Search found 28 matches

by nickg4000
October 2nd, 2012, 1:09 pm
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

It wasn't just orcs. In an earlier scenario it was drakes. In that scenario the allies were also normal speed but the enemy very slow. I don't think this a graphics issue but a decision tree (?) issue somehow
by nickg4000
October 2nd, 2012, 11:38 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 918115

Re: Legend of the Invincibles

I was wondering whether the whole item menu could be improved somehow... I'm carrying around about 40-50 items (why? - I don't know) - It'd be useful if everything was grouped by type e.g. armour, daggers, etc. rather than last in at the bottom of the list. Also some kind of tick box system for mass...
by nickg4000
October 2nd, 2012, 11:22 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 918115

Re: Legend of the Invincibles

Dropped Items That trick was never intended to be working, but it does not seem to be a bad feature. And when I tried exactly what you did, in chapter 6, it worked in the 'good way'. I updated to the latest 2.2.13 (previously I had 2.2.11) and it's working now although it'd be good if: ...when I dro...
by nickg4000
October 2nd, 2012, 11:10 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163545

Re: Strange Legacy - 0.94 Wesnoth Trading Sim

In linux you can use

Code: Select all

diff file1 file2
you can also do it recursively from the top folder with

Code: Select all

diff -r folder1 folder2 >OutputFile
which outputs it to a text file that you can peruse at your leisure
by nickg4000
October 2nd, 2012, 11:03 am
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

In Chapter 6 fighting the orcs outside Axadria:

When Efraim is on screen he is using 100% of the CPU.
His allies are the same when he is on screen but CPU use drops to 60-80% when he is off screen.
The Orcs use 100% whether he is on or off screen
by nickg4000
October 1st, 2012, 9:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 918115

Re: Legend of the Invincibles

@Dugi Should it mean that if I pick an item up, an item of the same kind is dropped because two items of the same type cannot be equipped at the same time. Manipulating the inventory may let me pick it up without walking away and back to that hex. Doesn't seem to be working for me in Chapter 6 so I ...
by nickg4000
October 1st, 2012, 7:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 918115

Re: Legend of the Invincibles

Just wanted to echo minardians bug of September 25th, 2012, 7:11 am : http://forums.wesnoth.org/viewtopic.php?f=8&t=32384&p=538664&hilit=items#p538664 Items and gems not always picked up when landed on depending on what is on top. I never found this in previous Chapters. Likewise, when you picked up...
by nickg4000
October 1st, 2012, 1:20 pm
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

Are you sure that there is always only one unit that causes it?
It seemed that way as in chapter 5 Efraim was just as powerful as Lethalia but it didn't affect him then.

I haven't tried it but could it relate to unequipped items that they carry around? I can't see why it would but just a thought.
by nickg4000
October 1st, 2012, 12:04 pm
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

I've upgraded to 1.10.4 and have the same problem with Lethalia in Chapter 5. It got so bad that I'd just leave her in the corner and did everything with Efraim and Manta. I've just started playing chapter 6 and by the time I get to 09_Across_the_Barren_Land with Efraim I'm getting the same lag prob...
by nickg4000
September 30th, 2012, 8:38 pm
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

What I meant was before the update where you made chapter 6 available, - I'm not sure what version of BfW it was. It may have been 6 months or a year ago? I think it was still 1.10.something ... I tried 1.10.4 the day it came out and had problems so went back to 1.10.3. I'll check whether that's bee...
by nickg4000
September 30th, 2012, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 918115

Re: Legend of the Invincibles

Slightly at a tangent, I've just installed eclipse with the Wesnoth UMC plugin and am looking for reasons why Lethalia is causing so much lag. I don't know if you've got it but by using it you can easily see where you've missed bits of code, e.g. scenarios5/05_We_Walk_in_the_Shadows.cfg: starting at...
by nickg4000
September 29th, 2012, 3:15 pm
Forum: Technical Support
Topic: Graphical issues when a unit's modifications are too long
Replies: 18
Views: 1939

Re: Graphical issues when a unit's modifications are too lon

Hi I've been having this problem on Ubuntu 12.04 64bit playing BfW 1.10.3. It didn't happen before the last update... and definitely happens when Lethalia is on screen with lots of mods even if she's the only unit present. I've tried removing all the items that she's carrying but that made no differ...
by nickg4000
September 28th, 2012, 4:02 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 412
Views: 143245

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

Hi Groggy

As it so happens, I did start such a list earlier this year. See viewtopic.php?f=8&t=36733. (Heads up about the attachment in my post, I am planning to update it next week, following the turn of the month.)
I look forward to seeing it

Thanks
by nickg4000
September 27th, 2012, 10:19 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163545

Re: Strange Legacy - 0.94 Wesnoth Trading Sim

Hi No problem. I saw that some had changed so figured it must have been of some help. The first time I did it I went through each file in the utils and scenarios folders and so should've written down the lines that I'd changed. This time I grepped and perl replaced quite a few. I don't whether you c...
by nickg4000
September 27th, 2012, 1:03 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 412
Views: 143245

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

Hi

Is there a list of campaigns that need maintaining/updating/testing etc.?
How do you find one without stepping on other peoples' toes?