Search found 723 matches
- August 31st, 2020, 11:16 am
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57832
Re: Dawn of Thunder [SP campaign for 1.14.x]
Hey DukeSwampy.
thanks for reporting the Lua error. I'm aware of it, but could not find the cause on first glance. I'm currently busy with my degree and not doing a lot of wesnoth atm. I hope to came back to it one day.
Greetings,
Paulomat4
thanks for reporting the Lua error. I'm aware of it, but could not find the cause on first glance. I'm currently busy with my degree and not doing a lot of wesnoth atm. I hope to came back to it one day.
Greetings,
Paulomat4
- February 15th, 2020, 7:57 am
- Forum: Users’ Forum
- Topic: What mainline campaigns are high quality?
- Replies: 24
- Views: 4779
Re: What mainline campaigns are high quality?
I voted for Liberty, Dead Water, Secrets of the Ancients, Rise of Wesnoth and Son of the Black Eye. Mainly because these Campaigns have great and interesting Storylines. I have played all mainline campaigns, although maybe only in 1.12.
- December 6th, 2019, 11:52 am
- Forum: Game Development
- Topic: Are Programers inherently better game designers?
- Replies: 5
- Views: 2241
Re: Are Programers inherently better game designers?
I am a programmer. I wouldn't say I am good game designer. I suck at creating a compelling story, I suck at balancing and I probably suck at level design.
- November 29th, 2019, 2:06 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57832
Re: Dawn of Thunder [SP campaign for 1.14.x]
Hello everybody. Thank you for your interest in Dawn of Thunder and your feedback. Every bit is helpful and even if it may not seem so, I make note of every comment and will eventually incorporate thee feedback. Hello Paulomat, I'm playing DoT for the 2nd time. First time, I stopped at the scenario ...
- November 29th, 2019, 1:06 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 46
- Views: 25635
Re: Unitmarkers [SP/MP modification for 1.14]
Hello Josteph, please excuse me for not replying so long. I have been very busy with cs studies and work, and I rarely have time for wesnoth anymore. Even when I have, I prefer playing a few matches myself instead of working on my add-ons. That does not mean I will never return to it, but atm I just...
- November 29th, 2019, 12:59 pm
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 41
- Views: 8272
Re: Reworking/Revising The Sceptre of Fire
EDIT: Dwarvish Miners could also be given a digging ability: allow them to enter cave wall hexes at a full mp cost, and the ability that triggers at the beginning of the turn if they're on a cave wall hex, turning it into a cave hex. "Gathering materials" scenario could be made more inter...
- January 24th, 2019, 1:26 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57832
Re: Dawn of Thunder [SP campaign for 1.14.x]
Hello Everybody, Thank you all for your interest in Dawn of Thunder. I had a lot to do the last year (and still have), so my time for Wesnoth is very limited. I'm sorry for the Illegal tiles in the cave maps, the last version i tested dawn of thunder on still had those tiles so i didn't notice they ...
- January 3rd, 2019, 8:40 am
- Forum: Users’ Forum
- Topic: Poll: Best new campaign of 2018
- Replies: 13
- Views: 5727
Re: Poll: Best new campaign of 2018
I'm voting for Sand in the wind by mathbrush. Really enjoyed playing that one
- October 17th, 2018, 9:40 am
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 46
- Views: 25635
Re: Unitmarkers [SP/MP modification for 1.14]
thanks for informing me josteph! I'll see if I can get around to create a fix.
- August 31st, 2018, 12:19 pm
- Forum: Art Workshop
- Topic: Scottiand's Art Thread
- Replies: 12
- Views: 6243
Re: Scottiand's Art Thread
The units you have created look very nice Scottiand! keep up the good work!
- August 28th, 2018, 11:32 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128701
Re: World Conquest II
Well i thhink I spoke with SatHyre as well about that, could be that I'm wrong here though. And at least the two other players in my match yesterday agreed and I don't really see a downside in this I must say 

- August 28th, 2018, 9:02 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128701
Re: World Conquest II
Hey gfgtdf,
would it be possible to get a confirmation message before taking an Item? It's kinda annoying that you have to maneuver around items laying on the ground since every unit that steps on the instantly takes the Item.
Greetings,
Paulomat4
would it be possible to get a confirmation message before taking an Item? It's kinda annoying that you have to maneuver around items laying on the ground since every unit that steps on the instantly takes the Item.
Greetings,
Paulomat4
- July 5th, 2018, 7:40 am
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 46
- Views: 25635
Re: Unitmarkers [SP/MP modification for 1.14]
Hello Josteph,
Thanks for reporting first of all. I think the problem you're having is due to the way that wesnoth renders overlays. Maybe I could place the swords a few pixels farther down so it won't be cut off from the hex?
Thanks for reporting first of all. I think the problem you're having is due to the way that wesnoth renders overlays. Maybe I could place the swords a few pixels farther down so it won't be cut off from the hex?
- June 14th, 2018, 1:31 am
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57832
Re: Dawn of Thunder [SP campaign for 1.14.x]
Hi TheSchnozz, Thanks for taking the time to report first of all. I have tried to reproduce the bug but I could start the scenario just fine on my wesnoth version 1.14.1. Which version of Wesnoth on which system do you have. Also could you send me the scenario file, preferably the start of scenario ...
- June 13th, 2018, 9:19 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 46
- Views: 25635
Re: Unitmarkers [SP/MP modification for 1.14]
Unitmarkers has now been uploaded to the 1.14 add-on server. There has also been a bugfix that prevented heroes and leaders to go back to normal. Changelog (also for the previous version for completeness sake): Version 1.4.2 -Fixed the bug of Hero and Leader units getting the loyal Icon after "...