Search found 164 matches

by Stosswelle
July 21st, 2004, 4:55 pm
Forum: Scenario & Campaign Development
Topic: final version of the wml code
Replies: 3
Views: 1228

code with dacyn fix #define FINDOGRE xl yl ogrename ogreid [event] name=moveto [filter]   x={xl}   y={yl} [/filter] [command] [kill] x={xl} y={yl} [/kill] [/command] [unit]   type=Ogre   description={ogrename}   x={xl}   y={yl}   side=$side_number   [modifications]    [...
by Stosswelle
July 21st, 2004, 4:32 pm
Forum: Scenario & Campaign Development
Topic: final version of the wml code
Replies: 3
Views: 1228

final version of the wml code

this is the last thing im changing that ogre code to however, it says it cannot find the end tags such as [/message] and says it finds [/unit] or [/multiplayer] instead sometimes it even causes errors in other maps included in the game to pop up even though there is nothing wrong with them because t...
by Stosswelle
July 21st, 2004, 3:32 am
Forum: Technical Support
Topic: some jackass crshing other's game...
Replies: 37
Views: 5060

ive been working on these people for some time dont worry, i can take care of it somewhat unfortunately, to stop it completely i need the cooperation of some others, and none of the developers have been listening to my warnings or caring for the last week the only little thing that happened to help ...
by Stosswelle
July 20th, 2004, 6:51 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

i know some other people who had this bug
basically, the game just starts rejecting all cfgs
no clue why
by Stosswelle
July 20th, 2004, 6:10 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

now it especially doesnt matter because the game has some nasty bug where it isnt accepting cfgs anymore
by Stosswelle
July 20th, 2004, 5:33 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

oh yeah those wiki pages didnt explain anything
but doesnt matter, cause im giving up on this
and still wondering why the location was done otuside of the unit tag
by Stosswelle
July 20th, 2004, 5:18 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

ok yeah code is just not going to work
im giving up now
but wondering, why did you put the location for the unit to appear at outside of the unit tag?
by Stosswelle
July 20th, 2004, 5:13 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

i know you wouldnt write code like that but i dont see where you were going with that

i think i know what might be blowing up, ill go try it out
by Stosswelle
July 20th, 2004, 4:46 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

it still doesnt make sense why you use {VARIABLE x {X}} instead of x={X}

they really do seem the same

ill go stare at my code and see why it blows up, but i dont know how it could work for you and not me unless we have different versions
by Stosswelle
July 20th, 2004, 3:46 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

ok i just checked
invisible is a status
ambush and nightstalk are abilities
supposedly adding abilities to units doesnt work as of yet...
by Stosswelle
July 20th, 2004, 3:43 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

yes; I saved a game where an Elvish Ranger was in forest and looked at the savefile. ao ambush is for forests and nightstalk im guessing is for nighttime i bet you could code invisibility for all situations until you approach a unit... ill get on that when theres nothing else to do The variables ar...
by Stosswelle
July 20th, 2004, 3:09 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

Because WML doesn't do that. That syntax is used only for specifying attributes for tags. The only way to modify variables is with [set_variable]. something doesnt make sense then, because it doesnt seem right that in one case you would have to treat the location as a variable and in another place ...
by Stosswelle
July 20th, 2004, 3:07 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

and finally, unfortunately, wesnoth is rejecting that code
by Stosswelle
July 20th, 2004, 2:57 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

oh yeah and ive been staring at this

Code: Select all

{VARIABLE x {X}} 
  {VARIABLE y {Y}} 
why isnt that just

Code: Select all

x={X}
y={Y}
by Stosswelle
July 20th, 2004, 2:48 pm
Forum: Scenario & Campaign Development
Topic: wml help
Replies: 25
Views: 3721

[if] is not like '#ifdef'; it can only be used as an action
say what?
apply_to=status
#this is actually called 'ambush'
     add=ambush
wiki refers to poison, slow, somethingelse, and invisible
you sure its ambush?

thanks for the fix