Search found 79 matches
- July 10th, 2006, 8:06 am
- Forum: Art Contributions
- Topic: Eternal's troll variations
- Replies: 98
- Views: 24048
- July 10th, 2006, 7:56 am
- Forum: Technical Support
- Topic: solving performance Problence on Windows? (slow)
- Replies: 17
- Views: 4335
- July 8th, 2006, 12:43 pm
- Forum: Art Contributions
- Topic: Eternal's troll variations
- Replies: 98
- Views: 24048
Yes, it's meant to be a bit silly. :D Although if one would come and say he/she would use that troll in his/her campaign, I would be more than ready to make a badass animation with the troll making an awesome flipkick... 8) With the limits of my skill ofcourse. :oops: i don't know if there is reall...
- July 8th, 2006, 12:39 pm
- Forum: Art Contributions
- Topic: Female Soulless
- Replies: 34
- Views: 8359
- July 8th, 2006, 12:29 pm
- Forum: Technical Support
- Topic: solving performance Problence on Windows? (slow)
- Replies: 17
- Views: 4335
- July 8th, 2006, 12:17 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 31616
finally... i had to delay it for several reasons... and the change.log is quite small for such a delay, but i had to do some things twice and i've wasted some times with the hunt for wesnoth bugs, which turned out to be my own ones... change.log A+A: - changed the easter egg event (the non-???? vari...
- July 2nd, 2006, 5:17 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1.7
- Replies: 44
- Views: 23346
- July 2nd, 2006, 1:02 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 31616
- July 1st, 2006, 11:48 am
- Forum: WML Workshop
- Topic: ai avoid terrain type - possible?
- Replies: 8
- Views: 2156
thanx, but what i wanted to know is how to do this in an automatic way, if you understand what i mean... to format it like this is a lot of work, even with copy/paste... and it seems that the wiki is not correct, you can use a list for x,y in the avoid tag... just have a look in the mainline campaig...
- July 1st, 2006, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 31616
okay, i was maybe a bit too hard with saying that... something terrible happend on wednesday, which brought be really down... but the first i saw from 1.1.7 was that error msg and after some wasted time with trying to convert the save game manually, i gave up and unistalled it. if i have time, i'll ...
- July 1st, 2006, 11:17 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Successfully compiled Wesnoth on MS Visual Studio 2005
- Replies: 1
- Views: 1777
i would like to know if you can do this with 1.1.7 too. and if so i would like to see the project file and would also like to know which dependencies in which version you used... a downloadable package would be really nice, but that's too much i guess ;) btw. if you try it with 1.1.7, forget the win...
- June 30th, 2006, 1:58 pm
- Forum: WML Workshop
- Topic: ai avoid terrain type - possible?
- Replies: 8
- Views: 2156
- June 30th, 2006, 1:45 pm
- Forum: Users’ Forum
- Topic: Which Wesnoth version do you currently use?
- Replies: 31
- Views: 5377
had to downgrade to 1.1.5 after some crashes while the try to load a save game, which was important... i hope now that a 1.1.7a will see the light and that it will have also an option to disable autosave and that the whole save system is more like it was in 1.1.2a and before... less informations and...
- June 30th, 2006, 1:40 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 141828
i've found it a long time ago on the games_knoppix cd (3.7 and wesnoth 0.8x i think or maybe a bit newer 0.9x)
http://games-knoppix.unix-ag.uni-kl.de/
http://games-knoppix.unix-ag.uni-kl.de/
- June 30th, 2006, 1:12 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1.7
- Replies: 44
- Views: 23346