Search found 1727 matches

by Temuchin Khan
December 24th, 2019, 2:12 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1636
Views: 271228

Re: Era of Magic (EoMa) 3.2.1

Nice! Thank you!
by Temuchin Khan
December 21st, 2019, 10:39 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.26
Replies: 1899
Views: 321679

Re: Ageless Era - Current Version: 4.25

octalot wrote:
December 21st, 2019, 5:36 pm
Sorry, this is a bug in Ageless. When I checked that there were no references to "Dune Piercer" in Ageless, I forgot to check that Ageless was installed in my addons folder...
Hope my comment helped!
by Temuchin Khan
December 21st, 2019, 5:24 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.26
Replies: 1899
Views: 321679

Re: Ageless Era - Current Version: 4.25

Thank you, octalot and Ravana, for replying so promptly! Yes, I was aware that the Dune Piercer was removed in mainline Wesnoth, but it is good to know that the bug has in fact been reported. The issue I'm calling attention to, however, is that the bug means I cannot recruit any Dunefolk units at al...
by Temuchin Khan
December 21st, 2019, 3:55 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1636
Views: 271228

Re: Era of Magic (EoMa) 3.2

Bug report! Era of Magic does not work on my Mac in Wesnoth 1.15.2. Instead, I get the following error message:
by Temuchin Khan
December 21st, 2019, 3:53 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.26
Replies: 1899
Views: 321679

Re: Ageless Era - Current Version: 4.25

Bug Report! In 1.15.2, The Dunefolk no longer work properly. I get the attached error message and am unable to recruit any of the Dunefolk units.
by Temuchin Khan
June 5th, 2019, 11:18 am
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - New and Updated
Replies: 39
Views: 24694

Re: Temuchin Khan's maps - New and Updated

For those who are interested, I have been working on some interesting variations on the main Agaia map. I call it Agaia Redux. These changes significantly alter gameplay and add up to a whole new version. Stay tuned!
by Temuchin Khan
December 5th, 2018, 5:26 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 47436

Re: Dunefolk balancing rework ideas - discussion.

Pentarctagon wrote:
December 5th, 2018, 12:34 am
Making the new unit be a good fit is really what I think the main goal should be. If it's also really unique and different, then great, but fitting into the faction takes precedence, at least in my mind.
True, a Naga would probably be a better fit for the faction.
by Temuchin Khan
December 4th, 2018, 3:23 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 47436

Re: Dunefolk balancing rework ideas - discussion.

A Naga unit for the DF is not a bad fit though it is not unique or clever either. If you want something more unique, check out my suggestion of the Dandan fish--straight from the Arabian Nights. Actually, if you ask me, the Dandan fish sounds a lot like a Killer Whale. That, surely, would be a uniq...
by Temuchin Khan
December 4th, 2018, 12:14 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 47436

Re: Dunefolk balancing rework ideas - discussion.

Taking a look at this thread, I agree that a Jinn or a Naga would work for water control in a Middle Eastern-themed faction like this. However, I wanted to mention a few other possibilities, straight from the Arabian Nights. The story of Abdullah the Fisherman is about a man who captures a Merman wh...
by Temuchin Khan
September 15th, 2018, 9:01 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 75308

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

[*] Some of the leaders (I remember the Tartars and Ukrainians specifically) get killed quite quickly if played by the AI. AFAICS in case of the Ukrainians this might be an effect of the position of the Keep in Kiev This is definitely true. In fact, in my experience, whenever I play against the AI ...
by Temuchin Khan
September 14th, 2018, 6:23 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 75308

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

[*] Some of the leaders (I remember the Tartars and Ukrainians specifically) get killed quite quickly if played by the AI. AFAICS in case of the Ukrainians this might be an effect of the position of the Keep in Kiev This is definitely true. In fact, in my experience, whenever I play against the AI ...
by Temuchin Khan
August 25th, 2018, 4:50 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 33
Views: 11833

Re: Eagle's combined MP modifications thread

Sorry for replying so late. I somehow did not see your post until now.... Also i have just realized how extremely unintuitive all of this is. So feel free to suggest on how it could be remade so that it would be clear to the player. Thank you. I get it now. As for how to make it more intuitive, I'm...
by Temuchin Khan
August 17th, 2018, 10:19 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 33
Views: 11833

Re: Eagle's combined MP modifications thread

I have tried several of your multiplayer modifications. These seem to work properly for me: Assimilation Mod Spoils of War Zombie Randomizer These, however, never seem to work for me: Raze and Rebuild Expendable Leaders Shipbuilding Mod The problem is always the same. Somehow, nothing appropriate to...
by Temuchin Khan
August 16th, 2018, 12:21 am
Forum: Off-Topic
Topic: chicken or the Orc?
Replies: 13
Views: 7553

Re: chicken or the Orc?

I have this uncanny suspicion that this thread is going to get me into trouble, but I just have to ask. Which came first? Heir to the Throne Campaign or In the Name of the King (Uwe Bhol movie)? the similarities are too many to suggest coincidence. What similarities? As far as I can tell, the only ...
by Temuchin Khan
August 9th, 2018, 2:02 pm
Forum: Faction & Era Development
Topic: Eagle_11's combined MP Factions thread
Replies: 15
Views: 6069

Re: Eagle_11's combined MP Factions thread

Yes, keep the Grenadier as it is. Even making the grenade a melee attack rather than a ranged attack sort of makes sense, since you can't throw a grenade as far as you can fire an arrow.