Search found 164 matches
- July 21st, 2004, 4:55 pm
- Forum: Scenario & Campaign Development
- Topic: final version of the wml code
- Replies: 3
- Views: 1705
- July 21st, 2004, 4:32 pm
- Forum: Scenario & Campaign Development
- Topic: final version of the wml code
- Replies: 3
- Views: 1705
final version of the wml code
this is the last thing im changing that ogre code to however, it says it cannot find the end tags such as [/message] and says it finds [/unit] or [/multiplayer] instead sometimes it even causes errors in other maps included in the game to pop up even though there is nothing wrong with them because t...
- July 21st, 2004, 3:32 am
- Forum: Technical Support
- Topic: some jackass crshing other's game...
- Replies: 37
- Views: 6643
ive been working on these people for some time dont worry, i can take care of it somewhat unfortunately, to stop it completely i need the cooperation of some others, and none of the developers have been listening to my warnings or caring for the last week the only little thing that happened to help ...
- July 20th, 2004, 6:51 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 6:10 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 5:33 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 5:18 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 5:13 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 4:46 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 3:46 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 3:43 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
yes; I saved a game where an Elvish Ranger was in forest and looked at the savefile. ao ambush is for forests and nightstalk im guessing is for nighttime i bet you could code invisibility for all situations until you approach a unit... ill get on that when theres nothing else to do The variables ar...
- July 20th, 2004, 3:09 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
Because WML doesn't do that. That syntax is used only for specifying attributes for tags. The only way to modify variables is with [set_variable]. something doesnt make sense then, because it doesnt seem right that in one case you would have to treat the location as a variable and in another place ...
- July 20th, 2004, 3:07 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
- July 20th, 2004, 2:57 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256
oh yeah and ive been staring at this
why isnt that just
Code: Select all
{VARIABLE x {X}}
 {VARIABLE y {Y}}
Code: Select all
x={X}
y={Y}
- July 20th, 2004, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: wml help
- Replies: 25
- Views: 5256