Search found 2080 matches

by Konrad2
December 2nd, 2019, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Guerrilla -> Guerilla
The Merfolk leader and the cavalery leader both have the same color.

The Great Battle
piety -> pity

Back at home
At the star -> start

The ruined Brightwood castle is using a ruined human castle instead of an elven castle.
by Konrad2
December 2nd, 2019, 3:31 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 516
Views: 77647

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

@TrashMan Fixes for this stuff would be very welcome. AMLA: Ressistance -> Resistance EDIT: Farewells by the Sea First ship you can board: after it sails away the 'GO HERE' icon stays and you can still use it to end the scenario. EDIT 2: On turn 25 the defeat condition 'Turns run out' is added, but ...
by Konrad2
December 2nd, 2019, 1:05 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

I know it's beatable, I've beaten it on 1.8 after all. I just really don't feel like trying again after playing for 30 turns, almost always standing with my back to the chasm, just to walk into a guaranteed defeat at the end.
by Konrad2
December 2nd, 2019, 2:39 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 171436

Re: To Lands Unknown 3.1.3

You seem to be using MENU_IMG_TEXT which was apparently removed in 1.15.2, which might be why TLU doesn't load in 1.15.2.
by Konrad2
December 2nd, 2019, 2:24 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

FTR, I've given up on that scenario. Despite having a turn limit of 42* turns, you automatically lose around turn 30 because all of the floor breaks away.
*on the hard difficulty
by Konrad2
December 2nd, 2019, 2:20 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 328
Views: 77211

Re: The Reign of the Lords

The unit id ROLAir_Avatar does not match the other unit ids you use. (Those are basically the same, but instead of the underscore you used a whitespace, e.g. ROLAir Elemental.)
by Konrad2
December 1st, 2019, 8:05 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Underground we understood while -> why After the banter with the dwarvish guards there is a reeeeeeeeeally long delay before an earthquake hits and the scenario objectives appear. In the meantime I can actually move my cursor around, looking at the map. Why exactly do they not just take the way back...
by Konrad2
November 29th, 2019, 7:37 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Meeting the dwarves as we were used to do -> as we used to do as they number augments -> as their numbers grow Defence of the vale volounteers -> volunteers caring her eggs -> caring for her eggs preys -> prey I have to point out that the drake/dragon biology here is not exactly the canon one. Maybe...
by Konrad2
November 29th, 2019, 7:12 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

For me wild creatures are grey, enemy humans are green, enemy wolf riders are brown.
by Konrad2
November 29th, 2019, 4:55 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Adamant14 wrote:
November 29th, 2019, 4:31 pm
Are both instances wrong?
I think so.

The escape
Why do the humans chasing me have the same color as my elves?
by Konrad2
November 28th, 2019, 11:43 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Lifting the siege
has been damaged -> damaged.
turbolent -> turbulent

A sad Autumn
accuses -> accusations
withint -> within

Salamander's Skull
orcisch -> orcish
by Konrad2
November 28th, 2019, 7:33 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Retaliation a messenger -> Messenger (That's a unit name.) (Actually, why not call him a Scout instead? He isn't bearing any message 'from' someone, he is just reporting the things he found out by scouting.) And it would be nice if that unit moved up to my leaders, then my screen doesn't have to swi...
by Konrad2
November 27th, 2019, 5:22 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4257

Re: Our Longest Year (SP campaign with two playable sides)

Adamant14 wrote:
November 27th, 2019, 4:32 pm
Konrad2, what is your opinion about the last scenario?
I have not yet played it since the port, so I can't give an opinion. :/ Give me a few more days and I'll get there.

EDIT:
Retaliation
Hey, that sadic killer -> sadistic
surived -> survived
by Konrad2
November 13th, 2019, 8:27 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 328
Views: 77211

Re: The Reign of the Lords

Those are protagonists of mainline campaigns.
From bottom-left to top-right:
The Rise of Wesnoth
Dead Water
Heir to the Throne
The Rise of Wesnoth
Heir to the Throne
The South Guard
by Konrad2
November 9th, 2019, 5:11 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 14 - Back Home
Replies: 17
Views: 8608

Re: Scenario Review: SotBE 14 - Back Home

(1) What difficulty levels have you played the scenario on? 1.15.2, Warlord (Nightmare), 205g + 102g (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Clear. (4) How clear and interesting did you find the dialog and storyline of the scenario? ...