) 7 - several attempts needed. (3) Clear. (4) Okay. (5) Having 5 must-not-die units, several of them fragile ones, was tricky. And extracting them from the siege even trickier, since they have to flee over open ground. And I was generally playing a very loose formation, since m...
by cph
May 17th, 2010, 9:34 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 3 - Towards Mountains of Haag
Replies: 35
Views: 16110

Re: Scenario Review: SotBE 3 - Towards Mountains of Haag

(1) Warrior, 1.8.1 (2) 2. (but coming in with 1 crossbowman and one archer near leveling helped (without playing The Human Army )) (3) Clear. (4) Good. (5) Well, Grüü almost died. As the trolls made a beeline for the dwarf lord once we had cleared the rest of the foe, that might have been hard to av...
by cph
May 16th, 2010, 8:01 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 1 - End of Peace
Replies: 36
Views: 17769

Re: Scenario Review: SotBE 1 - End of Peace

(1) Warrior, 1.8.1 (2) 7 - several attempts required. (3) Clear. (4) Fine. (5) Cavalry aren't easy to beat with grunts; but the enemy will focus all their attacks on any archers that you put into the front line. Enemy fencers running around my line and focusing on injured units, and cavalry are near...
by cph
May 14th, 2010, 7:44 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 12 - The Underlevels
Replies: 69
Views: 34532

Re: Scenario Review: THoT 12 - The Underlevels

(1) Lord, 1.8.1 (2) 4 (3) Clear. (4) Excellent. (5) None, I save-loaded a couple of times to fix dumb moves but that's unsurprising in ~200 turns. (6) 9 - great massive dungeon crawl fight, and I like the story element of clearing out the evil at the heart of the dwarven keep. The dialogue at the st...
by cph
May 10th, 2010, 9:01 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 11 - The Court of Karrag
Replies: 20
Views: 11409

Re: Scenario Review: THoT 11 - The Court of Karrag

(1) Lord, 1.8.1
(2) 3
(3) Clear.
(4) Excellent.
(5) Nothing really.
(6) 10 - excellent dialogue, good reveal of the heart of the story, and the way that the story flows into the short fight that ensues is great.
(7) -
(8) No.
by cph
May 10th, 2010, 8:12 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 10 - The Siege of Kal Kartha
Replies: 29
Views: 14450

Re: Scenario Review: THoT 10 - The Siege of Kal Kartha

(1) Lord, 1.8.1 (2) 3 (3) Clear. (4) The start is okay, the end is excellent. (5) No problem really - the enemy all go east, and (as I wasn't expecting that) my recruitment was major overkill, I could have stood around with half my units and still won. Time was tight, the ally was probably 1 turn aw...
by cph
May 9th, 2010, 9:06 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 9 - Forbidden Forest
Replies: 32
Views: 17218

Re: Scenario Review: THoT 9 - Forbidden Forest

(1) Lord, 1.8.1. (2) 4 (3) Fairly clear - by the time I got to the end I had forgotten that I had to move both bosses to the signpost. (4) Okay. (5) Ambushing units, and keeping my white mage alive when my force was small and the enemy could circle behind easily (they're more mobile in this wooded t...
by cph
May 9th, 2010, 3:56 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 8 - Fear
Replies: 27
Views: 13919

Re: Scenario Review: THoT 8 - Fear

(1) Lord, 1.8.1. (2) 5 (3) Clear. (4) Okay. (5) The time limit and the enemy income. Just grabbing space in the enemy camp in particular was hard, as the enemy were able to recruit 2-3 units per turn. The initial wave of ulfserkers forces careful deployment early on. (6) 7 - it's a good pitched batt...
by cph
May 8th, 2010, 8:10 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 7 - Mages and Drakes
Replies: 28
Views: 14161

Re: Scenario Review: THoT 7 - Mages and Drakes

(1) Lord, 1.8.1 (2) 5 - completed first time with losses. (3) Clear. (4) Fine. (5) The income stream of the drakes - they were recruiting 2 or 3 units per turn throughout. That plus their mobility meant I lost several units in forcing my way up to their keep. Rathelin (or however it is spelt) is a p...
by cph
May 8th, 2010, 7:12 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 6 - High Pass
Replies: 31
Views: 14322

Re: Scenario Review: THoT 6 - High Pass

(1) Lord, 1.8.1. (2) 5 (3) Clear. (4) Good. (5) It's pretty frantic - wolves coming at you all the time, tough enemies like trolls and gryphons, and your force is small so the gryphons can easily circle to attack your weakest unit. My force got pretty strung out due to racing my leader ahead while o...
by cph
May 8th, 2010, 5:07 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 5 - Invaders
Replies: 39
Views: 19027

Re: Scenario Review: THoT 5 - Invaders

(1) Lord, 1.8.1 (2) 5 (3) Clear. (4) Okay. (5) No issues really, it's just a tricky battle against a lot of L2 enemies. (6) 10 - this is the best stuff-popping-out-of-villages scenario I have played in Wesnoth. I've seen it done several times but never this well before. The enemy initially looks too...