Search found 53 matches

by Shadowdweller
September 21st, 2008, 5:18 pm
Forum: WML Workshop
Topic: Help! Wesnoth won't recognize my .cfg file
Replies: 3
Views: 910

Re: Help! Wesnoth won't recognize my .cfg file

That worked! My thanks :D
by Shadowdweller
September 21st, 2008, 4:38 pm
Forum: WML Workshop
Topic: Help! Wesnoth won't recognize my .cfg file
Replies: 3
Views: 910

Help! Wesnoth won't recognize my .cfg file

Right. So, it's my first time trying to create a scenario thingy. Based on the builder's wiki, I created a .cfg file using wordpad and placed it within the ~wesnoth/userdata/data/campaigns directory. When wesnoth failed to recognize it, I tried placing it within the ~wesnoth/userdata/data/campaigns/...
by Shadowdweller
June 5th, 2007, 6:26 pm
Forum: Technical Support
Topic: AI question
Replies: 5
Views: 1490

AI question

I had been away from Wesnoth for a while before downloading the newest development version. At present, all AIs but the default do not seem to be acting at all. Moreover, the default seems to play much worse than in versions from the 1.1 or 1.2 branch. Was wondering if anyone might offer some word o...
by Shadowdweller
May 25th, 2007, 6:41 am
Forum: Technical Support
Topic: Rather nasty sync error
Replies: 1
Views: 692

I've been having many sync problems since then. I'm not exactly code-savy (to say the least) but I -think- it has been resulting from some rounding differences in response to modifiers. It also seems to be worse when dealing with players running different languages (I use English). Edit: Actually, s...
by Shadowdweller
May 24th, 2007, 11:34 am
Forum: Technical Support
Topic: Rather nasty sync error
Replies: 1
Views: 692

Rather nasty sync error

Just had a rather unpleasant sync error where an enemy entered an occupied village of mine.

Thought I'd share

(Windows 98se, AMD 1000 mhz, 256 megs ram, Wesnoth 1.3.2)
by Shadowdweller
March 10th, 2006, 12:30 am
Forum: Multiplayer Development
Topic: Merman vs Naga cold resistance and UD
Replies: 10
Views: 2645

For those of you who are unaware: At present nagas fight considerably better than mermen do while on land. As nagas advance, they achieve better and better defenses. By the time a naga reaches myrmidon status, they have 50% defense on grassland: Better than the vast majority of LAND units.
by Shadowdweller
March 7th, 2006, 3:35 pm
Forum: Strategies & Tips
Topic: Faction Observations: Who's the strongest? Who's the best?
Replies: 243
Views: 68099

Doc Paterson wrote:"Ring the bell, ref- I just broke his back with the Octopus Stretch-" -The Mandarin
Utterly irrelevant to the topic at hand, I know, but I've been meaning to ask you for some time, Doc: Who the hell is the Mandarin anyhow? Some manner of rap artist, I assume?
by Shadowdweller
March 7th, 2006, 1:39 pm
Forum: Multiplayer Development
Topic: Comparison discussion: Royal Guard, Warlord, Champion, Draug
Replies: 15
Views: 3022

Orcish Warlord: 76 HP, 17-3 melee, 7-2 ranged Royal Guard: 70 HP (+ res.), 12-4 melee Elvish Champion: 64 HP, 12-4 melee, 8-4 ranged Draug: 62 HP (+ res.), 13-4 melee Seems fair enough to me for the most part. The problem is: Why would you ever take the Deathblade? One potential solution that *I* c...
by Shadowdweller
March 4th, 2006, 6:22 am
Forum: Multiplayer Development
Topic: Draugr
Replies: 56
Views: 6537

I disagree with the your disapproval of the decrease in hp. The Orcish Grunt line already has terrific hp and very good damage for a unit that originally cost 12 gold. I think they should keep their damage for differentiation between races, but the hp I don't think needs to stay. I hope I'm clear n...
by Shadowdweller
March 3rd, 2006, 12:09 pm
Forum: Multiplayer Development
Topic: Draugr
Replies: 56
Views: 6537

Shadowdweller wrote:Actually, hmm. This guy's also got pretty decent HP and movement. Going to have to experiment with them a bit more, I think.
Upon due consideration and experimentation, I recant what I said about the Duelist. It appears to have been a while since I've used them.
by Shadowdweller
March 3rd, 2006, 11:23 am
Forum: Multiplayer Development
Topic: Draugr
Replies: 56
Views: 6537

As for the Duelist, he is pretty sick anyway. These should probably be put in a different thread however. Interesting. Might I inquire in which manner you think the Duelist is sick? Skirmisher is relatively potent, but then 5-5 for a total melee attack is certainly not anything extremely impressive...
by Shadowdweller
March 3rd, 2006, 1:20 am
Forum: Multiplayer Development
Topic: Draugr
Replies: 56
Views: 6537

Just to pipe in with other tangents: * decreased HP of the Orcish Warlord from 80 to 72 * decreased melee damage of the Orcish Warlord from 13-4 to 12-4 * decreased cost of the Orcish Warlord from 56 to 48 I can't say what OTHER changes are being made, but I'd have to say I disagree with this one QU...
by Shadowdweller
February 27th, 2006, 2:31 am
Forum: Strategies & Tips
Topic: Faction Observations: Who's the strongest? Who's the best?
Replies: 243
Views: 68099

Figure I'll try my hand at this. Doesn't really mean much, since relative strengths and weaknesses vary greatly depending on map and opposing faction. But as a general rule: 1) Elves- Very versatile, with easy means of obtaining some powerful abilities such as Leadership and the new slow. 2) Loyalis...
by Shadowdweller
February 27th, 2006, 2:03 am
Forum: Users’ Forum
Topic: AMLA Brainstorming Thread
Replies: 108
Views: 20221

How about letting the player swap out traits with an AMLA adjustment? That is, trade strong for quick or resilient etc.

Although some means of taking "intelligent" into account would probably be necessary (i.e why would one ever -not- swap it out if AMLA adjustments are relatively minor).
by Shadowdweller
February 27th, 2006, 2:01 am
Forum: Strategies & Tips
Topic: Beating Dwarves
Replies: 49
Views: 7556

You are using version 1.1.1 (which I don't have), the replay must be viewed in version 1.1.0. I downloaded 1.1.1 but it is missing a dll, and I didn't want to illegally download the microsoft dll from a warez site. This also explains your image problems, since the image folders were rearranged in 1...