Search found 11 matches

by Eyra
March 18th, 2007, 6:30 pm
Forum: Multiplayer Development
Topic: Feature request: Timer stop consensus
Replies: 10
Views: 2520

and during the "timerstop period" the screen blanks out or displays only a chat dialog? so that EVeRYBODY gets te exact same amount of time to look at the map. and no one's going to pause the timer just so they could examine the map.

eyra
by Eyra
March 18th, 2007, 6:51 am
Forum: Multiplayer Development
Topic: Feature request: Timer stop consensus
Replies: 10
Views: 2520

When I saw the post what I had in mind is that in a timed game, the person who has to leave clicks a button, and a message appears on everyone's screen asking if they want to pause the game. (Or mabye have it be like in FPS's where a message appears and you type /yes or /no) If the majority (at leas...
by Eyra
March 10th, 2007, 1:34 am
Forum: Technical Support
Topic: [16187] Crash in tutorial (second part, recall)
Replies: 6
Views: 1043

err... you're going to have to wait until I get home. Sorry. are you sure you can't reproduce this error without a game save? It only takes about 30 seconds to pass the first part... eyra The problem is that it seems to work nicely over here. At least in r16193 everything is fine for me. So we eith...
by Eyra
March 9th, 2007, 4:28 am
Forum: Technical Support
Topic: [16187] Crash in tutorial (second part, recall)
Replies: 6
Views: 1043

ivanovic wrote:Please post at least the savegame. You should have an autosave inside ~/.wesnoth/saves/.
err... you're going to have to wait until I get home. Sorry.

are you sure you can't reproduce this error without a game save? It only takes about 30 seconds to pass the first part...

eyra
by Eyra
March 8th, 2007, 5:08 am
Forum: Technical Support
Topic: [16187] Crash in tutorial (second part, recall)
Replies: 6
Views: 1043

[16187] Crash in tutorial (second part, recall)

So... I was playng the tutorial (again) and this time I got all the way to the second part! (yes, i know its some s word, but what was it?) Anyway, the elf person told me to recall one of my Elves. So what happens? He angrily tells me that I didn't recall the Elf when in fact I did. Then, he was so ...
by Eyra
March 7th, 2007, 3:56 pm
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

No. I think ill stick with trunk.

after all... that's how I discovered the recruit bug, right? and It was fixed 2 days later!

eyra
by Eyra
March 7th, 2007, 4:57 am
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

Sapient wrote:Fixed. (for real this time!) :shock:
/me compiles for the third time in one day.

eyra
by Eyra
March 7th, 2007, 12:58 am
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

So can someone post here once a revision becomes available where this bug is fixed? meanwhile... I can't really go on with the tutorial... I think i'll just read the manual :D

eyra
by Eyra
March 6th, 2007, 4:38 am
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

still crashes... maybe I should start the tutorial again? sorry, I'm new to all this debugging stuff... (wow... a game such as Battle for Wesnoth is actually teaching me something useful). what's a backtrace and how do I generate one? eyra EDIT: starting the tutorial again does NOT help. EDIT (AGAIN...
by Eyra
March 6th, 2007, 3:56 am
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

so should i make clean, svn up, and compile all over again?

eyra
by Eyra
March 5th, 2007, 4:39 am
Forum: Technical Support
Topic: 1.3.1+svn (revision 16142) - Crash on recruit
Replies: 13
Views: 2061

1.3.1+svn (revision 16142) - Crash on recruit

I'm in the first part of the tutorial, and I crash the moment i recruit the elf. Any help?

eyra