Search found 2397 matches

by beetlenaut
January 12th, 2020, 3:40 am
Forum: Ideas
Topic: wesnoth ' theme'
Replies: 1
Views: 188

Re: wesnoth ' theme'

Jason Lutes created the original, simpler style of portraits, though there was never a whole set of them for all the units. Maybe you saw some of his work. It's easy to say , "Let's have more themes," but the current portraits took more than 10 years for us to get! It's hard to imagine anyone volunt...
by beetlenaut
December 31st, 2019, 5:22 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 14
Views: 2757

Re: Summer Camp-aigns

Thanks for the report, but I don't have the .pbl passwords for these, and that one in particular has more issues than I could fix anyway. (One of the students working on it stopped coming, and left just one person to finish everything. He didn't finish it in time for me to check it out before he upl...
by beetlenaut
December 30th, 2019, 8:32 pm
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 17
Views: 3295

Re: Change to .pbl file?

File names in Wesnoth are case-sensitive. The capital P in the name is probably the cause of your problem.

Edit: Never mind. I guess you already found it.
by beetlenaut
December 30th, 2019, 8:18 pm
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 17
Views: 3295

Re: Change to .pbl file?

If your screen looks the same as you showed in your screenshots before, it looks like your .pbl file isn't being read at all. The version, author, size, and type columns are all empty or default values. (I guess the name must come from the folder name, not the .pbl.) Is your _server.pbl file in the ...
by beetlenaut
December 19th, 2019, 4:43 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8155

Re: Loyalist Units

So far, I don't see enough of an improvement to justify changes, though if you gave his hat a darker outline, it would be an improvement over the original. I agree that your hands look more defined, but they also look bigger, which might be a problem. I'm not a fan of the face. The original had more...
by beetlenaut
December 10th, 2019, 11:45 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 238
Views: 103195

Re: SLOW Performance Issues: post here to report

Your screen size can be a big factor too. Try playing in a small window and see if that resolves the problem. If it does, then at least you know. Playing in steam may make a difference, but I haven't tried it, so I don't know. (Wesnoth is single-threaded and uses the CPU for a lot of the rendering, ...
by beetlenaut
December 6th, 2019, 3:11 am
Forum: Users’ Forum
Topic: New Portrait Mods?
Replies: 2
Views: 1045

Re: New Portrait Mods?

There is no package. However, you can download an old version of Wesnoth that has portraits you like and copy them over the portraits in the current version.
by beetlenaut
November 17th, 2019, 5:26 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 18776

Re: Dunefolk Rework - Base Units

Aldarisvet wrote:
November 17th, 2019, 11:38 am
Stider is the only unit from whole Wesnoth that has a dynamic pose....standing in that pose all the time probably woudnt be logical.
dynamic units.png
dynamic units.png (12.39 KiB) Viewed 1508 times
There aren't a lot of units in more dynamic or illogical poses, but they do exist.
by beetlenaut
November 11th, 2019, 1:47 pm
Forum: WML Workshop
Topic: Mordor's WML Problems
Replies: 4
Views: 449

Re: Mordor's WML Problems

Hey all, first post here, about six months into my hobby writing WML campaigns. Welcome to the forums, then! Even with EarthCake's "help", that's a long time to go without needing to post a question, so: Good work. my leader spawns like a new unit! You've given us just about nothing to go on here. ...
by beetlenaut
November 11th, 2019, 11:10 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 18776

Re: Dunefolk Rework - Base Units

The more-dynamic poses are an improvement--especially the warmaster. I'm fine with the strider as well. I like the cloth on the apothecary line better (Is that the doofusish part?), and the lack of a shield makes sense. All in all, these are some good improvements IMO.
by beetlenaut
November 11th, 2019, 10:49 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 798

Re: Unexplained Sudden Defeat when Moving a Unit

Actually, both of these look good to me as they are (and the code could be shortened even further). I suspect that the problem is that caved_saurians doesn't equal what you think it does. Did you verify that? If not, check it by using :inspect or by having the game print the value in a message right...
by beetlenaut
November 10th, 2019, 7:39 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 798

Re: Unexplained Sudden Defeat when Moving a Unit

I'm trying a lot of things at once, so I'm not sure what's causing the defeat. You shouldn't do this. You should program one thing at a time and test as often as possible. That way, if a problem pops up, you know where to look for it. I would temporarily remove all the events but one, and work on t...
by beetlenaut
November 4th, 2019, 1:29 am
Forum: WML Workshop
Topic: Attempting to Use Old Water Types for UMC; Trouble with TerrainWML
Replies: 1
Views: 276

Re: Attempting to Use Old Water Types for UMC; Trouble with TerrainWML

Terrain strings can only be four letters long, and you have some that are longer than that. Try shortening them and see if that works. You should also try adding your custom terrains one at a time, so if Wesnoth crashes, you know exactly which terrain is causing the problem.
by beetlenaut
November 3rd, 2019, 2:22 am
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 238
Views: 103195

Re: SLOW Performance Issues: post here to report

It may be trying to update all of the tile borders every time you add a tile. Try turning off the automatic transition updates. In the menu, go to Map-->Transition Update, and choose the last option. The map will look very basic that way, but it should place tiles a lot faster. You can use Map-->Ref...
by beetlenaut
October 29th, 2019, 11:44 pm
Forum: Users’ Forum
Topic: New to game -- which mods are essentials?
Replies: 5
Views: 971

Re: New to game -- which mods are essentials?

Wesnoth is mature enough that everything essential to game play is already in the main distribution. There are no mods that everyone knows about and uses. There are some user-made campaigns that have that status though. If you sort the add-on list by downloads, they are the campaigns at the top of t...