Search found 151 matches
- February 15th, 2008, 6:01 am
- Forum: Coder’s Corner
- Topic: python AI
- Replies: 20
- Views: 4882
Wow, what a tremendously unhelpful error message you got :shock: I had a go at tracking down the problem... it's definitely choking due to the line: curhorse.save_data() ... ahh I was just about to say I have no idea what its problem is but then I figured it out. wesnoth.set_variable can only store ...
- February 13th, 2008, 11:03 pm
- Forum: Art Contributions
- Topic: Portraits: Hammer of Thursagain
- Replies: 249
- Views: 55690
Hi, in general nice portraits :). I agree with esr on elurin's facial lines though. Are you working at final resolution (205 x 205)? If so I think you would get a much better effect from scaling the image up to 410 x 410 (with no interpolation), working on it, then scaling it back down (again with n...
- February 13th, 2008, 4:17 am
- Forum: Coder’s Corner
- Topic: python AI
- Replies: 20
- Views: 4882
- February 13th, 2008, 2:08 am
- Forum: Art Development
- Topic: kitty's elvish portraits
- Replies: 626
- Views: 202511
FWIW, my interpretation of the ranger's hand position: He is ready to prepare to fire . As in, he's courteously demonstrating through hand position that he does not intend to shoot the person he's talking to. However he could, if the need arose, quickly ready his arrow and shoot. Somewhat like the c...
- February 12th, 2008, 11:46 pm
- Forum: Coder’s Corner
- Topic: new python AI, needs testing! Current version: 0.4.7
- Replies: 19
- Views: 6917
I've reached another stopping place so here's a new version.
Most obvious change: it's about 10 times faster.
It's not quite as clever as 0.4b though . It's just not aggressive enough on big maps.
http://www.wesnoth.org/forum/download.php?id=20272
Most obvious change: it's about 10 times faster.
It's not quite as clever as 0.4b though . It's just not aggressive enough on big maps.
http://www.wesnoth.org/forum/download.php?id=20272
- February 12th, 2008, 2:35 pm
- Forum: Coder’s Corner
- Topic: python AI
- Replies: 20
- Views: 4882
I'm guessing it doesn't like the lambda function:
Try a normal function definition in stead and see if that works.
Code: Select all
allhorses = filter(lambda x: x.type().name == "Horse", allunits)
- February 10th, 2008, 9:18 pm
- Forum: Coder’s Corner
- Topic: new python AI, needs testing! Current version: 0.4.7
- Replies: 19
- Views: 6917
Losing to bruteforce on Basilisk? I must've broken something :oops: I'll check the village protection code, something there will be amiss. Thanks :) And yeah - it's not optimised much yet, so it does hordes of checks it doesn't need to. When the leader has orders for a unit, the unit only checks the...
- February 10th, 2008, 12:02 pm
- Forum: Coder’s Corner
- Topic: new python AI, needs testing! Current version: 0.4.7
- Replies: 19
- Views: 6917
Sorry, it'll only work if you have your own SVN build. Actually I'll just change the title. It'll be ready for testing next dev release. For now it's just more of a milestone for me and a heads up that it exists. Re: messy code: the easier it is for me to fix... the easier it is to put off fixing it...
- February 10th, 2008, 5:36 am
- Forum: Coder’s Corner
- Topic: new python AI, needs testing! Current version: 0.4.7
- Replies: 19
- Views: 6917
new python AI, needs testing! Current version: 0.4.7
I've been working on a python AI! My goal is to make an AI that's more fun to play against. Smarter than the current one, but also less suicidally punishing. It's at the point where pitting it against the current AI and chesslike (bruteforce.py) isn't really highlighting its vulnerabilities any more...
- January 23rd, 2008, 10:53 pm
- Forum: Art Development
- Topic: kitty's elvish portraits
- Replies: 626
- Views: 202511
- July 31st, 2007, 4:30 am
- Forum: Music & Sound Development
- Topic: Where can i get the Wesnoth Music?
- Replies: 9
- Views: 4574
This link is no longer valid. The music has been moved to http://svn.gna.org/viewcvs/wesnoth/trun ... ore/music/VS wrote:http://svn.gna.org/viewcvs/wesnoth/trunk/music
When you click file, you'll see a list of revisions - get the last, which is at the top (there is link"download").
- January 8th, 2006, 3:56 am
- Forum: Art Contributions
- Topic: Non magical dangerous beasts
- Replies: 47
- Views: 12149
Seals are dangerous.
Plus they move astoundingly fast on land. I had one chase me once. It was scary.
Plus they move astoundingly fast on land. I had one chase me once. It was scary.
- December 24th, 2005, 1:38 pm
- Forum: Art Development
- Topic: Making Canyons using the Castle methodology
- Replies: 55
- Views: 26165
- December 22nd, 2005, 4:29 am
- Forum: Users’ Forum
- Topic: Posting links
- Replies: 4
- Views: 1177
like so
Code: Select all
[url=http://www.wesnoth.org/forum/viewtopic.php?t=8941]like so[/url]
- December 19th, 2005, 10:15 am
- Forum: Website
- Topic: Trouble with Replays
- Replies: 5
- Views: 2719
*cough* uhh, those threads are quite old... in fact I believe between then and now there was a forum crash, and all the attachments were destroyed. Not that I've been around that long or anything. Just the lack of attachments annoyed me when I was looking at old art threads. I think you won't find m...