Search found 1741 matches

by Temuchin Khan
October 14th, 2020, 2:42 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

O.K. Now I have some time again. I have reconsidered the Arendian diver line cfg's, nerfed their attacks just a little, eliminated a few bugs, and eliminated the idea of having different art for land and sea because I couldn't get it working. So here is the streamlined version: Arendian Diver files....
by Temuchin Khan
October 1st, 2020, 8:32 pm
Forum: Faction & Era Development
Topic: Era of Empires (Progress and feedback)
Replies: 6
Views: 1155

Re: Era of Empires (Progress and feedback)

Sounds like it could be interesting.
by Temuchin Khan
September 21st, 2020, 1:19 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

Well, I had a little more time over the weekend than I thought I would, so attached are the cfg’s for the simpler version of an Arendian Diver. It is unique among Imperial Era units because it is (a) the only IE humanoid water unit not carrying a boat or riding an animal, (b) the only IE water unit ...
by Temuchin Khan
September 18th, 2020, 9:44 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

Personally, I like that the Arendians (and to some extent the Sidhe) don't have strong water control, as I like the flavour of factions having actual strengths and weaknesses instead of the tendency for each to feel just like reskins of each other, Well, these proposals could always be tweaked. May...
by Temuchin Khan
September 18th, 2020, 6:04 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

A few years ago, I suggested a new Arendian unit, a swimmer. No one took me up on that idea at the time, but this week i had another idea for a similar sort of unit. If anyone is interested in giving the Arendians a true water unit rather than having the horse archer swim in deep water, here it is. ...
by Temuchin Khan
September 10th, 2020, 8:12 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

UnwiseOwl wrote: September 9th, 2020, 7:57 am I should have added them last time. I'll do it for the next update.

Edit: And done. 0.25.1 pushed for Wesnoth 1.15 branch.
Thank you!
by Temuchin Khan
September 9th, 2020, 2:03 am
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 140
Views: 40183

Re: Imperial Era

Hey, I was wondering what people think of adding the Dunefolk to Imperial + Default Era? Does anyone like the idea?
by Temuchin Khan
September 9th, 2020, 2:00 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1918
Views: 401456

Re: Ageless Era - Current Version: 4.27

Hey, the Dunefolk don't seem to work properly anymore in AE for 1.15 branch. I tried playing them in this era the other day and I couldn't recruit any units. Also, I got an error message about the Naga unit not being available.
by Temuchin Khan
September 3rd, 2020, 7:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 2820

Re: Wesnoth 1.15.4

Can you provide the build report (instructions here )? Here you go: The Battle for Wesnoth version 1.15.4 Running on Apple macOS 10.15.5 (19F101) Distribution channel: SourceForge Game paths ========== Data dir: /Applications/The Battle for Wesnoth.app/Contents/Resources User config dir: /Users/USE...
by Temuchin Khan
September 3rd, 2020, 12:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 2820

Re: Wesnoth 1.15.4

If you clear the cache, does it still happen? I have further tested this bug and have a few results to report: 1) I was mistaken in my initial thought that deleting one of the add-ons made any difference whatsoever. It does not. If there is anything in the cache, then some, all, or none of the down...
by Temuchin Khan
September 2nd, 2020, 6:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 2820

Re: Wesnoth 1.15.4

I think I've encountered a bug. I opened and closed Wesnoth repeatedly to test this. I also tested it with multiple combinations of downloaded add-ons. But strangely enough, the add-ons did not alwats appear when I started up Wesnoth. After deleting eras that had obvious bugs, I found this still hap...
by Temuchin Khan
September 1st, 2020, 7:54 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 84
Views: 41112

Re: Era of Four Moons

Hmmm just tried the extended version with all 8 factions. It gives a non-fatal error regarding invalid wml with wardrums ability missing or something like that. Unsure if that breaks anything or not. Sounded like the ability would simply be broken. I've had that happen, too. I suspect that the Elep...
by Temuchin Khan
August 18th, 2020, 5:43 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - Agaia Redux is here!
Replies: 42
Views: 28316

Re: Temuchin Khan's maps - Agaia Redux is here!

AOW wrote: August 18th, 2020, 9:56 am Thank you for your hard work over the years!
Thanks for the appreciation!
Can it run on 1.14?
Yes, for sure. Enjoy!
by Temuchin Khan
August 16th, 2020, 11:01 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - Agaia Redux is here!
Replies: 42
Views: 28316

Re: Temuchin Khan's maps - Agaia Redux

As promised last summer, here is an alternate version of the original Agaia map. The main differences are that I have decreased the number of villages and greatly increased the number of castles. A few minor geographical adjustments have also been made here and there. Translating this world from har...
by Temuchin Khan
December 24th, 2019, 2:12 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1644
Views: 330305

Re: Era of Magic (EoMa) 3.2.1

Nice! Thank you!