Search found 1550 matches

by Soliton
April 3rd, 2020, 10:49 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 1008
Views: 190048

Re: To Lands Unknown 3.1.3

Wooooo, TLU works fine with Steam version, many thanks for the suggestion!! :mrgreen: So, apparently the flatpak version has some problems with this add-on on my PC, I hope my report can be of any help for developers to solve them. I was expecting to see more JPEG errors in the full output but sinc...
by Soliton
April 2nd, 2020, 3:42 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 1008
Views: 190048

Re: Black background in TLU

I have the exact same issue and it has appeared in other campaigns too (such as Genesis and invasion from the unknown). I have the same version and OS as you (although I'm using the steam wesnoth). Playing replays wont fix the issue but downgrading into 1.12 DOES fix the problem. I believe its a we...
by Soliton
March 29th, 2020, 11:47 pm
Forum: Technical Support
Topic: Cannot set versions_accepted in wesnothd
Replies: 6
Views: 813

Re: Cannot set versions_accepted in wesnothd

https://salsa.debian.org/games-team/wesnoth/-/blob/master/debian/wesnoth-1.14-server.init.d#L33 Assuming this is what the init script looks like for you then DAEMON_OPTS is used when starting wesnothd so your setup should work. Check the server output, it tells you what config file it loaded or logs...
by Soliton
November 24th, 2019, 11:20 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 11412

Re: Removing mainline campaign(s)

For the people who don't care about story at all, just want to carry over recall lists from one Player-vs-AI or PvP scenario to another, mainline campaign doesn't seem like the best vehicle. Can't there be an MP (local player vs AI) solution to that? There's more opportunity to change factions, use...
by Soliton
November 13th, 2019, 10:43 am
Forum: Technical Support
Topic: Enemies are afraid to attack ancient liches
Replies: 6
Views: 2317

Re: Enemies are afraid to attack ancient liches

The AI is limited by someone writing a better one. If you're interested in improving the AI that is very much appreciated. Even a special AI for this scenario would probably be interesting.
by Soliton
November 9th, 2019, 6:07 pm
Forum: iOS Support
Topic: How to Upload/download replays on iPad/ iPhone
Replies: 5
Views: 2084

Re: How to Upload/download replays on iPad/ iPhone

For me the 1.10 app is called iWesnoth and the 1.14 one just Wesnoth.
by Soliton
November 9th, 2019, 12:51 pm
Forum: Coder’s Corner
Topic: 3 directories of core Wesnoth game data
Replies: 5
Views: 682

Re: 3 directories of core Wesnoth game data

The first is the game data directory, second is the user data directory and third seems like something you created.
by Soliton
November 2nd, 2019, 11:55 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 6556

Re: Mod : Advanced Wesnoth Wars

gnombat wrote:
October 30th, 2019, 12:04 pm
Shouldn't the add-ons server (and perhaps the client) validate the size of an image in a data URI, when the add-on is uploaded? It should always be exactly 72 x 72 pixels, right?
I don’t know if we need to enforce exact dimensions but could make sense, sure.
by Soliton
November 2nd, 2019, 11:32 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 6556

Re: Mod : Advanced Wesnoth Wars

Perfect, thanks!
by Soliton
October 29th, 2019, 7:57 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 6556

Re: Mod : Advanced Wesnoth Wars

Hi Ruvaak, the icon of your addon seems to be about as big as your addon and takes up a significant amount of the addon list everyone downloads when connecting to the addon server. Please reduce the icon size or use a path to a mainline image instead of a data URI. The image seems to be a mainline p...
by Soliton
October 27th, 2019, 6:03 pm
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 16
Views: 1669

Re: Age of Heroes balance.

I suggest not worrying about single player balance too much. I don’t think it’s generally that precise to begin with and there is plenty of ways to fix any issues that should arise besides tweaking unit stats. We definitely don’t want separate sp and mp stats. So this looks interesting but I would a...
by Soliton
October 22nd, 2019, 6:10 pm
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 27
Views: 3280

Re: more difficulty levels and max gold limit

Most campaigns are on 40% carryover nowadays if that really is still an issue and a further decrease does not seem like a solution than maybe we should think about some completely new carryover mechanic. A maximum gold limit means to optimize you need to figure out at what turn you reach the maximum...
by Soliton
October 22nd, 2019, 7:38 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 2678

Re: Wesnoth Inc Board Members -- Request for Nominations

I‘d like to nominate josteph and I accept Pentarctagon‘s nomination.
by Soliton
October 20th, 2019, 4:17 pm
Forum: Writers’ Forum
Topic: Battle for Wesnoth: Heir to the Throne Novel Release
Replies: 9
Views: 1199

Re: Battle for Wesnoth: Heir to the Throne Novel Release

Always fascinating to see what people come up with around wesnoth!

I think adding a link to the novel somewhere in the campaign list/description is worth considering. Perhaps you could file a feature request on https://bugs.wesnoth.org and explain what URL exactly you‘d like to add and where.