Search found 81 matches

by Hejnewar
February 13th, 2020, 9:04 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 76
Views: 6310

Re: Dunefolk Rework - Unit Descriptions

Tom_Of_Wesnoth wrote:
February 12th, 2020, 11:34 pm
The bolded section should be removed, as the Harrier no longer has a hawk attack.
This was never a thing. So this is pure lore.
by Hejnewar
January 7th, 2020, 11:33 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 139
Views: 20597

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Trees don't reproduce asexually in nature under normal circumstances Many plants, can reproduce asexually if a part of them splits off and grows into a new plant (maybe sapling isn't the correct term). This could occur naturally or by human intervention. Considering that woses are humanoid trees......
by Hejnewar
January 7th, 2020, 9:12 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 139
Views: 20597

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Here's the thing though. Trees can reproduce asexually, through saplings. If the woses work in a similar way, i see no reason why this cannot work for trolls. I'm not sure what to think. My idea about the trolls got shot down pretty quick, and there seems to be a strong opposition to making races i...
by Hejnewar
January 7th, 2020, 12:57 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 139
Views: 20597

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

I believe this discussion ultimately boils down to how alien can writers get away with making the drakes whil still keeping them relatable. I made my point on the subject clear when the possibility of female trolls were brought up. There, I mentioned the UMC Fate of a Princess, which makes an off h...
by Hejnewar
January 6th, 2020, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 139
Views: 20597

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

For me its a bit different story, mainly because it wasnt very smart. After all what is happening is that you get women and eggs for adventure that likely will be suicidal and not only that but MC picks up every fight he can to ensure that there will be as many as possible chances of them all dying....
by Hejnewar
December 5th, 2019, 10:23 pm
Forum: Multiplayer Development
Topic: A question for developers, do we matter ?
Replies: 9
Views: 1161

Re: A question for developers, do we matter ?

Strong eat weak here, that is why cultivation of mind and body is so important. It will also help you achieve true balance.
by Hejnewar
November 4th, 2019, 8:51 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 107
Views: 10338

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Is it odd that there is no forest terrain defense penalty for the rider line, unlike the loyalist/"human" horsemen? They are supposed to be human, and there's no reason to think they'd be better with forests than the other human horsemen. Basically change 40%->30%. EDIT: Also, for similar reasons o...
by Hejnewar
October 27th, 2019, 10:57 pm
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 15
Views: 1342

Re: Age of Heroes balance.

I suggest not worrying about single player balance too much. I don’t think it’s generally that precise to begin with and there is plenty of ways to fix any issues that should arise besides tweaking unit stats. We definitely don’t want separate sp and mp stats. I currently think that the best way of...
by Hejnewar
October 27th, 2019, 9:37 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 107
Views: 10338

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Hi. Changes: Burner Ranged damage increased from 6 to 7. Melee damage decreased from 7 to 6. No dunefolk unit is great at killing trolls when thier number is high, now they can kill troll from 2 hexes. They also had a bit of a hard time pushing against undead and while manageable they struggle with ...
by Hejnewar
October 25th, 2019, 5:09 pm
Forum: Multiplayer Development
Topic: The case against the Dwarvish Steelclad/Lord
Replies: 21
Views: 2800

Re: The case against the Dwarvish Steelclad/Lord

Curio: After change I would lower proposed by me cost of Steelclad from 40 to 37.
by Hejnewar
October 24th, 2019, 6:11 am
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 15
Views: 1342

Re: Age of Heroes balance.

Can't I just use #ifdef MULTIPLAYER? It will overwrite cost of unit this way keeping original cost in SP.
by Hejnewar
October 23rd, 2019, 12:31 pm
Forum: Multiplayer Development
Topic: The case against the Dwarvish Steelclad/Lord
Replies: 21
Views: 2800

Re: The case against the Dwarvish Steelclad/Lord

Dwarvish Steelclad/Lord is more likely than not to beat every single other default level 2 or level 3 in the game on flat, in neutral time of day. I don't think that's normal by any means. It has no weaknesses. There is at least one lvl 2 unit that can beat Steelclad almost every time. But it's an ...
by Hejnewar
October 23rd, 2019, 11:49 am
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 15
Views: 1342

Re: Age of Heroes balance.

Krogen: I don't think that one change could affect campaigns much, however I can't neglect that many / big changes can have snowball effect. ghype: I don't think there is anything to worry about in that case. Balance of campaigns is in my opinion one of the most limiting factors when it comes to bal...
by Hejnewar
October 22nd, 2019, 8:44 am
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 15
Views: 1342

Re: Age of Heroes balance.

Sky Drake - I will check this unit again, I might have missed something. Goblins - I was thinking about 10 it actually might be better price. Main thing that is keeping goblins down is there negative trait although in this case you have 33% chance on not getting one (because increasing xp needed to ...
by Hejnewar
October 20th, 2019, 9:01 pm
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 15
Views: 1342

Age of Heroes balance.

So I have been working on this project for a little while and I think it's time to show results. To avoid interference with other eras all proposed changes are only touching gold cost of units. So let's begin. Drakes: Cost of Drake Warrior changed from 30 to 38 Cost of Drake Arbiter changed from 31 ...