Search found 1297 matches

by Lord-Knightmare
February 25th, 2021, 7:51 am
Forum: WML Workshop
Topic: Questions about terrain vision_alias.
Replies: 5
Views: 124

Re: Questions about terrain vision_alias.

It says that [terrain_defaults] is also broken, so this tag may be removed in the future as well.
It was fixed in 1.15.9 as far as I know. I use [resistance_defaults] a lot but have yet to try [terrain_defaults] though.
by Lord-Knightmare
February 25th, 2021, 6:30 am
Forum: WML Workshop
Topic: Questions about terrain vision_alias.
Replies: 5
Views: 124

Re: Questions about terrain vision_alias.

I want to create a terrain that can't walk but doesn't block view.
May I suggest using [terrain_defaults][/terrain_defaults] for your new terrain to add vision costs for specific movement types or have it copy the vision costs of an existing terrain?
by Lord-Knightmare
February 25th, 2021, 4:57 am
Forum: Multiplayer Development
Topic: Knyght MP Campaign [1.15/1.16]
Replies: 0
Views: 64

Knyght MP Campaign [1.15/1.16]

Hello, I have released my first version of the MP campaign titled Knyght MP Campaign on the 1.15.10 add-on server. MP Campaign for the Battle for Wesnoth TBS game. Has both Coop and PvP elements. Note: This is my attempt at creating something similar to World Conquest (the popular Coop MP campaign) ...
by Lord-Knightmare
February 24th, 2021, 1:11 pm
Forum: Writers’ Forum
Topic: Crelanu (Canon Infos)
Replies: 7
Views: 488

Re: Crelanu (Canon Infos)

About Crelanu, I once made a campaign around 10 years ago about him. This is the thread.
by Lord-Knightmare
February 23rd, 2021, 5:46 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

Woah. That Mammoth looks terrifyingly amazing :D
Keep up the great work, Mechanical! :D
by Lord-Knightmare
February 23rd, 2021, 5:44 pm
Forum: Scenario & Campaign Development
Topic: The Great Quest 3p MP Campaign
Replies: 4
Views: 1821

Re: The Great Quest 3p MP Campaign

Hi, I have just downloaded this from the 1.15.10 add-on server and it's completely broken.
I do know who the porter/current maintainer is, but I would appreciate it if the bugs which make it unplayable were fixed.
by Lord-Knightmare
February 21st, 2021, 7:19 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

Thank. Lvl 3 is the ancient tsar, and lvl 2 and 1 are his warriors and retinue, who were buried in the mound with him. Initially, the tsar was in a static position, but then I decided that it was boring and emphasized his leadership qualities. I have also noticed that he dropped his axe for a longs...
by Lord-Knightmare
February 21st, 2021, 6:21 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

Drawn lvl 3. Hope it looks good. The line of barrow riders is probably the most difficult thing I've drawn lately.
The level 3 looks spectacular! :shock: :shock: :O
That leading pose looks amazing. Pillage and Plunder! :D
by Lord-Knightmare
February 21st, 2021, 5:51 pm
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 262
Views: 61972

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)

Hi, can you please properly code in the inclusion for WoL units? In your _main.cfg file, you have just added them in as raw and missed out on adding a new damage type. This causes a flood of error messages as reported in the Discord channel. <invalid WML found> [unstore unit]: variable 'give arcane_...
by Lord-Knightmare
February 19th, 2021, 11:43 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

The level 1 looks a lot better now. The Level 2 looks superb. I am guessing the level 2 receives a secondary melee blade (axe) attack? Or, does the entire unit tree start with 3 attacks?
by Lord-Knightmare
February 19th, 2021, 7:30 pm
Forum: Scenario & Campaign Development
Topic: Drake campaign - few ideas
Replies: 5
Views: 115

Re: Drake campaign - few ideas

Scenario 1: Drakes are living in a medium-size island. Everything is okay for a long time. Leader of the drakes is a big, powerful and respected drake. However, a LOT of orcish assassins are attacking and the leader is encycled. His son will have to gather saurian allies and drive back invading orc...
by Lord-Knightmare
February 18th, 2021, 11:50 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

How do you like the result?
It is impressive. However, I do find one thing which is odd. His inner foreleg (the one on the spear side...if that clarifies which one) seems a bit...broken?
by Lord-Knightmare
February 17th, 2021, 11:39 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 364
Views: 91837

Re: Mechanical's art

Well, the work continues. I made a sketch of the line of the ghosts of fear. These are the evil spirits of the steppe that look like wolves. Lvl 0 in the game will be transparent, like a ghost. Lvl 1 will become more material and begin to feed on fear. Lvl 2 is a fully material direwolf who has inc...
by Lord-Knightmare
February 17th, 2021, 12:44 pm
Forum: WML Workshop
Topic: Pillage
Replies: 4
Views: 173

Re: Pillage

Is that possible to pillage an hexagon of terrain through WML? If not how you do it? can you please clarify what you mean by this? Do you mean that you want to trigger an event when a particular village is captured? Or, do you want a side to capture some villages within a defined radius? For the fo...
by Lord-Knightmare
February 17th, 2021, 7:16 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 30
Views: 8097

Re: (W.I.P.) The Rod of Justice [1.12/1.14]

you use n or cl to skip S24 before Erya appears and Devanar attacks and teleports her, there will be no stored variable to unstore at the beginning of S25, so Devanar will not spawn, and the level will be unplayable). This explains why that scenario crashed for me. Well, I have one complaint. Why d...