Search found 319 matches

by UngeheuerLich
July 29th, 2015, 7:47 am
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 12141

Re: How to save Wesnoth

For the casual gamer, core factions is the goto. Multiplayer an single player. I used to play that game a lot. The new Kalifate are a breath of fresh air. I don´t want to complain, but explain, why I believe wesnoth lost some attractiveness. 12 years are a lot. Most games are dead before then. But l...
by UngeheuerLich
July 26th, 2015, 6:47 pm
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 12141

How to save Wesnoth

Thank you for creating Wesnoth. I had a lot of fun playing it. Why I more or less stopped playing: Wesnoth became static. While maps are upgraded regularly, play balance is stale for many versions now. Although the races are quite balanced, the tactics are more or less the same all the time. Success...
by UngeheuerLich
September 9th, 2011, 9:34 pm
Forum: Multiplayer Development
Topic: Will the footpad be nerfed in 1.10?
Replies: 17
Views: 2620

Re: Will the footpad be nerfed in 1.10?

No, the ulfserker is no problem in general in this matchup. Just against a single unit.
by UngeheuerLich
September 9th, 2011, 5:17 pm
Forum: Multiplayer Development
Topic: Will the footpad be nerfed in 1.10?
Replies: 17
Views: 2620

Re: Will the footpad be nerfed in 1.10?

I also made some proposals to make UD better vs knalgan. Not only the fottpad, but also the griffon are units that make UD very hard to play vs knalgan. The biggest problem are in fact, that the knalgan scout units do too much damage against the undead main fighting units. (IMHO) The not so recent h...
by UngeheuerLich
July 14th, 2011, 11:12 am
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 68295

Re: Khalifate feedback thread

I don´t see, why voicing one´s opinions is bad in a DISCUSSION forum. But well...

I personally don´t see why an Ifreet would not fit into the Kalifate faction, besides that they are looking harmonic and more or less complete right now.
I am waiting for the next Developmen release for more testing.
by UngeheuerLich
July 4th, 2011, 2:43 pm
Forum: Multiplayer Development
Topic: Who is playing on dev server?
Replies: 16
Views: 1838

Re: Who is playing on dev server?

Too sad. :( I hope the bug is found soon and we can try another game. The foodpad with lower melee than ranged attack sounds interesting. I am still of the opinion, that some mobility enhancement for undead would help even more. (Maybe riding and swimming or flying corpses available for buing could ...
by UngeheuerLich
July 4th, 2011, 9:40 am
Forum: Multiplayer Development
Topic: Who is playing on dev server?
Replies: 16
Views: 1838

Re: Who is playing on dev server?

I used to play there. And with the changes to cavalery and footpads I may do so again, because 2 units that were overpowered vs undead that made playing a lot less fun were nerfed...

I expect those changes to make the game interesting again. :)
by UngeheuerLich
July 4th, 2011, 9:36 am
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 9388

Re: Footpad + ulf v undead, overpowered

Has someone tried this matchup on 1.9.6? I played this matchup against Velensk sometimes ago. And he used footpads mobility + punch against anything I could recruit with great success. With only 4 damage on melee and ranged on footpads (back to the value they had many versions ago) i could imagine t...
by UngeheuerLich
January 16th, 2010, 5:06 pm
Forum: Multiplayer Development
Topic: Slow is working in a very unbalanced way in team games
Replies: 17
Views: 1845

Re: Slow is working in a very unbalanced way in team games

There was a change in healing to make it work better in team multiplayer. The proposed change has no effect on 1 vs 1 balance, as end of enemy turn and beginning of your turn are essentially the same. I would say it is even more to the KISS principle, since healing occurs at the beginning of a turn ...
by UngeheuerLich
January 6th, 2010, 4:26 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 133494

Re: 1v1 Replays! (THE ARCHIVE)

thats right, if i wasnt the one playing and therefore having a ton of autosaves on my computer it i would download it again ;) this time u were faster with posting the game. i really hope we can play again! it was so exciting! btw u should mention that this is a 1.7.10 replay. im not entirely sure ...
by UngeheuerLich
January 6th, 2010, 12:21 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 133494

Re: 1v1 Replays! (THE ARCHIVE)

A game I (Undead) played this night with Rigor (Loyalists). A very interesting match with leader marches to the enemy and retreats to the castle... took us about five and an half hours to finish. 46 turns on Freelands. Actually one of the most intersting Games i ever played, and chatting while playi...
by UngeheuerLich
January 4th, 2010, 5:46 pm
Forum: Technical Support
Topic: Crashes when trying to send a PM...
Replies: 2
Views: 287

Crashes when trying to send a PM...

...just after leaving the game the player was in.

happend twice (I was observer on both cases)

At least once the other player also left the game.
by UngeheuerLich
January 4th, 2010, 11:58 am
Forum: Technical Support
Topic: Crashs while joining Lobby (Win Vista)
Replies: 1
Views: 236

Crashs while joining Lobby (Win Vista)

Hi, in 1.7.11 the game crashes quite often when joining the lobby. (either when you join official server from the multiplayer menu, after a game ends or when joining a game and cancelling) Also the lobby refreshes make it very difficult to scroll down the list. Maybe autorefresh should be turned off...
by UngeheuerLich
December 30th, 2009, 11:32 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 136911

Re: Ladder Site Online...

A timelimit is common in chess. And it is needed in competitive play. What however is needed is a pause function for the timer. Its enough if it is a multiplayer command usable by the host. Also you should get a bonus for each unit you have, because otherwise factions with cheaper but less powerful ...
by UngeheuerLich
December 27th, 2009, 1:23 pm
Forum: Multiplayer Development
Topic: Speed of undead units
Replies: 21
Views: 1942

Re: Speed of undead units

at day i would use a ghoul to poison if it is crucial to force a retreat...