Search found 83 matches

by nonobots
October 24th, 2005, 11:28 pm
Forum: Art Contributions
Topic: Cave Village
Replies: 131
Views: 22728

Quick question:
To be able to get all the latest modifications like that, you must get the site from cvs and build it? It won't get in the main download until a new version is out?

Plus: Great work Zebulon!
by nonobots
October 14th, 2005, 8:15 pm
Forum: Art Contributions
Topic: new guy any good?
Replies: 19
Views: 2956

halleck wrote:where can i download it? or does it come with the system
ps: thanks for all the help, realy appreciated. :)
Here it is!

Have fun.
by nonobots
October 10th, 2005, 9:49 pm
Forum: Users’ Forum
Topic: Moving forward from 1.0
Replies: 25
Views: 3844

I really don't think multiple people writing a campaign is a good idea. It's like having multiple people write a book - it just wouldn't work. All the other goals seem good, though. I understood this as tools to help coordinate team of artists, scenarists, programmers and writers. Probably with som...
by nonobots
October 10th, 2005, 9:15 pm
Forum: Users’ Forum
Topic: Where should Wesnoth go next?
Replies: 90
Views: 13852

Polishing the game would be a good first step I think - better campaign server What were you specifically thinking of for the campaign server? I have been making some simple changes in the 1.1 branch and have documented the WML (on the wiki) used in by people who want to write other clients that ta...
by nonobots
October 10th, 2005, 1:21 am
Forum: Ideas
Topic: Resting
Replies: 10
Views: 1899

Maybe the 2 points you get for doing nothing could be doubled in your race's preferred terrain? Wouldn't affect undead - not until we get a graveyard tileset...
by nonobots
October 10th, 2005, 1:15 am
Forum: Users’ Forum
Topic: Awful contrast/colour scheme on new title screen.
Replies: 43
Views: 6379

Xan's modified version: http://www.wesnoth.org/forum/files/wesnoth5_618.png Wow It's GOOD. Professional quality logo. Just the shield could make for the application icon and could be made into the favicon of the website. I find it better than the current and old one because it scales well, is very ...
by nonobots
October 10th, 2005, 1:01 am
Forum: Faction & Era Development
Topic: The Alchemist
Replies: 9
Views: 4071

His attack should not be magical as "magical" (in the attack special) is just somthing that finds its target by magic, thowing potions seems not fitting in this category... marksman on the other hand could be a bit better (not much) And give him at least 1 extra damage in melee per level Those poti...
by nonobots
October 9th, 2005, 10:30 pm
Forum: Faction & Era Development
Topic: The Alchemist
Replies: 9
Views: 4071

The Alchemist

Alchemist The alchemist's trade is in making potions. Once in a while one will find him/herself on the battlefield, where they can throw exploding and other dangerous concoctions on their enemies. The idea is to have a fragile unit with a variety of magical attacks. He sould be VERY weak against imp...
by nonobots
October 9th, 2005, 9:31 pm
Forum: Faction & Era Development
Topic: The high elves
Replies: 276
Views: 61224

What exactly is the 'sleep' proposal? I missed it. I've had an idea for a 'freeze' ability for a while, which may be similiar. I don't like the idea of 'sleep' that much because, well, usually if a unit falls asleep on the battlefield they are as good as dead. (Of course, if the gameplay worked wel...
by nonobots
October 9th, 2005, 7:57 pm
Forum: Art Contributions
Topic: Mountain Trolls - critics please
Replies: 61
Views: 12451

Could you please not have it stick it's butt out so far? It's really bothering me. :( It will make sense once I finish the hulahoop animation. Or: It will make sense in the campaign, as villages will be replaced by toilets. Seriously, you are right I'll work on that. I'm still not sure about the fu...
by nonobots
October 9th, 2005, 7:46 pm
Forum: Art Contributions
Topic: Mountain Trolls - critics please
Replies: 61
Views: 12451

Got a better one. - More muscular - Better colors and shading - Mohak back in fashion It seems to fit well with the game. This screenshot is from the first scenario in the campaign a friend and I are working on. I think I got my method hammered out too. I draw them a lot bigger to get the pose and c...
by nonobots
October 9th, 2005, 6:20 pm
Forum: Users’ Forum
Topic: Where should Wesnoth go next?
Replies: 90
Views: 13852

Polishing the game would be a good first step I think - more interface themes - better campaign server - more terrain variety - more items variety - more sounds - finish animations - better multiplayer interface I'd like to see a bit more variety in the gameplay itself. - new abilities (both auras a...
by nonobots
October 9th, 2005, 6:10 pm
Forum: Scenario & Campaign Development
Topic: What is your favourite custom campaign?
Replies: 14
Views: 2274

Under the burning Sun and Liberty - Everybody loves them! UtBS is so good in part because it is well written. As pointed before it needs special attention to respect the themes and character's personality. Liberty is more straightforward. Well-written, but shorter and more simple in the dialogs. Is ...
by nonobots
October 9th, 2005, 6:02 pm
Forum: Ideas
Topic: Weather
Replies: 44
Views: 5210

I'm not sure it's such a good idea. Having animations and sounds for weather on top of the game would bother me. I'd want to be able to turn it off in the preferences - but if it has a game effect I wouldn't be able to. I'm all for making the game more alive, but clouds and rain might be too much. A...
by nonobots
October 9th, 2005, 5:49 pm
Forum: Art Contributions
Topic: Drake Portraits
Replies: 77
Views: 14114

wow

I really like the colors you chose for the drake portraits. The shapes and poses are great. Very dynamic and alive.

Bravo.