Search found 26 matches

by Nickname
December 15th, 2006, 1:03 am
Forum: Multiplayer Development
Topic: More Maps from Nickname
Replies: 0
Views: 584

More Maps from Nickname

[map]W khgCC2C gggkkfgCg fKCghLcgEg hCChhccmEh gEffktfEKg dEhkkkEgC /ZkkmEfkk EEckccdEggh wEvfhkfhEEfgK YwgghgEQEEhggCY KCfgEEfQhgvgww hggEdhckcfEE kgfEmckk/E gkkEkkEZ CgEEtkfhEd gKEmfckhfCg hEggcLhgCKh gEggckhgCgf gCggfgkkg C1CCggh W [/map] [map]W kkcgggg k\EGGkkggff kGEGwGhccmggR k EwwYw cdR Rg kk...
by Nickname
December 2nd, 2006, 6:14 pm
Forum: Tournaments
Topic: [Complete] Tournament of Champions 1v1 season 2!
Replies: 38
Views: 7561

I'd like to play in this one.
by Nickname
November 24th, 2006, 3:04 pm
Forum: Multiplayer Development
Topic: Map From Nickname
Replies: 8
Views: 2489

On a side-note, I'm not sure it's such a big deal that he can seize the center keep fast, as every time I've tested the map, the center keep has acted as a leader death trap for whoever seized it, it's probably the most difficult part of the map to defend. I may be wrong, or just testing with the w...
by Nickname
November 24th, 2006, 2:16 pm
Forum: Multiplayer Development
Topic: Map From Nickname
Replies: 8
Views: 2489

And yes, the player one advantage on this map is just obscene. I do like the spirit/general look of the map though. Just remember that player one is a full turn of moves ahead, and will lock down any keep (particularly the center) or village that you may think is contestable. I actually did change ...
by Nickname
November 24th, 2006, 1:30 am
Forum: Multiplayer Development
Topic: Map From Nickname
Replies: 8
Views: 2489

Re: Map From Nickname

Doc Paterson wrote:I think I'll fight by using my huge player-1 advantage to lock down villages and economically drain my opponent to death. :twisted:
As you insist.
by Nickname
November 23rd, 2006, 11:19 pm
Forum: Multiplayer Development
Topic: Map From Nickname
Replies: 8
Views: 2489

Map From Nickname

[map]W m ? m kghfk k \ggh/ k kghfk hfkCkfhkTh\Y/hTkhfkCkfh kkk2kkk/\\oKo//\kkkKkkk fhCYChgkhT|o|TgkfhCYChg mgkgkfmk?g|h|h?kmgkgkfm ckhkc Y|T|c ckhkc ck?kc c|m|c ck?kc \ggh/ k kghfk k \ggh/ Th\Y/hTkhfkCkfhkTh\Y/hT \\oKo//\kkkKkkk/\\oKo// hT|o|TgkfhCkChgkhT|o|Tg ?g|h|h?kmgkgkfmk?g|h|h? c|T|c ckhkc c|T...
by Nickname
September 11th, 2006, 8:22 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

[map]WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWccWWWfvkWWWWWWWW WWWogfccWmhkZcWWWWWW WW2ggghgkkkncghWWWWW WWoggYggfDhfk?hWWWWW WcghgkKuuWuukkWWWWWW WWccfkhuWlWufkccWWWW WWWWckfuWWWuhkfhccWW WWWWW?kfuDug1YgggWWW WWWWhgknhkfgggggoWWW WWWWhcckkmkchfgoKWWW W...
by Nickname
September 9th, 2006, 7:54 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

Elvish Pillager wrote:Use deep water. That way flyers are fairly balanced with water guys (I think...)
Just so you know, I actually liked this, and have deep water in the actual map now.
by Nickname
September 7th, 2006, 1:25 am
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

Map removed because everybody tried or pretended to take it seriously, which I asked them not to, a map of that size will never be 'balanced'.
by Nickname
September 6th, 2006, 8:09 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

kshinji wrote:a bug or Nickname's mistake? 8)
What in the world are you talking about?
by Nickname
September 5th, 2006, 11:53 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

[map]W g m fghgg gfghh gghgcghgquu mggghgfgg gggggcZcfgwYwqhgghafggffg vggffhcc&ccgowghgfRR&RRghhggv nngggkk?chchc|fchLfhRhR?RRgggnn 1Znkcg&lllll&gcZcg&lllll&gRknZ2 4nngRR&hlhl?&Lccc|&?lhlh&kcgnn3 nvggghRRR&RRfghgfoccc&cckfgggvn gghfggRaRgfhhwwwgfcZcgh...
by Nickname
September 3rd, 2006, 2:50 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

While this is another one I've already posted, I got asked twice today whether it was a new map or not. 2P_Zigzag Face off against your opponent in this twisted passageway. So far, it's always played a fast game for me. [map]W gCC2C gkkfgCg KCghLcgEg CChhccmEh EffktfEE EhkkkE XXdkmEfk XXcZccdEggX XX...
by Nickname
September 2nd, 2006, 9:11 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

I'm a little confused, was that last map friendly to drakes?
by Nickname
September 2nd, 2006, 7:39 pm
Forum: Multiplayer Development
Topic: Nickname's maps
Replies: 35
Views: 4857

[map] WWWWWWWWWggC3Cggggn2 WWWWWWWWWgggCgggggnn WWWWWWWWWwgggggwgggg WWWWWWWwYwwwnwwYgggg WWWWWgwgwgwg|gwggfgW WWWgfggfgKgggggghhWg WmhggghfWovggggggggg gggunu]uWgkQKgghgNgg ghf?][pWWmkhgggLWKLg ggfu[WWnccZfgffWWfgg ggfWWffgfZccnWW[ufgg gLKWLggghkmWWp[]?fhg ggNghggKQkgWu]unuggg gggggggggvoWfhggghmW ...
by Nickname
August 31st, 2006, 6:07 pm
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 23199

I guess I'd like to be signed up myself.