Search found 41 matches

by Hieronymus
October 4th, 2005, 6:10 pm
Forum: Users’ Forum
Topic: 1.0 congratulatory thread
Replies: 61
Views: 17624

Congratulations! Well done everyone, and especially Dave! :D

Thanks for making such a great game...
by Hieronymus
August 26th, 2005, 7:51 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 136909

I have played two games with Disto today and we both came to some conclusions about balancing: - The Aragwaiths are overpowered. Increasing the cost of the Spearman by one or two gold would already help a lot, but even then they might still be a bit too powerful. - The Marauder Scout could get one m...
by Hieronymus
August 19th, 2005, 9:10 am
Forum: Faction & Era Development
Topic: Other branch for Orcish Archer
Replies: 25
Views: 5954

Why must this unit have a branch at all? To increase the diversity of the Northerners units. They do not have much branches yet. And to give the player more choices. I can't see what ability a branch would offer, other than two unnecessary fire shooters that were split from the already-not-so-power...
by Hieronymus
August 18th, 2005, 8:59 am
Forum: Faction & Era Development
Topic: Other branch for Orcish Archer
Replies: 25
Views: 5954

So the Crossbowman line becomes a meatwall archer and the Arsonist the one who dishes out the punishments?. Because with the same sword mastery and 4 attacks for a lvl2 plus fire i think i prefer him. No, the Crossbowman would still have a better attack: 9-3 (max 27) vs 6-4 (max 24), and also a bit...
by Hieronymus
August 16th, 2005, 10:20 am
Forum: Faction & Era Development
Topic: Other branch for Orcish Archer
Replies: 25
Views: 5954

Other branch for Orcish Archer

Wesnoth has an extensive list of units for every fraction, which is in my opinion very cool and also very balanced now. There is only one thing I think could still be improved: the Northerners and the Knalgans could use one or two more branches (units to choose between when they level). For the Nort...
by Hieronymus
August 12th, 2005, 12:46 pm
Forum: Users’ Forum
Topic: Play with the Wesnoth developers
Replies: 53
Views: 24899

Cool, I would like to play... But indeed, like Noy, I don't know if I'll succeed in compiling (for Windows) :-( I will try though, by following the intructions on Wiki, although those are not very extensive... If anyone has a precompiled binary of the current CVS for Windows, please tell so we can c...
by Hieronymus
July 24th, 2005, 10:31 am
Forum: Technical Support
Topic: Cannot observe game & empty game lobby when returning
Replies: 3
Views: 688

Cannot observe game & empty game lobby when returning

Sometimes when I want to observe a game and click on the game in the lobby, it goes to the pre-start screen of the game (with the list of players and "waiting for game to start..." at the bottom) but stops there, I don't actually get into the game. Then when I press "cancel" to go back to the game l...
by Hieronymus
March 30th, 2005, 5:27 pm
Forum: Multiplayer Development
Topic: Beginner's Questions
Replies: 3
Views: 2072

Re: Beginner's Questions

1. How do I set the number of players? I create start positions with the map editor but when I try to play the map it shows players = 0. The first starting position shoudl be player 1, not player 0. At least that was the error I made at first... 2. How do I insert objects such as signposts, items, ...
by Hieronymus
March 29th, 2005, 9:51 am
Forum: Multiplayer Development
Topic: WML question: changing objectives in multiplayer scenario
Replies: 3
Views: 1619

Thanks Scott for the suggestions. I now have something like: [if] [variable] name=scores[$turnOfSide].score numerical_equals=$scoreNeededToWin [/variable] [then] {SET_MESSAGE ("Player $turnOfSide has won!")} [set_variable] name=endOfGame value=yes [/set_variable] [endlevel] result=victory [/endlevel...
by Hieronymus
March 28th, 2005, 3:35 pm
Forum: Multiplayer Development
Topic: WML question: Adding a new unit type in mp scenario
Replies: 3
Views: 1581

WML question: Adding a new unit type in mp scenario

I would like to add a new unit type to a multiplayer scenario by defining it it the scenario WML itself (so not having to add a WML file to the data/units dir). But I cannot get the game to find my unit type, it keeps sayin "Unit not found:'Treasure Guard'. This is like what I currently have: [+unit...
by Hieronymus
March 28th, 2005, 3:18 pm
Forum: Multiplayer Development
Topic: WML question: changing objectives in multiplayer scenario
Replies: 3
Views: 1619

WML question: changing objectives in multiplayer scenario

Is there any way to change the objectives for a multplayer game? And with this I do not mean the textual descriptions of the objectives which you can set with the "objectives" tag or key. What I mean is: - making it so that the mp game does not end when only one player or side still has a leader - m...
by Hieronymus
March 25th, 2005, 9:46 am
Forum: Multiplayer Development
Topic: Ideas for MP scenarios
Replies: 2
Views: 1472

I think Tomsik means ideas for scenarios, not for maps. Here are some ideas, Tomsik, which could also be combined: * scenarios with alternative objectives or side objectives: getting a certain amount of gold, getting a certain amount of kills, capturing or dominating certain map spots etc. etc. * sc...
by Hieronymus
March 25th, 2005, 9:32 am
Forum: Multiplayer Development
Topic: Server stability?
Replies: 19
Views: 5328

I have had no problems yet this week, while I could not get in some times in the last few weeks.
by Hieronymus
March 25th, 2005, 9:30 am
Forum: Multiplayer Development
Topic: Hieronymus' maps & scenarios
Replies: 15
Views: 6648

Re: Yeah

Two Bridges looks cool. I might try playing it sometime. Yeah. As soon as I saw the picture my alarm went off and said we might have a winner here :) Cool :D Of course, feel free to use or edit any of my maps in any way, and to put them in any map pack. I would feel honored if one or more of my map...
by Hieronymus
March 25th, 2005, 9:24 am
Forum: Multiplayer Development
Topic: Hieronymus' maps & scenarios
Replies: 15
Views: 6648

It was Prestley, who extensively played this map with Dragonking Pikel and I, IN MULTIPLAYER. We played at least three games. Is that so? May I ask you're opinion about it then? I have played it two times now, with Dragonking and some others, and DragonKing made these suggestions to me: Make the so...