Search found 151 matches

by yobbo
December 18th, 2005, 12:34 pm
Forum: Website
Topic: Unable to upload files to wiki.
Replies: 3
Views: 1793

Last I heard, you can't upload files to the wiki.

Try uploading them to the forum, then link them from there.
by yobbo
December 18th, 2005, 1:48 am
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 13546

I suspect "unittype.nightvision" should in stead be "unittype.nightstalk" :).
by yobbo
December 15th, 2005, 9:18 am
Forum: Coder’s Corner
Topic: Turn time limit patch
Replies: 41
Views: 14368

(judging purely by the screenshots) nice work :)
by yobbo
December 15th, 2005, 2:27 am
Forum: Developers’ Discussions
Topic: Changing how terrain Names are displayed
Replies: 28
Views: 24696

What to do with the ford is open to debate. Maybe it should just be called "Ford". I'm not even sure the dual alias thing is a good idea. (on the other hand i failed to notice that it was dual for months, so it must have been intuitive.) Bridges also work like fords. Listing the aliases m...
by yobbo
December 14th, 2005, 5:48 am
Forum: Art Development
Topic: New castle grapchics (?)
Replies: 205
Views: 70140

Hmm, I just read over this thread again and it looks like I never pointed out a few things I did when I amalgamated Jetryl's and pekka's work to make tiles. [*] To get the castle tiles to work with the keeps I had to increase the size of the wall by 3 or so pixels. Otherwise the keep towers stood to...
by yobbo
December 13th, 2005, 7:22 am
Forum: Music & Sound Development
Topic: Making Music?
Replies: 13
Views: 4276

Audacity will also change .ogg to .mp3. You may also need to install an mp3 encoder ( instructions ). There are probably more specialized programs to do it, but that should work. For information on wesnoth's directory structure, see http://www.wesnoth.org/wiki/EditingWesnoth. The music is in the ga...
by yobbo
December 11th, 2005, 11:35 pm
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 38936

Well, my current plan is to define three rgb values, the minimum, the maximum, and the team color. For original colors where the total color (r+g+b) is less than the first total, the new color will be a linear combination of the team color and the minimum color, weighted by the ratio of the origina...
by yobbo
December 11th, 2005, 10:08 pm
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 38936

Now, the question I have is, can this easily be done in RGB space, or should I do it in HSV space? I can imagine that in HSV space one could reduce the number of parameters since presumably the hue should not change, so you would only need to specify the range for the Saturation and Value(or should...
by yobbo
December 9th, 2005, 3:15 am
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 38936

If I am reading this properly, it is almost what we want, but it presumes that the 100% saturation/value should be used as the team color. Yep, that's right... I'm gonna attach a diagram of the mapping :). wheeee It just maps the magenta area in SV-space onto the cyan area in SV-space. As it stands...
by yobbo
December 9th, 2005, 2:44 am
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 38936

oops: to work properly for unsaturated colours, this needs to be added: if Steam == 0 or Vteam == 0: Sout = 0 That should override the calculated value. Then you get something like the attached image (using magenta as the reference colour, and the colour on the left as the team colour). EDIT: hmm, t...
by yobbo
December 8th, 2005, 1:47 pm
Forum: Art Development
Topic: Dfool of many colors
Replies: 114
Views: 38936

I wish i could say it with numbers. Is that clear(er)? *cough* - how about algebra? a mapping from unit png colour to modified team colour that is continuous at boundaries: Href, Sref, Vref = Hue, Saturation, Value of colour in unit png (e.g. magenta) Hteam, Steam, Vteam = HSV of team colour Hout, ...
by yobbo
December 3rd, 2005, 11:55 pm
Forum: Art Contributions
Topic: Proposal renewed lizardman graphics
Replies: 92
Views: 18619

Nice saurians. They look kind of like tuatara.
by yobbo
December 2nd, 2005, 1:51 am
Forum: Art Contributions
Topic: An Evil Dark Knight thingy
Replies: 23
Views: 5506

Good lord, how do you people draw these things on a computer? What program do you use? Where can we get a tutorial? All I have available is MS Paint.... Get The GIMP , play around with it a bit. For some tutorials, look in the wiki under Create Art . For starters, check out Give Your Hero A Persona...
by yobbo
December 2nd, 2005, 1:36 am
Forum: Art Development
Topic: paved roads
Replies: 99
Views: 32439

Get over it :P. I agree with zookeeper. Unfortunately, the only way for this to be resolved in all instances is to have a WML that accounts for all 64 possible directional variations as well as the graphics files to match. I think that yobbo's results so far look quite nice considering the fact tha...
by yobbo
November 30th, 2005, 3:21 am
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 97132

The level 3 outlaw units almost work... the "#define USE_L3_OUTLAWS" bit just needs to be above the "[+units]" bit in the campaign ifdef :).