Search found 19 matches

by walodar
December 23rd, 2019, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Thanks! Quite strange that it didn't work the first time, but I'm glad you received it now at least.
by walodar
December 23rd, 2019, 5:47 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Thank you!
by walodar
December 16th, 2019, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Thanks, I am glad you liked it! You are of course right that bringing the attackless Elvish Lady forward is not smart of the enemy, but I wanted to include really all mainline units so that after finishing this campaign, all of them are listed in the help. If I may ask: Were you awarded the campaign...
by walodar
December 15th, 2019, 11:22 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 107
Views: 10342

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

I was wondering about the leader choices for the dunefolk multiplayer faction. In the Age of Heroes, the Dune Warmaster is available as leader, but in the Default era, the Dune Captain is not, even though he has the ability leadership . I also think the Dune Alchemist would be an attractive addition...
by walodar
December 15th, 2019, 8:13 am
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Hello, hm, that's strange. I deleted my wreath, played the campaign again and got my wreath correctly. After deleting it again, I watched your replay, then clicked "Continue Play" before your very last turn and created the attached save file. Loading this save and finishing the enemy leader off also...
by walodar
December 14th, 2019, 3:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Hello,
thanks, I was aware that the comments also trigger when an enemy unit advances, I think that's okay, I quite like seeing the beautiful Wesnoth portraits.

Thank you for your interest in my little add-on!
by walodar
November 2nd, 2019, 1:17 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Version 1.0.9 is out. The year of the campaign is now set to 986 YW, so when choosing chronological order in the campaign menu, Sanctuary appears after Son of the Black-Eye and therefore after all the mainline campaigns except for Under the Burning Suns, since the enemy has all the mainline units in...
by walodar
October 30th, 2019, 6:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 9972

Re: Dunefolk Rework - Removed Units & Extra Units

Sorry to be a nuisance again, I noticed an issue with incorrect image paths for two Dunefolk defense animations: error display: could not open image 'units/dunefolk/luminary' error display: could not open image 'new/scorcher+female.png' Suggested changes: data/core/units/dunefolk/Luminary.cfg 27c27 ...
by walodar
October 24th, 2019, 5:23 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 9972

Re: Dunefolk Rework - Removed Units & Extra Units

Great, thanks for the quick reaction!
by walodar
October 24th, 2019, 4:15 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 9972

Re: Dunefolk Rework - Removed Units & Extra Units

Hello, thanks for all the work on the Dunefolk rework! One small thing: As far as I can tell, I think that for all older max level units in mainline, the XP requirement for their first AMLA is 50 times their level (and 25 for level 0). Some of the new units do not follow this pattern. This has almos...
by walodar
October 12th, 2019, 9:18 am
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

For the just uploaded version 1.0.8, the map underwent a larger revision. The path from the enemy encampment to the sanctuary is now only a narrow strip of land surrounded by deep water, so there are fewer enemy units milling around. The AI is also set to high aggression and low caution.
by walodar
September 29th, 2019, 11:19 am
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Version 1.0.7 is available. The map is modified a bit, additionally, the scenarios no longer start with all the villages flagged for the player to prevent very early victories caused by teleporting assassins.
by walodar
September 10th, 2019, 4:12 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Just published version 1.0.6. For Wesnoth 1.14, the gameplay is the same, just a bit of code refactoring. The new thing is that this is the first version also available for Wesnoth 1.15. In the variant on the 1.15 add-on server, all the new units and unit variations introduced in Wesnoth 1.15 also a...
by walodar
September 8th, 2019, 11:05 am
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Version 1.0.5 is now out. The enemy leaders do no longer recruit, but get long recall lists with every unit of that level on it once at recall_cost = cost (or twice if there are two genders, plus all different Walking Corpse and Soulless variations in the first scenario). This prevents less interest...
by walodar
September 1st, 2019, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Campaign "Sanctuary"
Replies: 24
Views: 2187

Re: Campaign "Sanctuary"

Version 1.0.4 is now available. The only difference lies in the damage types of the custom “Battle Mage” unit (and the corresponding attack animations copied from other units). Previously, its attacks when fully leveled up were: 12 × 4 ranged arcane (energy orb) 8 × 6 ranged cold (chill wave) 16 × 3...