Search found 193 matches

by Melon
December 1st, 2008, 6:30 am
Forum: Faction & Era Development
Topic: Lunar Alliance
Replies: 27
Views: 8481

Re: Lunar Alliance

cant wait for this to come out id love to test it it sounds very interesting and seems like itll have a different playing style from the other races Sorry to keep everyone waiting, I'm still trying to sort out some of the WML and have a couple of other projects I'm working on. Here's the sprite for...
by Melon
November 30th, 2008, 4:48 pm
Forum: WML Workshop
Topic: Lunar Alliance WML
Replies: 37
Views: 5193

Re: Lunar Alliance WML

Thank you so much for your help krotop. I guess I'll have to give the eclipse weapon special a pass for the time being. Rebirth seem to be in somewhat of a working state now, so I'll take it off the priority list. I'm removing Shield Wall ability as well in favor of just making the cultists level 1.
by Melon
November 26th, 2008, 3:45 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

It's just a guideline for what sorts of effects the ability might have and the units that might get it, nothing too concrete. I'm just testing the waters to see if that idea gets accepted in the first place. The xp requirement should probably be a lot higher since the abilities shouldn't be somethin...
by Melon
November 25th, 2008, 6:36 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

I still haven't gotten around to finishing the WML for the rest of the units since I ran into a few snags along the way. In the meantime I'll answer some of the questions: In terms of getting things to happen, melon is amazing ^_^ nice idea. You play DnD, don't you, just as a side-question Thank you...
by Melon
November 22nd, 2008, 6:44 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

Glad that you guys like it. Tonights release features AMLAs for the drakes and a few changes to a few certain feats. I've added a few AMLAs that will increase defense for the races that already have a movement cost of 1 across their favored terrain. I've also changed the way the "slayer" AMLAs work....
by Melon
November 20th, 2008, 5:06 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

I just finished creating a Test era based off of the new AMLA system. For the time being it will feature only Loyalists. Known bugs that I haven't figured out how to fix yet: -All of the "slayer" AMLAs apply themselves to all of the units weapons at once and override any of the previous weapon speci...
by Melon
November 19th, 2008, 7:30 pm
Forum: Ideas
Topic: Add a second front
Replies: 20
Views: 4044

Re: Add a second front

As for the dungeon/underground thing: you could do it in a shoddy way using the context menu, but it'd be quite a pain to try to get it to interact with the AI in any meaningful way. But that problem would remain even if it was an in-built feature. Can't the AI just mimic what it already does for t...
by Melon
November 19th, 2008, 6:23 pm
Forum: Ideas
Topic: Add a second front
Replies: 20
Views: 4044

Add a second front

Another of my old ideas is to add the possibility of playing on two maps at once. The basic idea is simple, upon lunching a scenario that has a tag stating that the map has two layers set to true, the game launches both of the scenarios at once. During his turn, the player may coordinate his units o...
by Melon
November 19th, 2008, 6:28 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

Finished coding about half of the abilities I suggested. I've only ran a few basic tests so far, but everything seems to be in order (or at the very least not in a state of complete disorder). I'm still looking for a code that randomly selects two of the units AMLAs. After this is in place, I'll cre...
by Melon
November 19th, 2008, 2:57 am
Forum: Art Contributions
Topic: Melons Outlaw Portraits
Replies: 55
Views: 10878

Re: Melons Outlaw Portraits

Updated the ghost based on the feedback.
by Melon
November 18th, 2008, 2:39 pm
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

Requiring the addition of a unit is going to slow this project down, unless the Initiate already has attack and defend frames at least. Summoning a loyal L1 Mage/DA to skirt the issue would likely give Loyalists/Rebels/Undead the edge if they ever get to AMLA their mages. It already has all the fra...
by Melon
November 18th, 2008, 7:28 am
Forum: Art Contributions
Topic: Melons Outlaw Portraits
Replies: 55
Views: 10878

Re: Melons Outlaw Portraits

i just wanted to drop some encouragement! really nice sketches! and don't feel bound too much to what already exists as campaign or unused portrait - you are trying to create the generic mainline portrait! the version that will get this spot will define what the wesnothian standart ghoul/sauerian/w...
by Melon
November 18th, 2008, 4:25 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 8741

Re: Change the AMLA system

Here's an expanded list that contains more AMLA ideas that I intend to code. Most of these will take a bit more work then the ones I posted originally and any WML help for any of the ones that may be a bit trickier to code will be greatly appreciated. Specialized and unique feats: ( Note: "Units" gi...
by Melon
November 17th, 2008, 6:25 am
Forum: Art Contributions
Topic: Melons Outlaw Portraits
Replies: 55
Views: 10878

Re: Melons Outlaw Portraits

It doesn't really matter if a unit tree is split as long as all concerned can match the canon style sufficiently. That's why we have a canon style... What I meant was that my version of the ghoul mismatches Girgistians version of it in therms of concept. My take on the ghoul removes his lower jaw a...
by Melon
November 16th, 2008, 5:18 pm
Forum: Art Contributions
Topic: Melons Outlaw Portraits
Replies: 55
Views: 10878

Re: Melons Outlaw Portraits

The Ghoul looks wicked. It's radically different from the current attempts, but i think it sticks close enough to the sprite for it to work. I'd say finish up that one, and the current attempts can go on to be tries at the Necrophage. =D i can't wait to see what you come up with. Though the ghoul s...