Search found 906 matches

by Adamant14
August 24th, 2020, 4:20 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57138

Re: A Vision Blinded (15 scenarios, all complete and working)

DukeSwampy wrote:
August 24th, 2020, 6:16 am
Hey, just started this campaign and I've reached the second scenario with found Lua Error. When Diludyren dies, it pops up:

Code: Select all

<Lua> Repeated [endlevel] execution, ignoring
Fixed, thanks for reporting.
by Adamant14
June 6th, 2020, 8:09 am
Forum: Users’ Forum
Topic: A campaign that no longer exists?
Replies: 4
Views: 814

Re: A campaign that no longer exists?

Zaklog wrote:
June 4th, 2020, 5:22 am
You start at the northeast corner, and there is a winding path through a forest you have to take to an objective on the southwest corner.
I thought about vale of tears, but because in Vale of Tears the player starts at the northwest corner, I thought you must mean a different scenario.
by Adamant14
December 23rd, 2019, 5:37 pm
Forum: WML Workshop
Topic: purpose of [move_unit_fake]
Replies: 11
Views: 1584

Re: purpose of [move_unit_fake]

You should be able to set the direction in which the unit is facing, it looks strange when a group of units is moving next to each other and not all are looking in the direction of movement. [move_units_fake] moves multiple images of units along paths on the map. These units are moved in lockstep. f...
by Adamant14
December 22nd, 2019, 10:28 am
Forum: Scenario & Campaign Development
Topic: The Heist
Replies: 6
Views: 897

Re: The Heist

I have tested the new AI in my own campaign, and got a similar error message: 20191222 11:18:36 error scripting/lua: ai/lua/generic_rush_engine.lua:588: attempt to index a nil value (local 'dest') stack traceback: ai/lua/generic_rush_engine.lua:588: in method 'village_hunt_exec' [string "(...):villa...
by Adamant14
December 22nd, 2019, 9:20 am
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 21
Views: 7143

Re: Antar, Son of Rheor [Feedback Thread]

... The_Hammer_of_Thursagan is present and at least starts the first scenario. Antar does not.... Please report this to the author or maintainer of this add-on. Fixed, thank you for letting me know. Strange that the engine suddenly didn't find the definition anymore, it found it in the previous ver...
by Adamant14
December 17th, 2019, 6:48 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 88857

Re: Antar, Son of Rheor [Development Thread]

ASoS.jpg After I've accidentally realized that there is a series on Netflix, that has a title similar to the title of my little campaign, I wonder if I shouldn't change the title of my campaign, to make it clear that it has nothing to do with this Netflix series. What would be a good new title for ...
by Adamant14
December 15th, 2019, 5:27 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Why do you need the flag of the Barony? It does not appear because they are a side with no leader in this scenario (so they do not get or use gold; in fact, there are no "village of theirs" in this scenario: they revert to neutral when they grab them, as always with leaderless factions). Of course ...
by Adamant14
December 15th, 2019, 8:33 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

The Escape (NORMAL difficulty): The pursuers appear on side 3 turn 3, but there is already fog! The fog appears on turn 3 (side 1 turn 3), so the player cannot see the pursuers arriving. But they should, so that the following dialogue works better. Maybe the fog can be removed completely, because th...
by Adamant14
December 13th, 2019, 6:57 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Campaign select menu image and campaign image both don't show up (maybe a problem that only affects Windows users) icon="userdata/data/add-ons/Our_Longest_Year/images/misc/hourglass.png" should be: icon="data/add-ons/Our_Longest_Year/images/misc/hourglass.png" and: image="userdata/data/add-ons/Our_L...
by Adamant14
December 4th, 2019, 7:15 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Underground After the banter with the dwarvish guards there is a reeeeeeeeeally long delay before an earthquake hits and the scenario objectives appear. In the meantime I can actually move my cursor around, looking at the map. Fixed Underground Units can have negative hitpoints after being hit by f...
by Adamant14
December 3rd, 2019, 4:25 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Meeting the dwarves as we were used to do -> as we used to do as they number augments -> as their numbers grow Fixed Defence of the vale volounteers -> volunteers caring her eggs -> caring for her eggs preys -> prey Fixed Underground we understood while -> why Fixed After the banter with the dwarvi...
by Adamant14
December 3rd, 2019, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

[color_range] id=gold rgb=FFF35A,FFF8D2,994F13,FFF35A name= _ "color^Gold" [/color_range] Taken from OLY scenario 5.cfg : color=808080,FFFFFF,000000,808080 Does not work! Taken from data/core/team-colors.cfg : color=gold Does work. Also taken from data/core/team-colors.cfg : color=FFF35A,FFF8D2,994...
by Adamant14
December 2nd, 2019, 7:00 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

As I wrote earlier, I am unable to reproduce the colour issue. They all work perfectly for me, as expected (there are no duplicates in the same battle). @Luke the Flaming: Here is a screenshot for you, to give you an idea of how it looks like to us. The cavalry looks like green, instead of your cus...
by Adamant14
November 29th, 2019, 6:22 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Are both instances wrong? I think so. In the meantime, thanks for the proofreading! The escape Why do the humans chasing me have the same color as my elves? They don't (or at least, they should not...). Side 1 (humans) is red (as usual, in the campaign). Side 2 (elves) is green (as usual, in the ca...
by Adamant14
November 29th, 2019, 4:31 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9924

Re: Our Longest Year (SP campaign with two playable sides)

Retaliation Hey, that sadic killer -> sadistic fixed Retaliation surived -> survived fixed Retaliation a messenger -> Messenger not changed yet Retaliation And it would be nice if that unit moved up to my leaders, then my screen doesn't have to switch between the messenger and my leaders. not chang...