Search found 24 matches

by Capn' Wankel
September 4th, 2006, 7:43 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

PS- If you see a dwarvish treasure game hosted by Fist then please join in as an observer and when you are done viewing the beginning turns I will put you in if someone drops out (Happens all too often).
by Capn' Wankel
September 4th, 2006, 7:42 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Hi Baufo this is Fist from the server...if you haven't made the connection yet hehe. Seems that the yeti problem is fixed. From my first game with this fix I don't necessarily think it is a bad thing to have them move around a bit. Some comments after having played this scenario non stop the ENTIRE ...
by Capn' Wankel
September 3rd, 2006, 5:17 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Hey Baufo I just got done with another round of the bugged up Yeti map (Not the fixed map u just posted) and still had a great time except that there was a fire breathing drake with a sizeable offensive advantage. Have you thought about removing the drakes? Or even just the burner? I think that the ...
by Capn' Wankel
September 3rd, 2006, 5:07 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Uh drazzib = french? I don't speak french. Sorry but I am a dumb american. Is it taboo to just post the map on the forum? In this thread?

Thanks again
by Capn' Wankel
September 2nd, 2006, 11:08 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Hey Baufo we have a little bug issue. I have been playing ur game a lot lately. The game went on infinite computer thinking mode when a yeti tried to attack a thunderer. I didn't think that the Yeti would attack but this is the second time this has happened. The first time was on turn 2 when an assa...
by Capn' Wankel
September 2nd, 2006, 8:27 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Yay u r the best ! Thanks that worked perfectly. Although I didn't have a folder that said campaigns in my userdata directory I made a new folder and named it campaigns and it works great.

Thanks again Baufo
by Capn' Wankel
September 2nd, 2006, 7:52 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 25093

Can anybody help me figure out why I can't host a Dwarvish treasure game? I downloaded the zip file and put the folder and the .cfg file all in the data/campaigns folder. I then go to host a game with only 3 ppl in it. I put it on dwarvish era and then put it on unlimited turns, use map settings, ti...
by Capn' Wankel
September 2nd, 2006, 4:00 pm
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 19819

Happy Wesnoth day all.....Good news for you guys on the waiting list. I just found out from the wife that she has relatives coming in to town on friday night through sunday. And anyone that is married on here knows that it is a "we" thing. So I am afraid that I will unfortunately have to make a wait...
by Capn' Wankel
August 31st, 2006, 10:21 pm
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 19819

If there is room I would like to sign up for this as well.

-Lee
by Capn' Wankel
August 31st, 2006, 8:23 pm
Forum: Multiplayer Development
Topic: Drowned Dungeon 9 ppl? Where can i find this?
Replies: 1
Views: 623

Drowned Dungeon 9 ppl? Where can i find this?

I was watching a game in the drowned dungeon last night that looked like fun but I only found a topic about a 7plr version. I was wondering if it was still in development? Or if it has probs or what? And I was wondering if that is the most up to date version or whether there is a more recent one. Th...
by Capn' Wankel
August 28th, 2006, 2:52 pm
Forum: Users’ Forum
Topic: Command to start turn timelimits AFTER game has started?
Replies: 7
Views: 1403

..

Sorry guys...I didn't mean to spawn an idea topic. I actually thought that you could do it and I just couldn't find it in the help or on the forum....some guy threatened to do it in the middle of a multiplayer game once... Anywho, the reason that I wanted to do it is because I and three of my friend...
by Capn' Wankel
August 27th, 2006, 10:44 pm
Forum: Users’ Forum
Topic: Command to start turn timelimits AFTER game has started?
Replies: 7
Views: 1403

Command to start turn timelimits AFTER game has started?

Is there a way to start up timelimits after the game has already started?
by Capn' Wankel
August 23rd, 2006, 10:18 pm
Forum: Users’ Forum
Topic: Can u save a multiplayer network game?
Replies: 1
Views: 497

Can u save a multiplayer network game?

I was told by a couple guys on the server that it was possible to save a multiplayer game and then start it again later and have people join again. If this is possible I would like to know how. Thanks guys,


-Lee
by Capn' Wankel
August 16th, 2006, 6:08 pm
Forum: Ideas
Topic: menu option to change in-game music?
Replies: 17
Views: 2317

It's cool

I hear ya. I guess I would prefer to have anyone volunteering time to the development of the game to focus on more pressing matters as well.
by Capn' Wankel
August 16th, 2006, 1:31 pm
Forum: Ideas
Topic: menu option to change in-game music?
Replies: 17
Views: 2317

menu option to change in-game music?

Hey guys I was wondering if the idea had been brought up to include a menu option where a player can choose his music. Don't get me wrong here....I love the music in the game right now but it would be nice to have some of the older version music as an option to toggle to and from. The extra music ch...