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by doofus-01
Today, 3:37 am
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 567
Views: 172595

1.15 SP Campaign - Bad Moon Rising

1.15.1 has been uploaded to the BfW 1.15 server. The previous (unannounced) version had a Lua issue with 1.15, but it's been fixed now. Some maps were also updated.
by doofus-01
Yesterday, 11:54 am
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 567
Views: 172595

Re: 1.14 SP Campaign - Bad Moon Rising

I´m stuck at Volcano before the first gate. I´m already discovered all four rooms and activated the vases, but still the gate didn´t open itself? What do i need to do? There isn't anything particularly clever about the gates, you open each one by finding a vase. Depending on which gate you mean, it...
by doofus-01
September 14th, 2020, 3:37 am
Forum: Coder’s Corner
Topic: Wesnoth for Löve
Replies: 34
Views: 1225

Re: Wesnoth for Löve

Yes, it would require rework of the images for existing assets, but it would make future contributions much simpler. More for the unit sprites than the terrain graphics. It might not be worth it in the end, but best to think about it now, before too much is invested. Don't worry, the support for th...
by doofus-01
September 14th, 2020, 1:57 am
Forum: Coder’s Corner
Topic: Wesnoth for Löve
Replies: 34
Views: 1225

Re: Wesnoth for Löve

From what I can tell, Love supports parallax scrolling. If there's a WML -> WSL converter, so existing UMC doesn't have to be rewritten from scratch, this sounds great to me. The clean break from WML that Haldric is taking, no backwards compatibility, is a killer for me. I doubt I'm the only one tha...
by doofus-01
September 5th, 2020, 4:12 pm
Forum: Scenario & Campaign Development
Topic: Archaic Resources (BfW 1.12)
Replies: 2
Views: 933

Re: Archaic Resources (BfW 1.12)

hope this isn't "necro"-ing this topic since it seems to have been last used in 2014 and it's 2020 now, but it's specifically stated to be the thread for reporting bugs for Archaic Resources; feel free to have this reply moved to a more appropriate thread if it's better off elsewhere. No problem, t...
by doofus-01
September 5th, 2020, 12:28 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

Thanks. Curving the tail over was a good call. For color, I added a piece of cloth to the mouth, but maybe it's too specific and draws attention to an irrelevant detail. Colorful throat probably is a better idea.
Spoiler:
by doofus-01
August 30th, 2020, 9:59 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

Started a portrait for the crocodile. The armor isn't all that true to a real crocodile, but this is a fantasy game, so why not. This wasn't the most pressing aspect of the fauna subproject, but I couldn't get motivated enough to think about the bigger picture.
Spoiler:
by doofus-01
August 22nd, 2020, 1:04 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas
Replies: 213
Views: 62606

Re: LordBob's random stuff : Nagas

I agree with Odium on the Naga poses. For the blade styles, I like the 5, 11, 17 serpentine types, 1 and 9 as well. 12-15 look like they'd be multipurpose, jungle commando tools. If there's a consensus that this method does work for us, I will use it more in future works. Like you were telling me ab...
by doofus-01
August 22nd, 2020, 12:48 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 381
Views: 111577

Re: 1.14 SP Campaign: Trinity

Thanks for the feedback. I think I see what you mean, it's something to look into. It is something not totally implemented and needs to be either removed or completed, it fell off my radar. That didn't happen to me. My first guess was that I screwed up something in the versioning of dependencies, bu...
by doofus-01
August 22nd, 2020, 12:32 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

Lots of promising additions ; should we plan portraits for them ? (Many will be easier to do than humanoids, so it's not as much work as it may seem). On sprites themselves, there are a few that could be reworked into something more pleasing before integration : - Stoat (snow surricate-like creatur...
by doofus-01
August 16th, 2020, 11:46 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

A few more suggestions that come to mind: Something like a pig would make sense, could go with the peasants. A deer (or elk or moose) would also be good for a lot of scenarios. I think that chicken sprite is the old cockatrice. Speaking of flightless birds, would something like a moa or ostrich go ...
by doofus-01
August 16th, 2020, 2:01 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

MoonyDragon wrote:
August 16th, 2020, 1:27 pm
n my campaign, I used the fully animated and portrait-complete centipedes (1 2 3) made by Wayirr & Saurrian.
Perhaps they could be included too.
Looks promising, I've sent Wayirr a PM about it (couldn't find a username Saurrian). Thanks.
by doofus-01
August 16th, 2020, 12:49 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Re: Wesnoth Fauna

Thanks for the suggestions. I think I'll declare humanoids out of the scope of this, as they would require more lore, we can revisit a couple of them if there is enough interest. The Wyrm (ice dragon) is also a nice idea, but also best as another project, one that involves fixing the current firedra...
by doofus-01
August 16th, 2020, 3:45 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 381
Views: 111577

Re: 1.14 SP Campaign: Trinity

The same thing happens to me with your save-file, it was an infinite loop that I didn't stumble across in my play-through. I'm uploading a version 1.5.10.b that fixes it. Thanks for reporting. If you want to fix it without re-downloading, you can add a "2" to the end of scenarios2/ZA2c_Dark_Planet-I...
by doofus-01
August 16th, 2020, 2:51 am
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 19
Views: 1496

Wesnoth Fauna

-------------------------------------------------------------------------------------------------------------- EDIT 2020-09-13: I'm limiting the scope of this to the following list. More can be added later, but this is my push for now. - Crocodile (calling it Swamp Lizard for now) - mostly animated ...