Search found 138 matches

by Mawmoocn
May 26th, 2020, 9:53 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1038
Views: 225927

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

>> impossible is at Whaaa??? I haven't finished my other campaigns and now you do this???? NUUUUUUUU PLEASE GIB CHEATS jk That's probably .... I'll use maximum strategy? Looks fun though. Ah so many changes I really like: >> you can no longer buy x goods, but type in a number how many goods you wan...
by Mawmoocn
March 11th, 2020, 8:53 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 131
Views: 40475

Re: A Whim of Fate [SP Campaign]

Ah well that was my opinion for scenario 1 as I died a ton of times while getting aggressive :lol:. But I guess it's easier if I play at lower difficulties. Scenario 1 is a problem of sorts because in order to replicate a safer and stable play on scenario 2, I think you really have to level up more ...
by Mawmoocn
March 11th, 2020, 8:06 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 4415

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Interesting, I first thought that your point 1 was to supplement information to your point 2 and point 3 is your conclusion to points 1 and 2. I jumbled the info there... :doh: Anyways, I’ll get straight to the point. It basically focuses on debunking that idea and I argue there that idefense cap wo...
by Mawmoocn
March 10th, 2020, 1:43 pm
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 4415

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

Not mine, it was an argument some people were making over the years for changing how mushrooms work. I show that there are many terrains that have unique properties. That makes sense, thanks for clearing it up! I think you miss a lot of things. I thought the premise of my post is clear, I make my i...
by Mawmoocn
March 10th, 2020, 8:52 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 4415

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

I thought your problem with mushroom is that it has a different working system compared to other composite terrain. I don’t know if you wanted to use lower defense or higher defense to work with units on composite mushroom terrain, so I assumed that you wanted mushroom (lower defense) to use lower d...
by Mawmoocn
March 9th, 2020, 11:54 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 4415

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

I don’t see the real problem here except hybrid terrains. Hybrid terrains for mushroom is different for another type similar to dirt/shallow water, by default, the best values for movement and "defense" (evasion) are used by the game. Based on what I see, movement is the problem to use a shallow wat...
by Mawmoocn
March 6th, 2020, 6:47 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 131
Views: 40475

Re: A Whim of Fate [SP Campaign]

Hello! I found a bug, when you complete the first scenario on Chapter I, the next scenario won't generate a save file.... It's a problem because I disabled auto-saves .... and I usually can't complete scenarios on one play through... It happens on both 1.12 and 1.14 Wesnoth clients. Please fix, unle...
by Mawmoocn
March 5th, 2020, 5:48 am
Forum: Tutorial
Topic: Wesnoth Tutorial: Part II
Replies: 23
Views: 17242

Re: Wesnoth Tutorial: Part II

I’ll try to keep it short. Sorry it’s long or it won’t make sense. Application of counterattack on tutorial 2 is quite beneficial for wounding enemy troops. It will be reviewed based on the replays I did to give some depth on how it would’ve been without skipping turns and counterattack. To be clea...
by Mawmoocn
March 5th, 2020, 5:32 am
Forum: Tutorial
Topic: Wesnoth Tutorial: Part I
Replies: 26
Views: 16045

Re: Wesnoth Tutorial: Part I

Tutorial 1 or 2 or maybe an advanced tutorial should hint somewhere about counterattack. To be clear on my definition of counterattack, it doesn’t mean about the enemy attacking you, it’s about you/the enemy dealing damage when, the enemy/I inevitably attacks you ! So if I/enemy attacks the enemy/me...
by Mawmoocn
March 4th, 2020, 3:33 am
Forum: Website
Topic: SignUp button on the front page
Replies: 0
Views: 3420

SignUp button on the front page

Greetings! I thought that it would be informative if it’s known that you need to register/forum account to log in inside multiplayer. Something similar to this: registerbutton.png I don’t play multiplayer but I think it should be said somewhere on official download pages that you need to register fo...
by Mawmoocn
March 4th, 2020, 2:50 am
Forum: Users’ Forum
Topic: AI (Artificial Intelligence) - some thoughts (and perhaps someone else has ideas for improvements)
Replies: 2
Views: 479

AI needs cats (and mostly dogs)

Personal opinion, I don’t think making the AI “random” would help the AI game. Killing Defeating the AI (with the AI doing random things) would probably be quite annoying to deal with and there are people that hate unpredictability, to a certain extent. Discarding what I said, letting the AI find co...
by Mawmoocn
March 3rd, 2020, 9:47 am
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 15
Views: 2564

Re: An Orcish Incrusion: some questions and ideas

The orcs were not created by liches, they are a natural race just like humans. I assumed some sort of worrying experiments happened there because goblins descriptions tell something about that they’re a “failed bloodline“ originating to Orcs. Probably hinting that Orcs were not a natural race. Sad,...
by Mawmoocn
February 6th, 2020, 8:18 am
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 15
Views: 2564

Re: An Orcish Incrusion: some questions and ideas

Probably too late but it’s fun so... How it is ever possible that only 9 years after that an elvish hero meets a lich and a silver mage during his hunt over orcs??? Because Orcs ravaged not only Elvish settlements but humans as well, their numbers spilled over to conquer most of the lands with an at...
by Mawmoocn
February 5th, 2020, 10:20 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 1672

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Not everything has to be pressed into the overarching storylines of the arcs, so everything that doesn't go against given canon could still find a place. The goal was to add coherent plot or increase quality, yeah? Therefore you get two things to improve and that’s story and gameplay. The idea for ...
by Mawmoocn
February 5th, 2020, 12:40 am
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 1672

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Dunno if this is the appropriate thread but here’s my opinion. We’ll assume the grand plot was completed and there are other campaigns that won’t fit, do they need a similar rework or be completely removed? If they need a similar rework, would they need new overarching campaign line/series (or integ...