Search found 178 matches

by Alink
July 4th, 2010, 10:16 pm
Forum: WML Workshop
Topic: Race in 1.8
Replies: 5
Views: 980

Re: Race in 1.8

However, this only fixed half the problem: now the units all have a race association, but it's the same one. Wild Elves, Frost Elves, etc... all of them are now "Lavinians" in the game. It could be useful to know if you are referring to what show in the help race section, or in the main sidebar. If...
by Alink
July 4th, 2010, 10:02 pm
Forum: Ideas
Topic: improve recall search
Replies: 2
Views: 570

Re: improve recall search

Glad to see that someone use the filter like that :-) I suggest to use small punctuation signs to marks units like ' ` * ° . , But the cool thing would be to be to add unit notes and indeed allow to filter them. The only problem is that I could imagine that WML would want to edit that too for campai...
by Alink
July 4th, 2010, 7:51 pm
Forum: Art Development
Topic: Cave & Outdoors Harmonization and Illumination
Replies: 10
Views: 10478

Re: Eleazar's Terrain Improvements

For the kind of color-shifting that BfW does alpha is only slightly inferior, or maybe even different but equal. Replacing globally the color shifting (adding RGB values to terrain images) by a ToD half-transparent mask has some big implications: - This would indeed make possible to have light tran...
by Alink
July 4th, 2010, 2:00 pm
Forum: Art Development
Topic: Cave & Outdoors Harmonization and Illumination
Replies: 10
Views: 10478

Re: Eleazar's Terrain Improvements

As an additional bonus the change discusses in my previous post would make just as much sense (or more) if we were implementing a per-hex ToD color-shifting system. That would be some serious coding work and will probably have some cost (mainly in memory because we would need to store various ToD v...
by Alink
July 2nd, 2010, 12:00 pm
Forum: Off-Topic
Topic: Is 0.9 recurring equal to 1?
Replies: 81
Views: 12793

Re: Is 0.9 recurring equal to 1?

This is a common pattern, people arguing that 0.999.. is not 1 usually rely on intuition (which is misleading here, as often when dealing with infinity) or vague "proof" where others have easily indicated the error. In the other hand, proofs that 0.999.. = 1 are often rigorous like: 1 = 9/9 = 9*0.11...
by Alink
July 1st, 2010, 8:41 pm
Forum: Off-Topic
Topic: Is 0.9 recurring equal to 1?
Replies: 81
Views: 12793

Re: Is 0.9 recurring equal to 1?

Yes 0.99999... equals 1. The confusion only comes from a misunderstanding of number's representation. If you take a ruler and agree that any decimal number between 0 and 1 can be placed somewhere between the 0 and 1 marks. And, similarly, agree that any point between those marks has a decimal repres...
by Alink
June 17th, 2010, 6:24 pm
Forum: Ideas
Topic: Friendly units walking over each other?
Replies: 16
Views: 2261

Re: Friendly units walking over each other?

I think that some tile-based games slightly slide the unit letting pass its friend. To pick an old example : Battle Chess http://www.youtube.com/watch?v=qKcZwPb7C3k (at 2:10 so see such moves). That would probably solve the 'unrealistic' feeling. However, that looks like some work to code, especiall...
by Alink
June 13th, 2010, 9:58 pm
Forum: Technical Support
Topic: CtD in The South Guard - Choice in the Fog
Replies: 1
Views: 429

Re: CtD in The South Guard - Choice in the Fog

Thanks for the savegame. Really useful to debug this. It's caused by a sighted event triggered by the shroud update just before the attack. Fixed in trunk/1.9 and I will now try to backport it for 1.8.3
by Alink
June 13th, 2010, 5:44 pm
Forum: Users’ Forum
Topic: Unlocking units in the glossary
Replies: 11
Views: 2126

Re: Unlocking units in the glossary

Reactivated ':undiscover' but with a confirmation dialog to prevent 'accident'
by Alink
June 12th, 2010, 6:48 pm
Forum: Ideas
Topic: [interface] Option in preferences for "Delay Shroud Updates"
Replies: 15
Views: 3409

Re: Option in preferences for "Delay Shroud Updates"

Months ago, Gabba submitted a patch for this and it was committed in trunk (edit: which means that it will be in 1.9 and is already available for svn users)
https://gna.org/patch/?1556
by Alink
June 12th, 2010, 2:02 pm
Forum: Ideas
Topic: Suggestion: Remember Recall List Sorting Order
Replies: 5
Views: 1079

Re: Suggestion: Remember Recall List Sorting Order

Done.
Not saved when exiting the game for now. Not even sure if needed.
Thanks StevenAus to have posted it on Gna:
https://gna.org/bugs/index.php?16149
by Alink
June 7th, 2010, 1:49 am
Forum: Users’ Forum
Topic: Unlocking units in the glossary
Replies: 11
Views: 2126

Re: Unlocking units in the glossary

...is there an "undiscover" command? Probably not, since it's pointless...but... There is one actually, for debugging purposes. But it's disabled to avoid that people clear their encountered units just by typing it to see what it does. I suppose that we could reactivate it and hide it from :help. N...
by Alink
June 1st, 2010, 10:15 pm
Forum: Faction & Era Development
Topic: Race name not displaying properly in 1.8.X?
Replies: 8
Views: 1217

Re: Race name not displaying properly in 1.8.X?

Well, in my case almost all units from nearly all usermade factions are "Aragwathi"! I can reproduce it and it's caused by deprecated WML: [race] need an id key, not just a name key. Having multiple races with this error confuse the engine (they all have the same empty id). This change was done 8 m...
by Alink
May 30th, 2010, 3:46 am
Forum: Faction & Era Development
Topic: Race name not displaying properly in 1.8.X?
Replies: 8
Views: 1217

Re: Race name not displaying properly in 1.8.X?

You need to add a key:
plural_name="blablaS"
Not sure when this key was introduced but it's old.
by Alink
May 13th, 2010, 12:34 pm
Forum: Ideas
Topic: A great idea for how to implement "illusion" units
Replies: 12
Views: 2046

Re: A great idea for how to implement "illusion" units

Yes, very good KISS idea :) Some details to tweak: - If really cheap, can be abused to spam front or villages. Possible solutions: make them not much cheaper than real scouts, only "copy" slow units or level 2+ ones (higher upkeep). Or even blocking village's capture if possible. - Even if cheap to ...