Search found 3997 matches

by Velensk
February 13th, 2020, 12:29 am
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 1004

Re: Simple Question.... Carry Over Gold...

I didn't say anything about anything it still being possible? Granted generally is but I didn't say anything about that. I'm not sure how much gold you're expecting but I expect if you worked it out, you'd find that the math checks out. In a hypothetical situation where you finished a scenario with ...
by Velensk
February 12th, 2020, 11:50 pm
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 1004

Re: Simple Question.... Carry Over Gold...

You will always get the at least as much if not more gold finishing the previous scenario as quickly as possible. The way it works is that the scenario calculates how much gold you would have if you collected gold from all villages on the map for all remaining turns (without having to pay upkeep on ...
by Velensk
November 22nd, 2019, 2:27 am
Forum: Multiplayer Development
Topic: Tower defense maps
Replies: 9
Views: 1990

Re: Tower defense maps

A large part of the design was based on various WC III tower defense. The upgrade system was taken from the way elemental towers in Blizzards Tower Defense worked but the idea that you'd build numerous low range towers into extensive mazes as your primary means of defense was taken from a set of tow...
by Velensk
November 6th, 2019, 1:28 am
Forum: Multiplayer Development
Topic: Tower defense maps
Replies: 9
Views: 1990

Re: Tower defense maps

Don't worry about it. If I did want to take it back over for some reason, I'd probably be wanting to do a different take on the idea. Though even if I redid it, I'd probably keep the idea of most towers not being ranged. I was mostly posting to point out that the design of not making towers ranged w...
by Velensk
November 5th, 2019, 8:54 pm
Forum: Multiplayer Development
Topic: Tower defense maps
Replies: 9
Views: 1990

Re: Tower defense maps

Maybe wasn't what you were expecting but that was working as designed. The reason it was so large was because you needed to build defenses that covered amounts of space to catch the creeps. Making the towers ranged without changing anything else would almost certainly make it too easy. For what it's...
by Velensk
October 25th, 2019, 1:04 am
Forum: Multiplayer Development
Topic: The case against the Dwarvish Steelclad/Lord
Replies: 21
Views: 3133

Re: The case against the Dwarvish Steelclad/Lord

I'm not around on these forums much anymore but it's funny to see this topic here as in my free time I've been playing one of the dwarf campaigns and contemplating the Sentinal vs Lord issue. A long while back there was a period of time where higher level units as a whole went through some rather sw...
by Velensk
July 31st, 2019, 12:55 am
Forum: Users’ Forum
Topic: Top Best UMC campaigns
Replies: 14
Views: 2307

Re: Top Best UMC campaigns

P.S. I really wish there were more dwarf and undead campaigns :/ As a random side note: I once tried to design a dwarf campaign. I discovered in very short order why people who make dwarf campaigns tend to create custom dwarf units and advancements, it's because with the exception of the gryphon an...
by Velensk
June 1st, 2019, 2:17 am
Forum: Users’ Forum
Topic: Archers and Range
Replies: 34
Views: 3209

Re: Archers and Range

This thing is very important to understand, tactics and playing tactically is not about the preservation of resources (though tactical play will almost certainly require that you do). It is about planning and adapting to accomplish an objective, particularly short term planning and adapting to circu...
by Velensk
May 16th, 2019, 12:40 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 6077

Re: Widelands

I explored the entire island looking for a second large building plot and didn't find it. I'm going to guess it was probably under one of the medium plots I was using (the rest of the plot still being covered by whatever was covering it) and I just never was aware of it. There's no way I'm aware of ...
by Velensk
May 16th, 2019, 2:16 am
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 6077

Re: Widelands

Thanks for your feedback :) If it did take you 3 hours to collect the building materials for a ship in Empire 3, you did not follow the scenario instructions in some place. It might be interesting to find out where you went wrong so that we can tweak it. If you want more of the challenge fro the AI...
by Velensk
May 14th, 2019, 12:19 am
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 6077

Re: Widelands

I have a fondness for this game despite the fact that it manages to have the most boring combat of any game of this style I've seen (and games of this style tend not to have great combat). I'm not fond of the slow pace but generally I consider the game compelling enough anyway. That said, I feel tha...
by Velensk
April 29th, 2018, 2:30 am
Forum: Off-Topic
Topic: Hearthstone
Replies: 9
Views: 7371

Re: Hearthstone

Hard for me to really give advice but I will give a couple comments. I've never played Hearthstone hard but I've been free to playing it for forever in chunks of 3-7 games when I'm feeling braindead and the occasional arena run when I'm not. In this context, I've pretty much always found it a relaxi...
by Velensk
April 17th, 2018, 11:22 pm
Forum: Users’ Forum
Topic: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?
Replies: 11
Views: 3057

Re: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?

Even then I don't think you'll find it all that useful. The kind of content design you are describing really depends a lot more on what feeling/dyanmics you are hoping to invoke than having an inmate sweet spot that Wesnoth happens to be at. In chess it takes a single attack to destroy all pieces wh...
by Velensk
April 13th, 2018, 1:37 am
Forum: Users’ Forum
Topic: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?
Replies: 11
Views: 3057

Re: 100% Accuracy. 0% Resistances/Defenses. Effect on Wesnoth?

This is going to sound extreme but please don't dismiss it because it is. My advise would simply be that all stats from the existing material are completely useless and not worth any effort to store/analyze in the context of the system you describe. The dynamics of a game where the number of attacks...