Search found 30 matches

by ihsan
September 14th, 2005, 8:13 pm
Forum: Developers’ Discussions
Topic: on the Turkish characters and the other non-ascii chracters
Replies: 9
Views: 3879

İhsan, did you find how to solve this? This is would be a very welcome fix. Hi. Actually I put the patch to savannah, However this patch is easy for Turkish characters, but when we consider the other languages the programmers did not wanted to solve this in this way, because it is a bug of sdl. the...
by ihsan
August 25th, 2005, 8:04 am
Forum: Technical Support
Topic: Errors
Replies: 3
Views: 719

Re: Errors

Please first try a clean reinstall.
by ihsan
August 6th, 2005, 12:58 pm
Forum: Ideas
Topic: Unit history
Replies: 31
Views: 4763

kill count

For a long time, I want to see that stas too. Now, I've written a code for the kill count. And I like the history that EP suggesed :)

See the image :)

ihsan.
by ihsan
July 25th, 2005, 10:15 am
Forum: Scenario & Campaign Development
Topic: Sotbe and missing text
Replies: 2
Views: 753

Thanks, these three strings should have been marked as translatable. Now fixed in CVS. Which difficulty level did you play, by the way? I've been rebalancing the campaign for Hard (so it's barely possible for an expert player), up to and including Desert of Death. I also posted replays at http://ww...
by ihsan
July 25th, 2005, 12:04 am
Forum: Developers’ Discussions
Topic: on the Turkish characters and the other non-ascii chracters
Replies: 9
Views: 3879

Finally

I've found the reason and also found a solution to this.
:D :D :D :D

coming soon.... with all your help.

:twisted:
by ihsan
July 23rd, 2005, 10:05 pm
Forum: Scenario & Campaign Development
Topic: Sotbe and missing text
Replies: 2
Views: 753

Sotbe and missing text

After finishing the translation of Sotbe to Turkish, I have played to test the translation. Found many typo an fixed. And I hope Hyrokin will find the rest. Wait, there are texts which are not in wesnoth-sotbe.po they are in saving inarix: - saving inarix - this has taken to much time. we ... - it w...
by ihsan
July 23rd, 2005, 9:59 pm
Forum: Users’ Forum
Topic: 25 years to make the sceptre of fire?
Replies: 34
Views: 4834

Wait...5 balls and each one moves inside the other (i mean, they are separate balls)?. Wow. May be I should have written more about it. It is made from one piece of marble. And u cannot take out any ball. Look carefully and u can understand. I have larger image of it, mail me if u want te see it. c...
by ihsan
July 23rd, 2005, 5:13 pm
Forum: Users’ Forum
Topic: 25 years to make the sceptre of fire?
Replies: 34
Views: 4834

25 years may be cannot enough

Do not be haste that it is long. look at the attached image. This is from Taiwan, hope that they will not blame me to show this. This artifact is not made today, old chineese, and totally made from one piece of marble. May be I'm not correctly remember the number of balls but it was 5. Ball in ball ...
by ihsan
July 19th, 2005, 12:28 am
Forum: Developers’ Discussions
Topic: on the Turkish characters and the other non-ascii chracters
Replies: 9
Views: 3879

on the Turkish characters and the other non-ascii chracters

In chat of the multiplayer game, we cannot write the Turkish characters ğ Ğ ı İ I've looked over the source code and make some compilaiton and here the resuls. at first I checked that whether the textbox can display them or not; result is they can display. then, I looked at what happen the key strok...
by ihsan
July 9th, 2005, 7:46 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 156688

Elvish Pillager wrote:The number of LOSERS!!!--- I mean people who post replays of them losing, increases by one. This was a fun game.
well, this is not playable :)
by ihsan
June 23rd, 2005, 7:20 pm
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3137

new graphics,

this time, I used more space. The top of the flag represents the player's color. The middle is reserved for the factions symbols. The bottom of the flag is for the teams color. I'm not good at graphics. this flags need color depth as they are waving (correct word?) and current player's flag is need ...
by ihsan
June 20th, 2005, 2:45 pm
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3137

a smaal notice

in current version the colors are not represent the order.

Some players, like hyrokin, always want to play with green.
And of course, the host is able to change the color in the setup op MP game.

ihsan.
by ihsan
June 20th, 2005, 11:40 am
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3137

Hmm.. you should have some sort of geometric grouping to represent groups. Imagine the following: player numbers (in their appropriate colors) are written inside boxes to represent teams. By moving your mouse over a player number, you can see her/his name and available statistics about him/her. hmm...
by ihsan
June 19th, 2005, 8:08 pm
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3137

flag on the top

tomsik wrote:maybe thats not bad idea, but that dont looks good.
and we have flag on top
By the way, the flag on the top does not show who is the next one.

ihsan.
by ihsan
June 18th, 2005, 10:02 am
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3137

tomsik wrote:maybe thats not bad idea, but that dont looks good.
and we have flag on top
I aggree that the look should change. here, I've just showed the idea.

ihsan.