Search found 9 matches

by GrandMarshalEmil
May 3rd, 2020, 6:32 am
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 22
Views: 6557

Re: Kingdom Builder Mod

Have just downloaded and am currently using the Advanced version. Does it not have a slider settings options yet? Getting the hang of the resource-gathering phase, but I have to admit it heavily slows the pace of the early game. Would it have an option to increase the production gained from peasants...
by GrandMarshalEmil
April 14th, 2020, 12:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.3
Replies: 9
Views: 9160

Re: Wesnoth 1.15.3

So the Steelclad was made weaker and its cost increased dramatically, while almost everything else went down? I agree it was a good bargain before but this is a little ridiculous. It has no ranged attack, no special abilities, and awful defense on most terrain. This. Couldn't have said it better my...
by GrandMarshalEmil
April 14th, 2020, 12:15 pm
Forum: Art Workshop
Topic: Fonts
Replies: 2
Views: 613

Fonts

Noobie help here; can I ask what font is used for the paper map used in the campaign Heir to the Throne? Also, may I know how you guys make those kinds of maps? I really want to create a scenario, but I'm currently stuck at the images phase and am currently bogged down. Thanks!
by GrandMarshalEmil
March 31st, 2020, 1:40 am
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1982

Re: game balance

Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever. If you nerf the initiate's HP then 2 problems arise. The more ...
by GrandMarshalEmil
March 29th, 2020, 8:42 am
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1982

Re: game balance

Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever.
by GrandMarshalEmil
March 27th, 2020, 12:17 am
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1982

Re: game balance

Guys, wondering why mermaid initiates and thugs aren't in the recruit list for factions. Also, why aren't the Orcish leaders and Human Sergeants available to recruit? Personally, I also think that the Runesmith should be added to the Dwarvish Fighter line. Any thoughts?
by GrandMarshalEmil
March 26th, 2020, 11:52 pm
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 11
Views: 2915

Re: Season Changer Mod

My friends and I love this mod! Is there any way to randomize the number of turns for each season change, or exempt areas of the map from changing?
by GrandMarshalEmil
March 26th, 2020, 11:49 pm
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 22
Views: 6557

Re: Kingdom Builder Mod

Is there any way to select what kind of keep/castle you build and randomize/specify the type of villages built, too?
by GrandMarshalEmil
March 26th, 2020, 11:47 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 4
Views: 1255

Re: Wesmoba

Hi there! Played this map with a few friends. Is there any way the recruit list could be changed? As it is, it's a bit overpowered at early levels and once the relatively cheap upgrades to the hero stack up they become less of a hassle and more of a chore to keep recruiting.