Search found 79 matches

by MoonyDragon
August 11th, 2020, 11:34 am
Forum: Users’ Forum
Topic: Kaleh Unit in Multiplayer - Faction?
Replies: 2
Views: 132

Re: Kaleh Unit in Multiplayer - Faction?

MarcTheLost wrote:
August 10th, 2020, 9:37 pm
I did not find any way to do this yet, but since the units are in the core game, I guess there must be a way, right?
It's an ugly way, but this 5-min creation should work:
default+quenoth+dunefolk.7z
(830 Bytes) Downloaded 6 times
by MoonyDragon
August 11th, 2020, 12:43 am
Forum: Art Contributions
Topic: Ghouls
Replies: 9
Views: 507

Re: Ghouls

I think that the current Ghoul portrait is perfect as it is right now. It matches the sprites, meets the quality requirements and has the right appearance for a L1 / L2 unit. What the Ghoul line needs is a separate portrait for the Ghast, who has 4 mouths and a much larger body than the preceding Gh...
by MoonyDragon
August 8th, 2020, 8:46 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Re: Default L0 Era

I've got good news! I found acceptable graphics for the Elvish Healer in Aldarisvet's "A Whim of Fate".
A quick repaint of the unit (and all animations) later... voila:
healer.png
healer.png (1.09 KiB) Viewed 86 times
by MoonyDragon
August 7th, 2020, 11:34 am
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Re: Default L0 Era

The graphics for the new Dwarvish Woodcutter... You will never guess that its merely a recolor :D
woodcutter.gif
woodcutter.gif (6.23 KiB) Viewed 166 times
EDIT: I now also appended an earlier, longarm version of the same unit for other umc authors. Have fun!
woodcutter-longarm.7z
(7.01 KiB) Downloaded 8 times
by MoonyDragon
August 6th, 2020, 3:58 pm
Forum: WML Workshop
Topic: Nested quoted string, can someone help me ?
Replies: 10
Views: 270

Re: Nested quoted string, can someone help me ?

When you write... [binary_path] path=data/add-ons/simple_start/ [/binary_path] ... in your _main.cfg file, this means that you can use images within data/add-ons/simple_start/images/ without writing out the full path. In short, this: data/add-ons/simple_start/images/my_cool_folder/my_awesome_image.p...
by MoonyDragon
August 6th, 2020, 3:43 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Re: Default L0 Era

AOW wrote:
August 6th, 2020, 3:27 pm
oh, no offense!
obviously this is your achievement. so I support your decision.

I just need one more game. ;)
No offense taken, I only meant to state my reasoning behind the choice of name ^^
On the contrary, I am happy to see people enjoy my era and give feedback!
by MoonyDragon
August 6th, 2020, 3:40 pm
Forum: Art Workshop
Topic: The Quixotic Kings art, Penguins and more!
Replies: 9
Views: 1888

Re: The Quixotic Kings art, Penguins and more!

Hey there, I came to take a look at your art and I must say - good work, especially if one takes into account that nobody here has ever done something about penguins! To be successful in umc, a unit must be either animated or have an extraordinarily appealing idea behind it. Your sprites are in the ...
by MoonyDragon
August 6th, 2020, 2:22 pm
Forum: WML Workshop
Topic: Nested quoted string, can someone help me ?
Replies: 10
Views: 270

Re: Nested quoted string, can someone help me ?

What Wesnoth tells you is that you have a " too many in the 5th line of your a_simple_start.cfg file. If you take a closer look at that line, you will see the error pretty quickly: background="{~add-ons/simple_start/images/wesnoth-map.png"}" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
by MoonyDragon
August 6th, 2020, 1:57 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Re: Default L0 Era

Soon I became addicted to it. The default elf leader mentions that elf civilians are unwarlike pacifists. Perhaps it would be more appealing to replace citizen with a name like "Elvish Volunteer/Elvish Homekeep/Elvish Conscript"? And their weapon training are designed to balance hand brain coordina...
by MoonyDragon
August 6th, 2020, 1:49 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Re: Default L0 Era

This era is great! i think it's really fun. But the elvish and especially Dwarvish factions feel incomplete, like they need more units, and it doesn't really help that the Knalgans only have one actual dwarvish unit. With them i think they could use a lvl0 thunderer, perhaps a crossbowman instead? ...
by MoonyDragon
August 5th, 2020, 6:43 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 8
Views: 350

Default L0 Era

This era features level one leaders with level zero recruits. Consists of modified Loyalist, Rebel and Knalgan factions. Not considered balanced. * teaser.png * This is the feedback and balance thread for the Default L0 Era! The title and add-on description pretty much cover everything there is to ...
by MoonyDragon
July 22nd, 2020, 12:46 pm
Forum: WML Workshop
Topic: Using tiles from an add-on
Replies: 7
Views: 284

Re: Using tiles from an add-on

What is the standard way people use the UMC Terrain Pack, or their own custom terrain, in order to make it work in a multiplayer game? What steps would remote players need to take in order to play these maps with me? Is this even the intended use of such a terrain pack? The UMC Terrain Pack is a lo...
by MoonyDragon
July 7th, 2020, 12:57 pm
Forum: WML Workshop
Topic: Additional damage to poisoned targets
Replies: 4
Views: 263

Re: Additional damage to poisoned targets

I think Ravana meant something like the code below. It is a weapon special that goes inside the [specials] tag of your unit's attack. [damage] id=mercy name= _"mercy" description= _"This attack deals double damage to poisoned units." [filter_opponent] status=poisoned [/filter_opponent] multiply=2 [/...
by MoonyDragon
June 17th, 2020, 8:04 pm
Forum: Ideas
Topic: Mixed terrain types unavailable in editor
Replies: 7
Views: 1020

Re: Mixed terrain types unavailable in editor

Thank you so much, it really helps me a lot. I hope it works if I try the card online with others in multyplayer mode. In order make the it work in multiplayer, both players will need to have the folder inside their add-ons/ directory. Simply tell the others to download the zip-file here in the for...
by MoonyDragon
June 14th, 2020, 7:10 pm
Forum: Ideas
Topic: Addition of Rockbound Earthy Cave into mainline Wesnoth
Replies: 5
Views: 674

Addition of Rockbound Earthy Cave into mainline Wesnoth

In mainline, almost every cave terrain type has a corresponding tile in an earthy style. This is true of: Cave Floor (Uu) and Earthy Cave Floor (Uue), Regular Chasm (Qxu) and Earthy Chasm (Qxe), and Natural Cave Wall (Xu) and Natural Earthy Cave Wall (Xue). Similarly, other terrains can be exchanged...