Search found 57 matches

by jonathantan86
April 13th, 2009, 11:17 am
Forum: Ideas
Topic: About the format of attacks ( damage-strikes )
Replies: 57
Views: 6547

Re: About the format of attacks ( damage-strikes )

If we're going to use the "x", may I suggest the "times" symbol instead:

7×3 instead of 7x3

It looks nicer and the default font should already have this glyph as it is within the extended ASCII (256-character) set.
by jonathantan86
March 9th, 2009, 1:04 am
Forum: Coder’s Corner
Topic: Westward and northward bias of AI
Replies: 28
Views: 7272

Re: Westward and northward bias of AI

I suspect the place to change this is in src/ai.cpp, void ai::do_move(). You can see a copy here: http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai.cpp?rev=33435&view=auto Probably at the block of code which starts with: for(std::vector<map_location>::const_iterator g = gotos.begin(); g != gotos.end()...
by jonathantan86
January 24th, 2009, 3:47 am
Forum: Ideas
Topic: Unit Appearance Diversity
Replies: 37
Views: 3997

Re: Unit Appearance Diversity

One suggestion that could be tried is to make this "unit generation" *external* to Wesnoth. That is, have a separate application that allows you to select types of clothing and generate a few sets of images including animations (and possibly WML) for a unit. The programmer wouldn't have to know abou...
by jonathantan86
January 12th, 2009, 2:58 am
Forum: Game Development
Topic: For what it's worth...
Replies: 22
Views: 3955

Re: For what it's worth...

I like your idea of rolling a 2d6 instead of a d20 (or similar) against stats, because this discourages people from maxing out on one stat (weapon-wise or point-allocation-wise) as after a stat of 7, each increase carries less and less effect (as the probability of rolling that number goes less). I...
by jonathantan86
January 11th, 2009, 11:11 am
Forum: Game Development
Topic: For what it's worth...
Replies: 22
Views: 3955

Re: For what it's worth...

Yup, a PDF would be good. Right now too much vertical space is taken up by the attack and item examples, so it's difficult to look for the sections about game mechanics. I think it would be easier to read with proper formatting. I like your idea of rolling a 2d6 instead of a d20 (or similar) against...
by jonathantan86
December 27th, 2008, 1:19 pm
Forum: Users’ Forum
Topic: Ancient Wesnoth Version?
Replies: 23
Views: 3423

Re: Ancient Wesnoth Version?

It may be because I set my display to 16-bit colour. The screenshot Shadow Master put up looks like SDL is interpreting 16-bit data as 32-bit, so information for two pixels are combined into one (making the display twice as narrow). A cursory glance through the code and some grep-ping around doesn't...
by jonathantan86
December 26th, 2008, 2:00 am
Forum: Users’ Forum
Topic: Ancient Wesnoth Version?
Replies: 23
Views: 3423

Re: Ancient Wesnoth Version?

I made the code changes and everything works on my 32-bit Arch Linux system (no graphics glitches like Shadow Master's). Attached the fixed source just in case. If you want to try it, just run the binary inside. If that doesn't work, run "make clean" and try make-ing it again. You may need to change...
by jonathantan86
December 23rd, 2008, 3:21 am
Forum: Game Development
Topic: For what it's worth...
Replies: 22
Views: 3955

Re: For what it's worth...

Well, all "fi", "fl", and "ff" are missing (e.g. figure -> gure), so he presumably *is* using LaTeX (or some variant of TeX) which automatically combines those characters into ligatures which didn't show up here. Either that, or he used Find and Replace in his word processor to replace these charact...
by jonathantan86
December 22nd, 2008, 3:28 pm
Forum: Users’ Forum
Topic: Userdata not showing in Wesnoth 1.4.7
Replies: 6
Views: 874

Re: Userdata not showing in Wesnoth 1.4.7

In 32-bit Vista, the userdata folder only appears if you click "Show compatibility files" on the toolbar. Maybe you could navigate to the folder and see if there is such a button.
by jonathantan86
December 22nd, 2008, 1:52 am
Forum: Game Development
Topic: For what it's worth...
Replies: 22
Views: 3955

Re: For what it's worth...

For what it's worth, I am. If you don't have time to type the rest, just upload what you have now. It may give me ideas for my own games. :-)
by jonathantan86
May 12th, 2008, 2:36 am
Forum: Users’ Forum
Topic: Help finding old campaign
Replies: 4
Views: 887

Re: Help finding old campaign

I think that campaign was called "A Gryphon's Tale". I don't know if it has been updated though...it has been a long time since I played it.
by jonathantan86
March 27th, 2008, 12:19 pm
Forum: Game Development
Topic: Tales of Aeldaria (West's & devman's RPG)
Replies: 24
Views: 4696

Re: Tales of Aeldaria (West's & devman's RPG)

Hi! It seems that I can't post on your wikidot forum unless I'm a member. Hmm...can you add me in? I'm "yondalf" over there. This project sounds interesting...yes, I would like to participate as a coder. I don't have much experience though, although I've coded non-trivial programs in Python (and a f...
by jonathantan86
December 23rd, 2006, 2:26 am
Forum: Game Development
Topic: Liero Xtreme
Replies: 7
Views: 3244

You should also look at Gusanos (gusanos.sf.net). It's open source but depends on closed source (but free-as-in-beer) network and audio libraries, so it only works on Windows and Linux.

Gusanos is another Liero clone.
by jonathantan86
December 20th, 2006, 3:24 am
Forum: Music & Sound Development
Topic: Gameplay 06 is here!
Replies: 34
Views: 8435

pekka wrote: Can we make a simple compression of the track before that, so we would get a version of this to 1.2? :?:
I think what pekka meant is volume compression (or dynamic level compression), not file size compression. This can be done in, e.g. Audacity.
by jonathantan86
December 19th, 2006, 2:24 am
Forum: Ideas
Topic: Neutral Garrison option for multiplayer maps
Replies: 6
Views: 1280

There was a multiplayer map named "Temples and Guards" or something like that which did have "neutral" (i.e. enemy to all teams) guards for villages. I don't see it anywhere now though.