Search found 25 matches

by Hiebe
August 22nd, 2013, 4:13 am
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 49903

Re: Conquest Minus

Coming back officially now. Will be around for awhile till i head off to bootcamp. would love to play against dem ol'dies out there.

see ya on the battlefield
by Hiebe
January 7th, 2013, 5:09 am
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 49903

Re: Conquest Minus

Is this game still popular or has it gone inactive?

Thinking of coming back
by Hiebe
February 12th, 2011, 5:27 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 78036

Re: Conquest 2.0 - on 1.8 server

oh well we should still have our little conquest turny go on
by Hiebe
February 7th, 2011, 10:41 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 78036

Re: Conquest 2.0 - on 1.8 server

refering to miy last post

with the symetrical maps you have similar spawn and bonuses with say for example a big annd small bonus near by where you can choose either one to expand in
by Hiebe
February 3rd, 2011, 10:23 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 78036

Re: Conquest 2.0 - on 1.8 server

If we do a turny the games would have to be equal for both teams right? using your own warlord like skills to use troops properly. sooo i suggest we make a FFA 1v1 and team maps that are completly simetrical. equal to both "sides" and the AI would be milita or light infantry to make it harder ;)
by Hiebe
January 19th, 2011, 9:52 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 78036

Re: Conquest 2.0 - on 1.8 server

conquest clan wars continue....... :lol2:
by Hiebe
July 11th, 2010, 1:25 am
Forum: Multiplayer Development
Topic: Conquest Etiquette - Commonly Accepted Rules of Conquest
Replies: 33
Views: 4990

Re: Conquest Etiquette - Understood Rulls of Playing Conques

Ok i have played conquest since it started becoming popular. I see it as you play how you want too..... brecking naps label you as someone not to nap with .... honor naps you have no problems with napping with people. If you dont like conquest feel free to rant about it somewhere else, i would love ...
by Hiebe
June 12th, 2010, 7:31 pm
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

I like the idea of being able to build castles and stuff. You would have to be able to be either a gold producing or a scientific community or something like that. Evryone chooses different path that could lead to big armies of cheap units or small armies of sepcialize troops
by Hiebe
June 5th, 2010, 12:30 am
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

LOL well i guess i will have to wait !!!!!!! but good luck if you need any help testing or some map making (though im still learning too) i will be able to help just send me a message
by Hiebe
June 4th, 2010, 7:34 pm
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

Sounds like a great mod to me can't wait for it.

How long do you think a normal game would last?
by Hiebe
June 4th, 2010, 3:36 pm
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

Hmmm sounds good to me. Would there be any possibility if building more keeps or border forts maybe or maybe villages perhaps to either gain food or money. I sy have one big castle an have a couple small outlying outpost/forts and villages outpost being able to have troop buildings and villages maki...
by Hiebe
June 4th, 2010, 2:11 pm
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

I agree with mabuse. Let's say someone who hasn't played before has a bad start. Hoe is he going to defend himself( or herself) from bigger armies of vetren players so in the building idea. Would you start with on castle some yroops then build with a worker or whaat will happen. I'm still confused a...
by Hiebe
June 4th, 2010, 5:06 am
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

I don't know. I don like having masses of armies walking around with no way of killing them. Ever thought of battalions or rigements and stuff like that ?
by Hiebe
June 4th, 2010, 1:50 am
Forum: Multiplayer Development
Topic: Medieval Combat (0.9.4 Beta)
Replies: 41
Views: 5026

Re: Medieval Combat

This sounds very good but what woul the max on units be in each group? I can see 100 spearmen but maybe horses would be a max of 50 or something like that. Also would ranged units come into play ?
by Hiebe
June 2nd, 2010, 6:10 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 78036

Re: Conquest 2.0 - on 1.8 server

As I said wesnoth is soppose to be hard to hold but I like lich lords idea. Either way attacks come from all side