Search found 16 matches

by Unlucky Wizard
February 9th, 2009, 5:57 pm
Forum: Users’ Forum
Topic: GPL, UMC & intellectual property?
Replies: 18
Views: 2777

Re: GPL, UMC & intellectual property?

Jodwin wrote:I know that copyrighted material isn't allowed on the server for obvious reasons...
Technically, GPL material is also "copyrighted", isn't it?
by Unlucky Wizard
February 5th, 2009, 8:56 pm
Forum: Users’ Forum
Topic: 90 Q. Wesnoth unit quiz (couldn't resist)
Replies: 116
Views: 19624

Re: 90 Q. Wesnoth unit quiz (couldn't resist)

You Scored as Orcish Grunt You are an Orcish Grunt: cheap, powerful, but effective. Mage 80% Orcish Grunt 80% Dark Adept 75% Ghost 65% Elvish Fighter 60% Spearman 55% Skeleton 55% Troll Whelp 55% Drake Burner 55% Naga Fighter 50% Saurian Skirmisher 50% Horseman 50% Thief 50% Heavy Infantryman 45% D...
by Unlucky Wizard
February 4th, 2009, 2:16 am
Forum: Ideas
Topic: Dynamic Hit Rate Again [Split]
Replies: 9
Views: 1673

Re: 2 ways to reduce randomness

5dPZ wrote:The idea is to REDUCE luck factor and NOT remove it. Since luck does bring surprise, fun and replay value.
Just increase the number of attacks, decrease the damage per attack, and keep the total damage the same for each unit. You'll have the reduced luck factor you are looking for.
by Unlucky Wizard
February 3rd, 2009, 10:54 pm
Forum: Ideas
Topic: Dynamic Hit Rate Again [Split]
Replies: 9
Views: 1673

Re: 2 ways to reduce randomness

I thought about this dynamic hit rate system. Here's my version: Each strike result will modify the chance of hit to its following strike. the formula is if the strike hit, the chance for the next strike of the same unit will be: nexthit% = currenthit% - nativehit% / # of strikes if the strike miss...
by Unlucky Wizard
February 2nd, 2009, 8:15 pm
Forum: Strategies & Tips
Topic: The South Guard help
Replies: 30
Views: 8142

Re: The South Guard help

At which point did you lose all your high level units? You are seven scenarios in and if you recalled them all in the last scenario, where are they now? Did they really all die? How many did you have to begin with? Here are all my units above level 1 at the start of each scenario. Scenario 1 - Gerr...
by Unlucky Wizard
February 2nd, 2009, 7:43 pm
Forum: Website
Topic: IP Blacklisted on Gna, and I don't know why.
Replies: 4
Views: 1620

Re: IP Blacklisted on Gna, and I don't know why.

I guess you could send them an email? Or use a proxy or anonymizer if that doesn't help.
by Unlucky Wizard
February 2nd, 2009, 7:30 pm
Forum: Strategies & Tips
Topic: The South Guard help
Replies: 30
Views: 8142

Re: The South Guard help

Is there a way to beat Into the Depths without having any high level units to recall? I recalled quite a few units in the previous level, so I'm wondering if I can beat it without going back and beating the previous level without recalling. Or would you guys say levels are generally unbeatable witho...
by Unlucky Wizard
February 2nd, 2009, 2:22 am
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 143901

Re: Beginner Campaign: The South Guard

Turuk wrote:Unlucky Wizard, it does indeed mean to kill the two leaders. The enemy are undead, and so the meaning of the word is "to purge or clean." The player is purging the land of the undead abominations.
Ahh, I see. That makes sense, thanks! I guess outlaws are purgeable too, then. :)
by Unlucky Wizard
February 2nd, 2009, 2:11 am
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 143901

Re: Beginner Campaign: The South Guard

Hi, I'm playing through through this campaign and really enjoying it. :) However, on the fourth scenario "Vale of Tears", I'm perplexed by the word "cleanse", and I can't seem to find any direct mention on the forums of what exactly is meant by it. What exactly does "cleanse...
by Unlucky Wizard
February 2nd, 2009, 2:00 am
Forum: Strategies & Tips
Topic: WHAT TO DO if you can't beat a scenario in a campaign:
Replies: 62
Views: 98350

Re: WHAT TO DO if you can't beat a scenario in a campaign:

First, if it's from an official campaign (Or The Dark Hordes, which was once official), the Wiki page has many walkthroughs on those scenarios. okay, the link that elvish pillager gave to the wiki takes me to a page that says MainLine campaign. the page cannot be found, you can search for it or edi...
by Unlucky Wizard
February 2nd, 2009, 1:29 am
Forum: Ideas
Topic: 2 ways to reduce randomness
Replies: 15
Views: 2365

Re: 2 ways to reduce randomness

Well, having the player pick them would be too easy on the player, although it's a possibility. Making the player wait introduces a little bit of extra strategy and planning. Though I might end up going with letting the player pick. Possibly, but the argument that making them wait involves a bit mo...
by Unlucky Wizard
February 2nd, 2009, 12:36 am
Forum: Ideas
Topic: 2 ways to reduce randomness
Replies: 15
Views: 2365

Re: 2 ways to reduce randomness

- Chance to hit: A global "chance counter" starts at 0. Every time an attack is performed, the percentage to hit is added to the counter. If the counter reaches 100 or above, the attack succeeds and 100 is subtracted from the counter. Otherwise, the attack fails. Predicting what to attack...
by Unlucky Wizard
February 2nd, 2009, 12:04 am
Forum: Ideas
Topic: 2 ways to reduce randomness
Replies: 15
Views: 2365

Re: 2 ways to reduce randomness

- Chance to hit: A global "chance counter" starts at 0. Every time an attack is performed, the percentage to hit is added to the counter. If the counter reaches 100 or above, the attack succeeds and 100 is subtracted from the counter. Otherwise, the attack fails. Predicting what to attack...
by Unlucky Wizard
February 1st, 2009, 9:04 pm
Forum: Ideas
Topic: 2 ways to reduce randomness
Replies: 15
Views: 2365

Re: 2 ways to reduce randomness

And it doesn't take into account additional traits that are unit- or species-specific, such a fearless and dextrous. I have an idea how to take this into account. Since there are 10 possible combinations when a unit has a 5th trait, make every other unit that is recruited have the special 5th trait...
by Unlucky Wizard
February 1st, 2009, 8:48 pm
Forum: Ideas
Topic: 2 ways to reduce randomness
Replies: 15
Views: 2365

Re: 2 ways to reduce randomness

You're welcome to fork the engine and implement such modes yourself. However, the devs like the luck the way it is. It has been worked and reworked, argued and re-argued far, far too many times now. You should be aware that suggestions regarding changing luck in any way shape or form are generally ...