Search found 16 matches

by ducklord_time
September 22nd, 2011, 8:52 am
Forum: Faction & Era Development
Topic: Additional Mage Specialization
Replies: 29
Views: 5137

Re: Additional Mage Specialization

I don't think red magi are necessarily specialised in fire. In Delfador's Memoirs and the backstory of Liberty they use magic to control earth, and Crelanu's invisibility potion isn't especially fire-related. I assumed they used fire in combat because it was the easiest element to fight with magical...
by ducklord_time
July 18th, 2011, 1:20 pm
Forum: Scenario & Campaign Development
Topic: The Tale of Crelanu
Replies: 29
Views: 10457

Re: The Tale of Crelanu

My 2c: In LoW and DM (which his book also comes into), I don't remember much suggesting Crelanu was unusually good with lightning magic. What he did seem to be unusually skilled at/experienced with was potions (his book described holy water and the invisibility potion) and things relating to magical...
by ducklord_time
May 26th, 2011, 11:58 am
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 54698

Re: Ancient Lich Development

The only certain constant is a human skull, the one piece the Lich always retains from its original body, and usually at least one pair of hands, for the casting and preparation of spells. Isn't there an elvish lich in The South Guard? Given that, I'd think there could also be elvish ancient liches...
by ducklord_time
May 10th, 2011, 12:50 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 3590

Re: Elemental Constructs Faction (WIP)

I had thought, from reading of it in a non-fiction book (talking about recurring motifs) that normally took it's examples of fictional and mythical things from old traditions, that the idea of salamanders, undines etc. as the elementals was an old idea. The wikipedia article on elementals cites a bo...
by ducklord_time
April 22nd, 2011, 10:06 am
Forum: Writers’ Forum
Topic: The White Lich [Fan-Fic] (Chapter 18 - Preparing for Finale)
Replies: 65
Views: 21414

Re: The White Lich [Fan-Fic] (Chapter 18 - Preparing for Fin

Nitpicking: 1. In the game, creating undead is expensive. Here, I get the impression it costs nothing, given the right technique. 2. I get the impression almost the entire of necromancy as it exists by the time of TROW is being invented at once, long before. Is that unrealistic? I guess, since it's ...
by ducklord_time
April 18th, 2011, 10:15 pm
Forum: Writers’ Forum
Topic: Wesnoth Magic Compendium
Replies: 11
Views: 4436

Re: Wesnoth Magic Compendium

Should black magic also have control bat?
by ducklord_time
April 18th, 2011, 12:21 pm
Forum: Writers’ Forum
Topic: Wesnoth Magic Compendium
Replies: 11
Views: 4436

Re: Wesnoth Magic Compendium

If rarer spells aren't included, the sceptre of fire, the fire sword and the void armour shouldn't be included- so far as we know, each has only ever been made by one caster. There could be a category for the other magic artefacts, 'though.

"Summon" is the wrong word, I think. It should be "animate".
by ducklord_time
April 17th, 2011, 8:46 am
Forum: Faction & Era Development
Topic: Level 0s for every Level 1 - Humans
Replies: 111
Views: 26065

Re: Level 0s for every Level 1 - Humans

It seems to me there is a place for level 0 undead- all the mainline undead are weapons, but I would think some necromancers would have use for, and presumably be able to animate, undead for logging, craft, mining or building, which would probably be level 0. I think, from their villages being captu...
by ducklord_time
March 15th, 2011, 11:41 am
Forum: Faction & Era Development
Topic: Evolving Era
Replies: 45
Views: 5057

Re: Evolving Era

R.E. expectations: My expectation was that there would be custom traits something like these custom AMLAs sound, and each turn a new unit type would be created for each unit (called "child of [unit's name]"?), with that unit's actual stats as it's pre-traits ones. I don't know whether that would be ...
by ducklord_time
February 24th, 2011, 10:48 pm
Forum: Faction & Era Development
Topic: Ascension - These units go up to level 5 - PR5 is out
Replies: 153
Views: 31699

Re: Ascension - These units go up to level 5 - PR5 is out

should some of the drake level 5s be dragons?
by ducklord_time
February 14th, 2011, 12:26 pm
Forum: Technical Support
Topic: Need help transferring save data
Replies: 10
Views: 3136

Re: Need help transferring save data

thanks.
by ducklord_time
February 8th, 2011, 11:15 pm
Forum: Technical Support
Topic: Need help transferring save data
Replies: 10
Views: 3136

Re: Need help transferring save data

I'm trying to transfer saves to a Mac OS X, and can't see any folder called Wesnoth_1.8 in Application Support.
by ducklord_time
November 29th, 2009, 6:52 am
Forum: Ideas
Topic: Idea: Labeling units
Replies: 12
Views: 2323

Re: Idea: Labeling units

When I want to do this, I give the unit a title. For example, I renamed a footpad with an ankh (I forget it's name now) "bearer [name]".

A label might be more convenient, though.
by ducklord_time
April 17th, 2009, 2:14 am
Forum: WML Workshop
Topic: macro to deadvance unit. any way to trim?
Replies: 11
Views: 1433

Re: macro to deadvance unit. any way to trim?

You forgot to put a # at the beginning of enddef. Also, I find that I have to match the capitalization of the ID of units, but it might just be for using the recruit list. It wouldn't hurt to do it anyways. I might look more into your WML later. MODIFY_UNIT is used to alter an unstored unit. Using ...
by ducklord_time
April 16th, 2009, 4:06 am
Forum: WML Workshop
Topic: macro to deadvance unit. any way to trim?
Replies: 11
Views: 1433

Re: macro to deadvance unit. any way to trim?

My intention was to define a unit which, when it attacked, reduced the experience of the unit it attacked. If the experience were reduced below 0, the unit it attacked would be turned into something which could advance into it. I intended to make an attacker_hits event which stored unit2 and then ca...