Search found 151 matches

by yobbo
March 4th, 2008, 5:03 am
Forum: Music & Sound Development
Topic: Over the Northern Mountains (Cold :P)
Replies: 102
Views: 19883

nice piece :). It sure does feel cold to me. But what it doesn't feel is "open". It feels entirely enclosed, like it's being listened to inside a (fairly large) room, with relatively soft walls. Musically it seems to fit well with a journey over snow-bound mountains, but the lack of an &qu...
by yobbo
February 28th, 2008, 11:47 pm
Forum: Coder’s Corner
Topic: new python AI, needs testing! Current version: 0.4.7
Replies: 19
Views: 5988

Thanks for your feedback :).

I'll work on all the points you mentioned.

I've been somewhat stuck on the best way to make units brave, but I think I've cracked it.
by yobbo
February 28th, 2008, 11:28 pm
Forum: Music & Sound Development
Topic: Music
Replies: 17
Views: 6212

Hi, I'd just like to say that I like your work :). I always liked your previous tracks for wesnoth, and musically I enjoy these as well. I hope you can take West's criticisms into account and improve these pieces. After listening to some of your other music on your website I'm sure these pieces can ...
by yobbo
February 26th, 2008, 12:19 am
Forum: Coder’s Corner
Topic: new python AI, needs testing! Current version: 0.4.7
Replies: 19
Views: 5988

I've been running tournaments using that script on my own machine :). The main problem is that the tactics that beat bruteforce and default most consistently are not good tactics. The current version I'm working on only beats bruteforce about 60% of the time now. But in general, it plays significant...
by yobbo
February 25th, 2008, 10:48 pm
Forum: Scenario & Campaign Development
Topic: List of available music for campaigns to use
Replies: 0
Views: 576

List of available music for campaigns to use

Hi, I've created a wiki page which should help campaign authors find the right music to add to their campaigns. It lists the core music tracks available by default in wesnoth, but also has links to many threads in the music development forum which contain pieces which are either not finished, unsuit...
by yobbo
February 25th, 2008, 12:40 am
Forum: Art Development
Topic: kitty's elvish portraits
Replies: 626
Views: 173238

Technically, all groovy's points are correct . Compositionally however - I think the portrait just plain looks better with a) the lopsided wreath, b) the revised ear as it is now, c) the original sleeve with incorrect transparency. It was not technically correct... but honestly in general it looked ...
by yobbo
February 25th, 2008, 12:08 am
Forum: Art Contributions
Topic: Dwarf Portraits
Replies: 118
Views: 44629

I like your latest thunderguard and dragonguard versions a lot :). A couple small (really not important) details I think would look nice are: * are the thundersticks made out of wood? If so I think a very slight wood-grain pattern would improve them (very slight). If not they could do with being a l...
by yobbo
February 24th, 2008, 11:22 am
Forum: Music & Sound Development
Topic: Music index?
Replies: 1
Views: 1520

by yobbo
February 23rd, 2008, 5:54 am
Forum: Music & Sound Development
Topic: New stuff, new methods, new music (6/3)
Replies: 43
Views: 10673

Ahh, sorry I think melody was the wrong word. I meant the string part that comes in around 3:10 playing multiple repeated notes until 3:40 or so. If the strings weren't meant to be a major part of this section then they probably need to be toned down a bit. But then, well... I like them :). In any c...
by yobbo
February 23rd, 2008, 5:01 am
Forum: Art Development
Topic: kitty's elvish portraits
Replies: 626
Views: 173238

Kalenz approves!
kalenzapproves.gif
kalenzapproves.gif (4.21 KiB) Viewed 3980 times
by yobbo
February 23rd, 2008, 12:14 am
Forum: Music & Sound Development
Topic: New stuff, new methods, new music (6/3)
Replies: 43
Views: 10673

Hi, I really like the sound of this piece :). Judging from my first listen through of it, here are some minor suggestions. I'm not really a musician so take anything I say with a grain of salt. 0:29 ex-harp bit: The cymbal at the start of this section seems to fade out very quickly. I think the sect...
by yobbo
February 22nd, 2008, 10:42 pm
Forum: Art Contributions
Topic: REQUEST - Edits/Polish to scenery items
Replies: 29
Views: 8091

For terrain which is drawn looking down on it from above (like this circle), scaling it to 50% vertically should give it the correct perspective. As far as I can tell the perspective on this magic circle is already correct.
by yobbo
February 20th, 2008, 10:06 pm
Forum: Art Contributions
Topic: Portrait attempt: Master at Arms
Replies: 38
Views: 10951

The drop-shadows you've used for the collar could use a little work. The line of the shadow follows the collar, but doesn't take the distance to the surface underneath into account. For example the shadow over the lapel is the same size as the shadow over the coat, but if the lapel is raised a bit (...
by yobbo
February 17th, 2008, 9:55 am
Forum: Art Development
Topic: kitty's elvish portraits
Replies: 626
Views: 173238

The position of his arm is fine (as shown by the reference), but it isn't expressed accurately in your portrait. In the portrait, it appears that his hand is tilted more away from us than it should be. It looks more like he is twisting his wrist down than bending it backwards. This would probably be...
by yobbo
February 17th, 2008, 2:23 am
Forum: Coder’s Corner
Topic: new python AI, needs testing! Current version: 0.4.7
Replies: 19
Views: 5988

New version 0.4.7 This version seems to be fairly stable. Wins against bruteforce.py about 80% of the time. I haven't tested it much against the default AI because it's a bit too easy to exploit. I'm still only doing multiplayer testing at the moment, but would welcome any feedback from people actua...