Search found 57 matches

by Valenwood
April 7th, 2008, 12:45 pm
Forum: Faction & Era Development
Topic: Japanese Faction?
Replies: 21
Views: 4158

Re: Japanese Faction?

Cuyo Quiz wrote:Sengoku period, mounted bowmen with loads of Samurai and Conscripts?. Add Monks/Sohei and Shugenjas to round up?.
And yamabushi!
by Valenwood
April 2nd, 2008, 6:58 am
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 27153

Re: Don´t forget alking corpse variations

megane, you are the best! :D
by Valenwood
April 2nd, 2008, 5:44 am
Forum: Faction & Era Development
Topic: a small request to era-makers
Replies: 22
Views: 4586

Re: a small request to era-makers

Just to clarify, and to actually see if I understood you correctly :) In the era tag, have the id include the current version. Kind of like in this example, using EOM. [era] id=era_EOM_delta2b ... ... ... [/era] This way, anyone who does not have this version will see "Unknown era - era_EOM_delta2b"...
by Valenwood
April 1st, 2008, 3:26 pm
Forum: Faction & Era Development
Topic: a small request to era-makers
Replies: 22
Views: 4586

Re: a small request to era-makers

This is one of the best ideas I've heard for a very long time, and it is also very easy to start using! :) I really do hope people will start doing this.
by Valenwood
April 1st, 2008, 2:09 am
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 67989

Re: Minotaur faction : 0.1.8 on add-ons list

Even though you said you fixed it, the Giant Eagle and Roc still has ABILITY_DIVINE_SKIRMISHER, which is not defined! :) Change it to ABILITY_SKIRMISHER, or remove it? Just to remind you, below is a quote of my original message, concerning this: Hi folks! Me and Slug decided to further investigate t...
by Valenwood
March 31st, 2008, 11:29 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 240480

Re: The Era of Myths: 2 years old, handing over for a while.

What about giving the Warg a "Werebear" unit, or the likes of it, with a "claw" blade attack and a "bear hug" impact attack, having 40-50% max defence, to rid them of the default Wose unit? Wargs are already getting a new unit to replace the wose, and yes iit would possibly be a bear. But a non-sha...
by Valenwood
March 31st, 2008, 8:57 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 240480

Re: The Era of Myths: 2 years old, handing over for a while.

I think with this little fix (replace your units folders with the ones here) everything should have proper AMLAs (excepting the blood hulk, I didn't mess with his custom AMLA, as I'm not sure if Velensk would want fullheal there or not) and the Sire and Metheusalem should have pierce, not blade, fa...
by Valenwood
March 31st, 2008, 5:55 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 178668

Re: Extended Era - lastest = x.33.1

Noyga wrote:Well, at least the above descriptions are already in the SVN (thanks Mythological for the commit).

Also Sapient suggested me a few nice adjustements for the stats of some chaos units.
Okay, nice! :)
Also, how's it going with the Kalifa?
by Valenwood
March 31st, 2008, 5:53 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 71450

Re: Wargs

What about giving the Warg a "Werebear" unit, or the likes of it, with a "claw" blade attack and a "bear hug" impact attack, having 40-50% max defence, to rid them of the default Wose unit?
by Valenwood
March 31st, 2008, 5:50 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 240480

Re: The Era of Myths: 2 years old, handing over for a while.

What about giving the Warg a "Werebear" unit, or the likes of it, with a "claw" blade attack and a "bear hug" impact attack, having 40-50% max defence, to rid them of the default Wose unit?
by Valenwood
March 30th, 2008, 12:35 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 178668

Re: Extended Era - lastest = x.33.1

Any upcoming updates? :)
by Valenwood
March 27th, 2008, 12:14 am
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 67989

Re: Minotaur faction : 0.1.8 on add-ons list

nah the gnoll bows arent very well made according to the "bluff", so i cant see them being very damaging, but the gnolls have become accustomed to them and are able to reload quickly. Okay! I see :) Hmm. Well, what about maybe giving them 3-5, then? Should be an okay damage, considering their price...
by Valenwood
March 26th, 2008, 7:25 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 67989

Re: Minotaur faction : 0.1.8 on add-ons list

I totally agree with changing the Gore's melee from 7-4 to 11-2, to give that BANG kind of feeling when they hit :) Maybe the Gnoll could have 2 strikes as well, instead of their current 5? Strong shooters, but not very quick at reloading? 10-2, or 9-2? Seems like a good idea to me, to go with the G...
by Valenwood
March 26th, 2008, 3:42 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 67989

Re: Minotaur faction : 0.1.8 on add-ons list

Hehe :) We will keep playtesting!

About the Eagle/Roc and skirmisher. Sure, if you remove skirmisher from the other mino, I guess it's okay for the Eagle/Roc to have it :)
by Valenwood
March 26th, 2008, 2:41 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 67989

Re: Minotaur faction : 0.1.8 on add-ons list

Hi folks! Me and Slug decided to further investigate the Eagle and Roc, so we hosted up a game and fooled around with the units a bit, both of us getting various OOS messages while recruiting and attacking with these two units. After the game was finished, I decided it was time to actually check out...