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On Wesnoth's main menu, there's an "i" button on the lower left corner. After clicking that, a window will pop up, with one of the rows showing the path to the add-ons folder - click the button with the folder icon to the right of that row. From there, you should see a folder for Trinity, and be abl...
- August 5th, 2020, 11:30 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Activity Report - 2020
- Replies: 17
- Views: 1849
July has now been added - not much to say about it, other than it continues the trend of things being essentially the same as before the spike earlier in the year.
Have you tried doing just
[lock_view][/lock_view], instead of putting the contents of your cutscene inside the [lock_view]? My guess would be that [lock_view] takes no subtags, and so everything inside [lock_view] in your code snippet is just ignored.
If you're on Windows, there's a log you can look at as well: https://forums.wesnoth.org/viewtopic.php?f=4&t=46166
- July 31st, 2020, 2:14 pm
- Forum: Translations & Internationalization
- Topic: Translation in Romanian
- Replies: 8
- Views: 2089
Translators are listed here, so you can try contacting the person listed there for Romanian. Translation updates are then sent to ivanovic for inclusion in the game.
Can you please put this info/link on the main page of the website? I mean unless someone searches/stumbles upon this post, it is hard to discover. Also, I just donated for the year and will continue sending and increase as I grow financially in life, and allowing onetime donation will also help use...
- July 30th, 2020, 8:51 pm
- Forum: Website
- Topic: Copyright on homepage is out of date.
- Replies: 7
- Views: 1767
- July 29th, 2020, 7:21 pm
- Forum: WML Workshop
- Topic: Help for New Abilities and Weapon Specials
- Replies: 92
- Views: 3148
Probably it has something to do with that then - if you weren't modifying the core files you wouldn't get errors like the CLEAR_VARIABLE macro not being defined. Also, your last breath event is missing the closing [/event] tag.
- July 27th, 2020, 9:51 pm
- Forum: Developers’ Discussions
- Topic: Project commissions and the SP campaign overhaul
- Replies: 13
- Views: 1527
A commission for the scripts and level design and then collaborating on the actual implementation with others is a possible alternative as well. So far it seems like the easiest way has been for me to just implement things myself. Getting others involved in a commission especially if it has a timef...