Search found 209 matches

by charlieg
September 17th, 2009, 1:37 pm
Forum: Game Development
Topic: Favorite freeware game
Replies: 107
Views: 30062

Re: Favorite freeware game

Nobody mentioned Fish Fillets yet; a devilishly tough puzzle game with a bit of a story and plenty of character.
by charlieg
March 2nd, 2009, 9:21 pm
Forum: Game Development
Topic: Wograld - our graphics requirements are less demanding
Replies: 21
Views: 6916

Re: Wograld - our graphics requirements are less demanding

Jetryl and Dave do have a point, but they also miss a point too. Games can be designed by people who are not programmers. An example in the open source community is FIFE and now PARPG which were created and managed by a non-programmer. However, he put up a lot more than a blog before putting out req...
by charlieg
March 2nd, 2009, 9:13 pm
Forum: Game Development
Topic: For what it's worth...
Replies: 22
Views: 4811

Re: For what it's worth...

Are you going to program this yourself?

Why not start publishing this information somewhere more formal than a wesnoth forum thread?

FWIW a good place to get feedback is the FreeGameDev forums:
http://forum.freegamedev.net/
by charlieg
March 26th, 2008, 7:03 pm
Forum: Game Development
Topic: Tales of Aeldaria (West's & devman's RPG)
Replies: 24
Views: 5566

Re: Tales of Aeldaria (West's & devman's RPG)

And of course it's not like your game will not take time to do, so by the time you are well into creating the game, FIFE will have improved a lot too, and have several games using it - i.e. well tested + larger dev community. ;)
by charlieg
March 24th, 2008, 3:21 pm
Forum: Game Development
Topic: FreeGameDev: open source game dev / chat / info
Replies: 10
Views: 2818

Re: FreeGameDev: open source game dev / chat / info

Ok, well, any suggestions for improvement are welcome on the forum although I'm not directly responsible for the theme.

However, what I don't get about what was said above, is that it has the same number of 'lines' and 'background fills' as, well, the wesnoth forum?
by charlieg
March 23rd, 2008, 3:24 pm
Forum: Game Development
Topic: FreeGameDev: open source game dev / chat / info
Replies: 10
Views: 2818

Re: FreeGameDev: open source game dev / chat / info

Does the forum look like the attached to you?
FreeGameDev forum skin
FreeGameDev forum skin
by charlieg
March 22nd, 2008, 9:29 pm
Forum: Game Development
Topic: Tales of Aeldaria (West's & devman's RPG)
Replies: 24
Views: 5566

Re: Tales of Aeldaria (West's & devman's RPG)

I recommend you investigate existing isometric engines that will reduce the effort needed as well as consolidate development (you get the benefit of the engine developers continuing to improve the engine). I recommend FIFE, an RPG engine that uses Python: http://www.fifengine.de/ More information on...
by charlieg
March 17th, 2008, 5:18 pm
Forum: Game Development
Topic: FreeGameDev: open source game dev / chat / info
Replies: 10
Views: 2818

FreeGameDev: open source game dev / chat / info

We have a forum dedicated to Free Software and open source games: http://forum.freegamedev.net/ As well as this wiki for collecting Free Software game development material: http://wiki.freegamedev.net/ Here's a couple of the best pages from there: Complete, non-casual open source games Free 3D and 2...
by charlieg
March 17th, 2008, 5:16 pm
Forum: Game Development
Topic: SECTOR91.com - Free Java/SVG Games
Replies: 12
Views: 5525

Re: SECTOR91.com - Free Java/SVG Games

Project Gamma looks interesting. I'll post it on Free Gamer. You may want to post it over at the FreeGameDev forums too:
http://forum.freegamedev.net/
by charlieg
March 17th, 2008, 5:11 pm
Forum: Game Development
Topic: New Game: Hit 'em Blocks Now!
Replies: 1
Views: 1410

Re: New Game: Hit 'em Blocks Now!

Here's a good place to post this, the FreeGameDev showcase forum:
http://forum.freegamedev.net/index.php? ... d&frm_id=3
by charlieg
March 17th, 2008, 4:02 pm
Forum: Art Contributions
Topic: mesilliac's terrain graphics thread
Replies: 92
Views: 24947

Re: mesilliac's terrain graphics thread

I'd also note that they look more suitable for a diamond-tiled isometric game (something I'm trying to work on) than a hex-based game like Wesnoth.
by charlieg
March 17th, 2008, 4:01 pm
Forum: Art Contributions
Topic: mesilliac's terrain graphics thread
Replies: 92
Views: 24947

Re: mesilliac's terrain graphics thread

Wow those walls are incredibly. Would it be ok to use them? Are they available for download anywhere?
by charlieg
September 3rd, 2007, 10:28 pm
Forum: Game Development
Topic: Fortress / Isometric Engine
Replies: 5
Views: 2731

by charlieg
August 27th, 2007, 8:50 pm
Forum: Game Development
Topic: Fortress / Isometric Engine
Replies: 5
Views: 2731

We're still a long way away from something playable but... well... preview of some contributions:
http://freegamer.schattenkind.net/index ... msg&th=155